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#1
Before:

9.07 KB

After:

15.64 KB
#2
Problem: in the game play, all asteroids and many other objects are just solid black; at certain point in the game's plot the player is supposed to fly through a hole in the asteroid, which becomes impossible because all around you is just solid black.

Solution: install 3D-Analyze version 2.36b; apply the following binary patch (replace the dat3.000 file); run X3.exe through 3DAnalyze.exe, check out the "emulate HW TnL caps" box.

Note: the patch will most likely only work for 3DAnalyze version 2.36b, that's a binary patch, after all.

Note: the patch only covers DirectX 9, again, it's a binary patch.

Download Attachment: 3da-236b-patch.zip
425.28 KB

Explanation: the patch is merely overriding few more fields in the capabilities struct, returned by the 3DAnalyze to the application; these fields are:
 MaxActiveLights                              0 -> 8
 MaxUserClipPlanes                            0 -> 6
 MaxVertexBlendMatrices                       0 -> 4
The patch also bumps MaxVertexShaderConst 192->255, but I've just verified that this is unnecessary.

Hardware/driver info: DELL Lattitude D620; Mobile Intel(R) 945 Express Chipset Family (Intel GMA 950); video driver 14.32.4 (reported 6.14.10.4926); DirectX 9.0c (4.09.0000.0904)