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Gaming with 3dfx Voodoo cards => Games => Topic started by: roflkopp on 20 November 2004, 19:11:33

Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: roflkopp on 20 November 2004, 19:11:33
Is it possible to use V5's dot3 bumpmapping capatibilities for Half Life2?
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: Nightbird on 20 November 2004, 20:08:24
What's your idea ?
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: roflkopp on 20 November 2004, 22:43:37
...to use HL2's DX8 Path (or at least the bump mapping) on V5:

dx7: http://gearmedia.ign.com/gear/image/article/567/567437/half-life-2-directx-comparison-20041118033955039.jpg

dx8: http://gearmedia.ign.com/gear/image/article/567/567437/half-life-2-directx-comparison-20041118034952211.jpg

http://gear.ign.com/articles/567/567437p2.html

Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: ps47 on 21 November 2004, 22:13:33
NO way.trust me.;)
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: r21vo on 21 November 2004, 22:31:34
v5 doesn't support dot3 bump mapping - am i right ?
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: Voodoo5 on 22 November 2004, 00:55:24
@r21vo,

Right ;)
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: roflkopp on 25 November 2004, 16:32:15
And whats about EMBM?
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: Rolo01 on 25 November 2004, 22:05:40
VSA100 doesnt support EMBM, too. The only chip of that age that supported EMBM was the Matrox G400.
Voodoo4/5 cards only support Emboss bump mapping.
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: roflkopp on 16 December 2004, 19:36:48
So, is it possible to get Hl² working with Emboss bump mapping?
Title: Half Life 2 - Bump Mapping & Voodoo5
Post by: ps47 on 16 December 2004, 22:16:43
no.just forget the idea.not going to happen.