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Topics - duocast

#1
Games / Star Wars Galaxies
31 July 2004, 13:55:10
k i have a Voodoo 5 5500 PCI 64MB card and i'm using 3D-Analyze 2.31 and 2.34, i've tried this:

1) download and install v2.34 of 3danalyze from www.tommti-systems.com

2) in the directory where swgclient_r.exe is installed (probably c:\program files\starwarsgalaxies\swgclient_r.exe), create a batch file with one line in it - the same target as the desktop shortcut created by the swg installation program. for me, this is:

"c:\program files\sony\station\launchpad\launchpad.exe" /game:starwars

3) launch 3danalyze from wherever you installed it

4) click the 'select' button and choose the batch file you created in the swg directory. you may have to use the drop down at the bottom to make .bat files visible.

5) tick the boxes for 'force sw tnl' and 'emulate hw tnl caps'

6) click 'run'

that's all there is to it. the launcher will start normally and the game will run. i recommend step 7 for a one-click solution:

7) in 3danalyse, click the 'save batch file!' button at the bottom, and put it on your deskop. in the future, all you will need to do is run this batch file, skipping steps 1-6

with no luck [B)] then i saw this:

For those of you who want to play Galaxies, but are lacking in hardware graphics acceleration features such as hardware T&L, here is your hope! As is known by many, 3d-Analyze is a very useful program which can enable, disable, and even emulate features for programs utilizing Direct3D and/or OpenGL. "Wow!", you may think. "I don't even have to go buy that expensive card!"... or maybe you're on a laptop (I am, and that's what stimulated me to create a technique) and you can't even upgrade your graphics hardware. Before you get too excited, please note that emulating hardware T&L and forcing software T&L puts more stress on the processor - it must now take on an extra load of geometry. On my laptop (P4 2.4 ghz) I still get a pretty decent framerate (average 22, as high as the cap, 30).
The second problem is that the Galaxies launcher sends vital information to the client which enables you to actually log in. I've created a program to work around this, but it does take a little extra work to run the game. First, create a new folder in your Galaxies folder. The name is not really important. I call mine "Patch". Now, download my program from http://bearsoft.0catch.com/SwgClient_r.exe, and save it to this folder. Note that the name of the program is identical to the name of the actual Galaxies client executable. You may also (aka will probably) need to download the Microsoft Visual Basic Virtual Machine DLL (from http://bearsoft.0catch.com/msvbvm60.dll). Place it in your "Patch" folder. Finally, you need to download 3d-Analyze from http://www.tommti-systems.de. You can put the installation anywhere you want, but I've had some trouble when placing it in the Galaxies folder or in a sub-directory of it.
Here's the tricky part. Run the launcher as normal, and log in with your Station ID and wait for the updater to complete its task. The "PLAY" button should now be present. Open Windows Explorer or whatever file manager you normally use. Browse to your Galaxies folder (typically C:\Program Files\StarWarsGalaxies) and rename the file "SwgClient_r.exe" to "SwgClient_rZ.exe". This is the real client. Now we insert our dummy. Copy or move the "SwgClient_r.exe" from the "Patch" folder to the root Star Wars Galaxies folder. Switch back over to the Galaxies launcher and hit "PLAY". Ideally, nothing will appear to happen. If the dummy client has done its job, you should be able to see file called "patch.bat" in your Galaxies folder. Now open 3d-Analyze. Apply any needed settings using the 3d-Analyze interface. Select that "patch.bat" file as the program or batch file to run. Click run now and everything should be gravy! You may have to play around with the 3d-Analyze options until the game runs, but that's the easy part.
Before using this work-around again, make sure to move the dummy back to the "Patch" folder, and rename the real client back to "SwgClient_r.exe". So that's it! Not too tough, right? Surely worth the effort  If you need any further help with this, feel free to email me at ZoriahX@Comcast.net

- Brandyn Sorrells
Zoriah X-Bear in-game (Bria)

well his file is down so no luck here either...[B)][B)][B)]

ANYWAY (breaths heavy sigh) i want to get this game working, any ideas?
#2
General Discussions / Painkiller
06 May 2004, 23:44:05
OK this game has alot of bugs, but i got past the CD/DVD emulator error to get "ERROR: could not initialize directx 9 renderer"...so obviously it has something to do with DirectX and was wondering if their was ANY way possible i could get around this, if not thats cool, but best to ask the experts and see...I'm running a Voodoo 5500 with Amigamerlin 3.0...

#3
General Discussions / Finally!! :)
05 April 2004, 11:49:01
Hey long time no post! Anywayz check this out:

http://www.ngemu.com/index.php?action=post&id=1646

The article will pretty much tell all, but in-light of people who ponder "to click, or not to click" here is your article:

Finally, after 6 months wait, Gontez has released a new version of the N64 gfx plugin, Glide64. Since this version included many interesting features that seemed impossible to run on 3dfx cards, this version was named "miracle". Here's the list of changes for this release :
Hardware frame buffer emulation (HWFBE). Such feature was first introduced in glN64 plugin by Orkin. HWFBE allows plugin to use video memory for auxiliary frame buffers. This greatly speed ups frame buffer emulation and improves image quality. Frame buffer effects like motion blur now work as smooth as on real console and in high resolution. This feature also allowed me to emulate many things which are hardly possible to emulate with usual frame buffer emulation, e.g. dynamic shadows. HWFBE is fully supported only by Voodoo4/5 and partially by Voodoo3 and Banshee. Read readme.txt for details. Many thanks to KoolSmoky who gave me Voodoo5 card and hints how to implement this feature.


