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Messages - HercTNT

#1
Voodoo2 Discussions / voodoo 2 d3d
20 November 2003, 10:35:08
With out a doubt i have to agree with you on that one.  i had one of those cards for a short time and could not get crap to work on it.  i was even part of a beta test program for some 3rd party drivers hosted at rage3d, and while the drivers did make some improvements, clever programming could not make up for a crappy card.
#2
General Discussions / Noob questions
19 November 2003, 23:44:08
Thanks for the response guys.  yea, i have played with 3d analyze alittle bit. i realize i'm asking for alot, but i love my voodoo's and was hoping it was possible to implement these features into the drivers instead of a 3rd party program.  OH well. i did forget to ask. i know that nvidia allows pc card to draw from system memory through the drivers.  is this all done is software, or do the nvidia pci cards have a special feature to allow this.  if not, could the voodoo's draw from system memory?  thanks again for you help.
#3
General Discussions / Noob questions
19 November 2003, 03:27:53
ok. i know that creative labs made drivers for the voodoo2 that allowed higher than 512x512 textures. Thier were also rumors of higher than 16bit color support.  I also remember that 3dfx and kyro 2 cards had drivers that used the sse and 3dnow instructions on processors to simulate or act as a Transformation and lighting unit on these cards that did not have one.  does anyone know if it would be possible to implement such things for the voodoo2 card?  I did not see a forum for the fast voodoo2 drivers so i figured here was as good as any.