SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Combatman

 

Raff3DC

#961
QuoteOriginally posted by Combatman

Quake4 demo refuses to run.

Quake IV runs with OpenGL, SFFT is a Direct3D core. :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

in3d

#962
Hi all,[8D]
I want to try sfft alpha 35 and 36 drivers,but someone can tell me what is the additional program I should install with them (3dfxTools or Vcontrol [?]).
In this moment I play "Direct 3D" games like "World of Warcraft" "Warcraft 3"...
I think that I will begin with a try on "3dMark 2001 se" and compare results with those of AM 3.1 R11 and sfft alpha 33.
Thenks.;)
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

mjm

I've noticed with SFFT 36 that if you start Dxdiag and go to the display tab it says you have a Directx 9 compliant DDI driver. I presume thats there to fool some programs.
 

Raff3DC

QuoteOriginally posted by in3d

Hi all,[8D]
I want to try sfft alpha 35 and 36 drivers,but someone can tel me whatI should install with them (3dfxTools or Vcontrol [?]).
In this moment I play "Direct 3D" games like "World of Warcraft" "Warcraft 3"...
I think that I will begin with a try on "3dMark 2001 se" and compare results with those of AM 3.1 R11 and sfft alpha 33.
Thenks.;)

I'd recommend using V.Control 1.82 Beta. That's what I'm using all the time and it works fine. :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

benna

F.E.A.R. starts but the screen is black, the only visible thing is the cursor
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Voodoo5

#966
The alpha-36 driver's 3dfxvs.dll file has a much larger file size (622 kb) in this release than previous one's, lot's of something has been added [:0]

@SFFT,

Once again, your continued driver development is greatly appreciated [8D]
 

Rolo01

#967
YES, another major improvement with Alpha 36 !
Settlers 5 now runs without texture corruption :
Image Insert:

62.27 KB

Even the background in the loading screen is now visible ( was black in earlier versions of SFFT driver ) :

Image Insert:

50.57 KB

Thanks a lot SFFT, very well done !
 

ps47

QuoteOriginally posted by benna

F.E.A.R. starts but the screen is black, the only visible thing is the cursor
F.E.A.R. needs pixel shaders.

benna

i forgot to say i used 3danalyzer to emulate shaders and dx8.1 features
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

gtxe

Shadow Ops works fine now, in this modes: noAA and 2xAA:


but in 4xAA and 8xAA modes the red-green squares look transparent:

I made this image with digicam, because it was not possible make screenshots.

Great job, SFFT !!!

I used alpha 36 with v56k.
 

Mikulaish

I have nothing game specific to say. I just want to congratulate you, SFFT, for your hard work. Thanks to you my V56K rocks! I can play every game that I want using your drivers. Keep up the good work! You keep Voodoos alive!
 

Me

Good job with the sfft alpha drivers 36 ! but i still have a problem with nfs porsche .when i choose to play on "zone ind." or "monte carlo x" (night races) all that should be lighted becomes white.(this only happens on glide , I tryed in direct 3d and no such error).
I didn't tested the nfs underground 2 but the old sfft drivers (23 I belive , don't remember exacly) I could only see the map and the speedmeter and the rest was black(the car moved but I could only hear the sound and see the map :) ).
I've seen that was fixed a direct 3d texture error (in warcraft 3 for example sometimes the textures become "blurier" they were corrupted I belive.Finnaly I could see the MOHAA's movies. (sorry for my english).
My sys ( a week machine :) )   : KOB kt133a fsx +Duron 1.2 +384 Mb RAM PC100+ VooDoo 5 5500 agp +audigy 4 :).
 

ahavasi

Im tried SFFT 36. SFFT, your drivers are good, but please. fix that problems whit WoW (texture corruptions), NFS:MW,and HL2,--> I cant change anything in the advanced options, its freeze sometimes.
AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC

ps47

#974
doh.where should I start.

@Me:
-glide problem has nothing to do with SFFT D3D core.try using original 3dfx glides (see here)
-same goes for mohaa,its an opengl game and it has nothing to do with SFFT D3D core.SFFT driver uses mesafx as opengl icd.

@ahavasi:
-that HL2 problem is a bug in HL2,not in the SFFT driver.all dx7 cards have this problem.it can be easily fixed,see here.

edit: darn,the link is gone,here is the file you will need.