Long long long awaited Conker's Bad Fur Day support! This game was partially supported yet by v0.1, but it was unplayable due to heavy graphics errors. I found that these errors were caused by improper dynamic lighting emulation. When I removed dynamic lighting, problems were gone! Of course, the game looks incorrect without lighting, but currently no video plugin emulates lighting in this game correctly. PJ64 plugin by Jabo also does not emulated it at all. Beside this, the game looks perfect. As usual, all frame buffer effects are supported, including dynamic Conker's shadow (HWFBE is required for shadow).


Perfect Dark support. The game works nearly perfect, almost all frame buffer effects emulated correctly, including lens effect when cam spy is used. Voodoo4/5 users should use HWFBE to get full speed with frame buffer effects. I have used sources of TR64Ogl and glN64 to get information about microcode for this game, thanks to Icepir8 and Orkin!


Jet Force Gemini and Mickey's Speedway USA support. These 2 games use the same microcode as Diddy Kong Racing, only slightly modified. Again, all frame buffer effects are supported.


Voodoo3/4/5 and Banshee users can get dynamic shadows in JFG thanks to HWFBE. I have used sources of glN64 and RiceDeadalus to modify microcode for these games, thanks to Orkin and Rice!
Dr.Mario 64 support. Rice and schibo have added few extensions to Zilmar's plugin specifications. These extensions are designed to help video plugin with some kind of frame buffer emulation and they are supported by new 1964 and Rice's video plugin. I have implemented these extensions too, so Dr.Mario 64 is fully playable now.


Partial YUV textures support. N64 allows game to store images in JPEG format to save valuable space in ROM cartridge. This possibility is rarely used though, may be because JPEG compression leads to quality lost. However one game, Ogre Battle 64, uses it a lot, probably because it's the only way to put huge number of backgrounds into N64 cartridge. YUV is intermediate format for JPEG compression/decompression. Texture must be converted from YUV into common RGB format to be usable. This could be done by lot of ways since there are lot of YUV formats, and it was unclear which one is used by N64. I have decrypted format used by Ogre battle 64, and now this game is fully playable! However, my decoding method may not work for other games which use YUV textures.


Large textures support in sprite microcode. This fixes a bug in Yoshi's Story and makes Neon Genesis Evangelion playable!


Fixed a bug in TexrectFlip - all problems with text in Wetrix are gone!


Implemented/fixed combiners for many many games. Most drastic results can be seen in Beetle Adventure Racing and Roadsters Trophy.


Configuration dialog is changed a bit to avoid confusions when "Use custom ini settings" option is used. Ini file is greatly improved to make this option really useful.

Tons of other fixes and improvements.

Download Glide64 Me from: http://www.ngemu.com/download.php?action=plugin&id=38

Click here to visit the official Glide64 homepage: http://glide64.emuxhaven.net/

if you read all that give yourself a pat on the back [:p] But basically what this all means is simple, anybody with a Voodoo card can run N64 games with a dramatic increase in performance and compatibility, But whats more interesting to add is that our very own KoolSmokey actually gave advice to this guy/helped in the development progess of this release :) you can find the link of him mentioning KoolSmokey's help in the development progess Here:

http://www.emuxhaven.net/forum/index.php?showtopic=3970&hl=kool

Questions/Comments? ;)
#5
Was browsing my usural hardware news sites and came across this interesting article at www.theinquirer.net hope you guys find it as interesting as i did :D

http://www.theinquirer.net/?article=14600
#6
Windows and Software for Windows / Longhorn
24 December 2003, 13:36:25
Do the new proposed shaders in Longhorn or any other new "feature" so far revealed pos a threat to compatibility with 3dfx cards? (dunno if this is even answerable yet as Longhorn is still in Alpha but worth asking :))
#7
AMD Video Cards / PCI Express Photo
24 December 2003, 13:29:09
this thread has a photo of an ATI PCI Express reference board, interesting design...gonna need new mobo [:(]


http://forums.bit-tech.net/showthread.php?s=&threadid=47613
#8
General Discussions / Interesting Glide Plug-In
24 December 2003, 10:25:22
I copy/pasted it in case the article goes into the old news but it can be found at www.ngemu.com he has an interesting comment about 3dfx users at the end [:p]

Lewpy's Glide v1.42!
Posted by: Bobbi at 12:25 am CET
Looks like a good day for christmas plugin releases ;) Lewpy also released a new version of his Glide plugin today, jumping from v1.40 to v1.42 !
In case you don't know Lewpy, don't worry - that's most likely related to the fact that he didn't update his plugin for over 1 1/2 years now ;) This build is just a release of the current state, so there isn't a changelog either - let's just take a look at what Lewpy himself says about this version:
Well, here is a small present for those of you that [still!] use my plugin. It's my current build ... in what ever shape that is! I am about to go away for Christmas, and thought some people may enjoy this.

