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Messages - ScottyMcNoob

#1
Games / Help - Quake II doesn't work right
30 July 2007, 15:08:04
If I choose standard OpenGL, it exits the game.
If I choose "3dfx OpenGL", it exits and re-enters the game, as if trying to change the game mode, but when it re-enters, it's in Software Rendering mode again.
#2
System specs:
Motherboard: Aopen AX59pro
Processor: AMD K6-II 500MHz
Graphics: Voodoo5 5500 AGP

Fresh Install of Windows XP, with nothing else installed except SFFT 47 drivers, and Quake 2. With Glide, my FPS averages out at 20-23 FPS, which is a little below playable for me. What's up? I thought that my PC should be able to handle this easy, it's well above the minimum spec.

Are my expectations too high, do I need to install something, or is my hardware damaged?
#3
Games / Help - Quake II doesn't work right
28 July 2007, 17:29:49
System specs:
Motherboard: Aopen AX59pro
Processor: AMD K6-II 500MHz
Graphics: Voodoo5 5500 AGP


Fresh install of Windows XP, I downloaded SFFT 47, installed it in the correct way, then installed Quake 2. I can run it in Software Rendering mode, but not in any OpenGL mode.

Does SFFT include OpenGL drivers, or should I get MesaFX, or some other drivers?

(On another note, if I download the latest DirectX 9.0c distributable, and install that, is that the best way to make sure DirectX is updated?)
#4
So what sorta games am I looking at playing with a 500mhz K6-II?

(Minimum requirements for Serious Sam are a K6-3 400mhz. Is the architecture of the k6-2 compared to the k6-3 really making that much of a difference?)
#5
It's consistantly getting around 7 fps on the first level of Serious Sam (First Encounter). Stock clocks, with good cooling on the cores (but not memory). I'm using Amigamerlin 3.1 drivers, and MesaFX 6.2. Well, I copied the opengl32.dll into my system32 folder, replacing the old one (I think that's what I was meant to do).

Rest of system:
AMD K6-II 500Mhz
256MB PC100 SDRAM
AX-59pro motherboard
6 GB 5400rpm hard drive

I did a full installation of Serious Sam, and patched it to 1.05 european (newest version).

It's at 640x480, with all options defaulted as quite low (from what I saw in-game).

What's going on? Is there something I've done wrong? Or is this expected?
#6
AMD Video Cards / Best Rage Pro drivers?
20 November 2006, 18:02:59
For the Voodoo cards, we have Amigamerlin, SFFT, and a host of other drivers that we can use, being continually updated and improved upon. They're all a great improvement from the last drivers that were officially provided by the graphics card company.

Are there any similar drivers for the ATi Rage Pro? I know that the Rage Pro obviously doesn't have as much of a fan following as 3dfx cards do, but there must be someone who's improved upon them.

Does anyone know of any good drivers, or a place where I could find some better drivers?

(PS: For Windows XP)
#7
I know I'm a new face to these forums, but I'd be happy to help test them on my Voodoo5.
#8
General Discussions / 3dfx + swShader
14 November 2006, 23:38:54
QuoteAnyway, I'm definitely not excluding the possibility of keeping it partially free. For example the 3Dfx cards just lack some pixel shader support so I might release that component in the open-source part of the project.

So will this not be happening now? Will we have to pay?
A shame if it won't be free for us 3dfx users, I'd really love a chance to have some basic shaders with my 5500...
#9
Fairly new to all these XP drivers. There seem be so many, I'm lost in choice.

Would Amigamerlin 3.1 drivers work?
(I haven't actually got the voodoo5 in a PC yet, I'm giving it better cooling before I do)

Also, what kind of settings? I'm assuming quite low?
#10
Do any of the Source Engine games work with a Voodoo5 5500 card? Has anyone tried them?

I have a Voodoo5 5500 AGP and want to know if it's worth installing Half-Life 2, Counter-Strike Source, etc on my PC.