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Software Platforms and Apps => 3D-Analyze and TnL games => Topic started by: Voodoo5 on 09 June 2004, 16:29:00

Title: TAA Working ?
Post by: Voodoo5 on 09 June 2004, 16:29:00
I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !
Title: TAA Working ?
Post by: dborca on 09 June 2004, 17:07:42
QuoteOriginally posted by Voodoo5

I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !
Right-click, then Properties on the provided Glide3x.DLL and you'll see this is a BETA release. The safe bet would've been to put it in the folder of the game you wanna run. However, it should work from \WINNT\system32, too.

You will enable TAA by setting FX_GLIDE_TAA_TOGLE_KEY=nnn, where nnn is the keycode (ie: 120 == F9, 123 == F12 etc). After starting the game, you can pres that key to toggle TAA. In short, if no key is defined for TAA, it will not be active.

And yes, MesaFX CPAN is a stand-alone application. You don't have to have 3dfx drivers/tools installed for CPAN to work. You don't even have to have 3dfx hardware. CPAN only sets some envvars in HKCU\Environment (all win32 OSes) for later use by Glide/Mesa.

If you have other specific questions, ask. Since I suck at writing docs, there would be probably someone else to write the tut.
Title: TAA Working ?
Post by: Voodoo5 on 09 June 2004, 18:25:46
Daniel thanks for the response,
If I have to define a toggle key, where is FX_Glide_TAA_Toggle_KEY located ?
Title: TAA Working ?
Post by: osckhar on 09 June 2004, 21:10:07
Hi,

You need to create a archive BAT, ex TAA.BAT (save it in the same directory of the executable) and copy this:

set FX_GLIDE_TAA_TOGGLE_KEY=123
[name game executable].exe

Regards,
Oscar
Title: TAA Working ?
Post by: dborca on 10 June 2004, 09:34:22
Right, Oscar. ;)
I haven't included it in Mesa CPAN, cos it is Glide only. I believe its place is in 3dfx Tools. We'll see...
Title: TAA Working ?
Post by: osckhar on 10 June 2004, 11:29:27
Hi Daniel,

QuoteI believe its place is in 3dfx Tools. We'll see...
It would be perfect!!! ;)

Regards,
Oscar
Title: TAA Working ?
Post by: LW_Hearse on 10 June 2004, 15:15:45
Hail 3dfx!

For us not in the know , how about some information about enabling the TAA ( yes! How to make that bat file)? As well as best settings for the MESA control panel.

Thanks~ Hearse
Title: TAA Working ?
Post by: Voodoo5 on 10 June 2004, 15:18:54
Hey Oscar,
thank's for the tip (I initialy thought it was in the Mesa Cpan), I finally got it working last night :D on Unreal Tournament (original version),it looked very good @ 1024x768, 2xAA, LOD @ -1.50 (avg. fps. = 65-70).
What would be the lower threshold (fps)before things started looking visually bad?
Is TAA planned to be incorporated into MesaFX ?
Title: TAA Working ?
Post by: dborca on 10 June 2004, 15:39:53
@Oscar
I'm not in the mod business. Unless I get the 3dfxTools' sources, or unless I can't get a real clone (either made by myself or by someone else - Lecram promised me one), it'll have to wait.

@LW_Hearse
I believe Oscar explained quite good. Open the notepad, and type this:
---v---
@echo off
set FX_GLIDE_TAA_TOGGLE_KEY=123
quake3.exe
---^---
Replace "quake3" with your game executable, and replace "123" with your keycode (123 is for F12). Then save it with the name "TAA.BAT" in the game's directory.

@Voodoo5
The lower thresh would be 60FPS IMO. Your mileage may vary. FalconFly is right. It would greatly depend on image "contrast". TAA is built into Glide3x, and MesaFX runs on top of Glide3x. Therefore, MesaFX offers whatever Glide has to offer. In english: TAA works with MesaFX.
Title: TAA Working ?
Post by: Amigamerlin on 10 June 2004, 16:48:09
QuoteOriginally posted by osckhar

Hi Daniel,

QuoteI believe its place is in 3dfx Tools. We'll see...
It would be perfect!!! ;)

Regards,
Oscar

I already included it in a Beta driver Set :D
Take a look :
(https://www.forumzone.it/public/uploaded/amigamerlin/200459121939_Temporal%20AA.jpg)

Title: TAA Working ?
Post by: Voodoo5 on 10 June 2004, 17:20:20
Another question ?
I'll be able to try and prove this when I get home from work today, but maybe some already knows? If fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
Title: TAA Working ?
Post by: osckhar on 10 June 2004, 18:49:32
QuoteIf fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
In theory yes!