There are no release notes, there are no promises: it's here for you to play with and see if it fixes any problems you have. For all I know, it may break more things than fixes, so keep v1.40 handy ;)

It's been a very busy time for me the last year, so not much time has been spent working on my plugin. But I plod along! Feedback (good or bad) is always welcome, as long as it is constructive
Nice to see Lewpy is still working on his nice plugin! So all users of 3Dfx cards (yeah, these people are supposed to exist!) go and get this nice christmas present ;)
#9
Off Topic / interesting article about Christmas
24 December 2003, 10:13:25
thought this was so bizarre yet informative had to share the find in the forums for all to read :D

http://dsc.discovery.com/news/briefs/20031222/xmasoutlaw.htm
#10
General Discussions / 3dfx Timeline
23 December 2003, 03:42:15
I found this it's pretty interesting...it also shows how Nvidia went about overtaking 3dfx.

http://www.aceshardware.com/read.jsp?id=60000292
#11
General Discussions / NEW VERSION of 3D Analyzer
20 December 2003, 22:10:04
Yep new version is 2.31 (build 316)

here are some release notes since 2.26:

v2.3 build (312)
- fixed a problem with AquaMark3 and the Deus Ex "Invisible War" Demo
- major GUI update, more easy to use from now on
- new hook code
- added "force windowed mode" for dx8/dx9
- added "spider-man the movie fix" for the voodoo 5

v2.3a build (313)
- fixed the "Can´t run the aplication because ForceDLL.dll couldn´t been found" error

v2.31 build (316)
- readded Win95/98/ME support, but some app+3DA will only work with winxp (Deus Ex 2 demo, Aquamark3,...)


you can get it at www.tommti-systems.com
#12
General Discussions / VoodooFiles is GONE!!!!
15 December 2003, 15:30:36
Yep thats right the VoodooFiles servers are all down [:(][:(]
if anybody has there gamefixes page saved please post for download...

Major blow for the 3dfx community...but least it's not as bad as though 3dfxzone.it suddenly disapeared...I would probably have a stroke...
#13
Well here's a new killer game that was just recently released by LucasArts, sadly it needs OpenGL 1.4 to run properly...I ran RealTech VR's OpenGL Viewer and it reads I have 20% compatibility with OpenGL 1.4...my system is a Voodoo 5 5500 64MB PCI using the Amigamerlin 3.0 XP drivers (who with a Voodoo 5 isn't nowadays :D).

But I think this game can be made to work...right now it boots into a black screen...the only way to get back to the desktop I've found is to hit my "Switch Users" button on my keyboard to bring up the Windows XP Pro switch users screen (of course) but with the game still running in a corner of the screen and the in game mouse for the games menu showing when i hover over this black screen in the corner of my desktop....but i can move my mouse pointer out of the black screen and back over my desktop and see the windows default white pointer!

What does this mean well I have no clue [?][?] but I'm fairly confident that with the creative genius thinking that goes on in these forums...I'm shure we could figure out how to get this game to work...

I know the new Mesa Stuff DBorca is working on is coming along nicely and maybe this will bring some ([?]) compatibility into the OpenGL area for voodoo owners (you can download a build of DBorca's SDK from his website)(dunno link sorry [V]).

Anyway any ideas, suggestions, helpful insight :) would be much appreciated (qrazi and oskhar I know you guys might see this :D and seem to know the best fixes for games)
#14
Voodoo4/5 Discussions / Jedi Knight 2: Jedi Academy
27 November 2003, 16:13:54
Well here's the problem, I have a Voodoo 5 5500 PCI, ok now for the game problem [:p] well I successfully did the WickedGL trick on Jedi Knight 2: Jedi Outcast and works perfectly i.e. no flaws, but sadly it's cousin Jedi Knight 2: Jedi Academy isn't so nice.

Both games run on the id software licensed Quake3 engine so you'd think the WickedGL trick would work for them both.

I have the Amigamerline 3.0 XP drivers installed with the recommended Best settings found on this web site.

The game does boot up and does run...but the text is unreadable and there is considerable garbage.[:(]

I should say what does happen when the WickedGL trick is in place, the game starts to load...then crashes to the desktop [}:)].

I am running Windows XP SP1 with DirectX 9.0b installed.

Hope you guys can think of stuff for me to do cuz' I've plain run out of ideas...I'm totally confused as to why Outcast works and Academy doesn't when they use the same game engine...[?][?]

but any suggestions would be MUCH :D appreciated


====================================
Powered by 3dfx Voodoo 5 5500 PCI
#15
just found this on Ebay today...thought you guys might be interested in it...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2766979177&category=40157#ebayphotohosting

have fun!
at this time nobody has bid and it's a bit expensive for my wallet :(