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Messages - chatocl

#1
I Tried the UT regedit hack
It didn't work
Please note: The corruption is in the game, not when leaving it.

Chatocl
#2
Very similar to the bug reported by Ork (page 82)
Counter Strike (D3D engine v46 1.1.1.0) doesn't display correctly
SFFT 42 was the lastest release without this problem

test with V3 2000 pci and winxp sp2

#3
Q: BTW, what exactly do the texture management on / off, Set3Title, Set4Title, SetDX7Mode and SetDX8mode ?

A: Found in this topic pages 13 to 18 from SFFT

The setDx7Mode and setDX6Mode files, causes the driver to run either as a DX7 driver or a DX8 driver. You can run as either a DX7 or DX8 driver under DX8 and later. The driver behaves differently DX8 should be faster. Some ganes run better under DX7 mode such as Viercong. Some run better under DX8 mode such as Vice City. DX8 mode should be the better option try DX7 mode if you have problems under DX8 mode.
The driver will default to DX8 mode, but as the SetDX7Mode and SetDX8Mode file set the value in the registry, it will remain set untill changed using SetDX7Mode or SetDX8Mode. You need to run the SetDX8Mode or SetDXMode and then reboot to really know what mode you are in, unless you can spot the differences in the modes when they are running.

Changing the number of Tiled Buffers.
If you run Set3Tile it will increase the texture memory available although it will disable tripple buffering Set4Tile simply sets the mode back to the standard layout.

#4
General Discussions / MesaFX
08 June 2006, 03:34:00

Does anybody plan to compile mesafx with the new releases?

Mesa is currently in version 6.4.2 (stable) or 6.5 developement

Also, I think that a "how to compile" document could be very useful!

#5
General Discussions / MesaFX
10 January 2006, 04:34:55
Hi again,

As the attachment didn't work.....
The msgbox says:
"The procedure entry point grAlphaBlendFunction@16 could not be located in the dynamic link library glide3x.dll"
Any ideas?
#6
General Discussions / MesaFX
10 January 2006, 04:28:27
Hi all,

When I try glquake or glview with sage I get this msgbox


I tried with diferent versions of glide3x.dll (3dfx original koolsmosky and glidexp)
#7
QuoteOriginally posted by ggab

Hola amigo.
little mistake, u still haVE the card :D hehe

Did you do some benchmarks, or simple look at the screen (maybe a FPS counter..)? (spanish: lo notas a simple vista?)

Which game?
[/i]

Most of the games that I test remains the same or vary less than 1%.
I measure a 2% decrease in Unreal Tournament (d3d mode, demoplay worstcase, I run the test 3 times and pick up the fastest one)

2% can be random, that's why I wrote very small decrease.... I can test again on the weekend (take some time because I disable some services and startup programs to reduce the exogenous factors)

Saludos
Chatocl
#8
I had a very small fps decrease in some games vs alpha 26.

I had a V3 on WinXP
#9

Sfft 24 is working fine with my V3 and WinXP, like previous releases.


Good work SFFT
#10
Just to report that Alpha 23 works fine on my V3 and WinXP

no speed change
no game problems yet (classic games)

Bye
And thanks for your work SFFT
#11
To set the PC to not reboot

start/control panel/system/advanced/startup and recovery-settings/uncheck 'automatically restart'

#12
Congratulations SFFT.

SFFT 19 works perfectly!!!. OpenGL games works, and no blue screen
that's on WinXP and V3
#13
SFFT,
I changed some config on windows so now instead of restarting I get a blue screen...
Here go some info on the blue screen, I hope it will be usefull

windows has stoped the .............
.....
.....
Stop 0x0000008E (0xC0000001D,0xBF9D88CC,0xF63997E0,0x00000000)
3dfxvs.dll adress BF9D88CC at BF9D3000 DateStamp 41bd8c31

Note: the 0xF63997E0 changes, it is 0xF6??????
Note2: the same blue screen with dxdiag and with H.L. counter strike in D3D mode.
Note3: SFFT 16 was the last driver that runs fine on mi PC
I will put the memory dump on a FTP server if it is usefull (Small,Kernel or complete)
#14
Hi everybody
Can someone else check sfft 18 with a V3 on WinXP
I had these issues
Some app. restart (H.L. counter strike in D3D mode, dxdiag doing the D3D test). This is since SFFT 17

Other app in opengl mode or with minigl run fine but when I exit the pc go to a black screen, no way to see the desktop again.
This is since SFFT 18

Please anybody confirm that, to be sure if this is a driver issue or something on my PC and/or config.
#15
H.L. Counter strike also restart with sfft 17 (in d3d mode) (sfft 16 runs fine)

thats on winxp and voodoo3