QuoteI already included it in a Beta driver Set
Take a look
(https://www.forumzone.it/public/uploaded/amigamerlin/200459121939_Temporal%20AA.jpg)
Great Amiga!!! ;)

Regards,
Oscar


Title: TAA Working ?
Post by: LW_Hearse on 11 June 2004, 03:13:59
Hi again!

So what is this keycode you mention putting "in". This is the only thing I'm not clear on. What is it and why 123?

By the way, my initial tests with the new mesa glide has made a tremendous improvement in fps rate . I went from from about 45-60 fps online to 85-100 fps with Red Baron 3d. Awesome!!

Many Thanks

Hearse
Title: TAA Working ?
Post by: LW_Hearse on 11 June 2004, 03:25:06
Hi again!

Bear with me I'm not the 3dfx gurus you all are but just someone who enjoys fiddling around with the cards .

I'm using Amigamerlin's 2.5 drivers for 98 so I don't see this Temporal AA hotkey. Is it not included in the applet or is there some adjustment I must do?

~Hearse
Title: TAA Working ?
Post by: Voodoo5 on 11 June 2004, 05:00:16
Hey Daniel,
This TAA is a pretty cool feature :D, I have tested various combinations of resolution vs AA configurations vs fps on 5 of my glide games now and I'm quite impressed.
You'r a true asset to the 3dfx community !
Title: TAA Working ?
Post by: dborca on 11 June 2004, 07:52:38
@Voodoo5
Thanks. Anyway, keep in mind that this TAA feature is based on a draft initially proposed by some guy (who wants to remain anonymous) and then discussed between Koolsmoky & me a year ago. So let's give credit to ALL the people. ;)

@LW_Hearse
The key I mentioned is used to toggle TAA on/off. Glide will enable TAA only when it sees that key defined. 123 is some crappy code winblows gives to F12.
I just might include TAA key it in Mesa CPAN, too. Along with some other feature (mesa codegen).
Title: TAA Working ?
Post by: Voodoo5 on 11 June 2004, 21:39:24
@LW_Hearse,
If you have not gotten TAA working yet, try this:
1)Open the folder were you unzipped MesaFX 6.1.0.6.
2) Now open the folder TAA Glide and copy the glide 3x.dll
3)paste this glide file into your Windows 98 Windows/System folder or into the folder were your games .exe file is located
4)Open Notepad and type in exactly the following:
@echo off
set FX_Glide_TAA_Toggle_Key=123
gamename.exe
5)Save this file and name it TAA.BAT (save it to your desktop or My Documents etc.)
6)Go to were you saved this TAA.BAT and copy the file
7)Choose a game you want to try TAA with and paste this TAA.BAT file into the folder were the games executable is located (the .exe file that starts the game)
9)Right mouse click on the TAA.BAT file you just pasted and select edit
10)Change gamename.exe to your chosen games .exe filename, ex. gamename.exe to Quake3.exe
11)Save your changes and exit
12)You should now be able to double left mouse click on this TAA.BAT file (the one you just edited) and the game should start with the F12 function key assigned to toggling TAA on and off

Note: you can use the first TAA.BAT file you created (the one you saved to your desktop/MY Documents etc. as a template for any games you want to try TAA with, just paste and edit it like I have tryed to explain to you.

Hope this helps you out


Title: TAA Working ?
Post by: Voodoo5 on 17 June 2004, 20:33:35
Daniel,

Thanks for putting the TAA toggle in your Mesa CPAN (6.1.0.7), its much simpler/intuitive setting it here and having it globally applied to all games vs setting up a bunch of .bat files.

Once again thank's for all your hard work !