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Messages - enthomologist

#1
Looks like the most recent version of the Voodoomage driver doesn't exactly work the way users would like to see (I would say direct what it does but I have respect for the author:-P). Stick with Koolsmoky's or switch to the older version of Legendgraphix's, you should at least run succesfully a few D3D titles. When about red dots actually you should put SSTV2_VIDEO_24BPP string with the value of "0" into the Glide section in the registry, along with SSTV2_MISMATCHED_SLI with the value od "1", make also another one, SSTV2_GRXCLK if it's not already there, keeping it's value at "90". that should be default, however with Koolsmoky's drivers seems not, what's been making problems in my case. G'luck.
#2
I would try switching the opengl driver manually by renaming opengl32.xxxx files in the windows\system32 directory to opengl32.dll and just pasting them into particular games directories, when the original system opengl32.dll file will better stay in place to avoid trouble. Also see if your card is not pushed to much on clocks - in the Voodoomage control panel or, if you'd like rather to avoid that, in the registry itself, under HKLM\Software\3Dfx Inc.\Voodoo2\D3D or \Glide in the key sstv2_grxclk, you better stick with the default value of 90, higher values may be a problem sometimes, especially with mismatched boards in SLI.
#3
@Bloodworm: guess PS47 was rather about messing with Win NT core itself when mentioning about modifications possibilities, than recompiling D3D or OGL (not only newer DX versions do not support V2 but the NT kernel itself also). Of course i dont't think that it could stop some people from any attempts towards possible D3D/GL capable V2 driver creation (this reminds me of the Win NT 4.0 DX5.0 hack), but it requires both hard skill and knowledge.
#4
Voodoo2 Discussions / Pink colours
10 December 2005, 10:56:26
There is no workaround for pink color when 24BPP is on; you will not get better quality that way though. You may experiment with FX_GLIDE_NO_DITHER_SUB (default is 0) to match your needs.  2x2 dither matrix in K'smoky drivers is the best looking solution so far anyway. For your monitor, try to force 60Hz in registry for all resolution modes in Glide section.
#5
Voodoo2 Setup and tweaking / help with v2 SLI
08 December 2005, 21:11:52
Sure. Voodoo II is just an add-on card. It can be, however, used to work as a display adaptor with the Legendgraphix drivers (link available in a section above), but you still need a primary 2D card to make a setup. Just make sure you downloaded correct drivers (for mismatched boards if they're of different brands - see: Koolsmoky's driver for Obsidian boards topic in the previous section)If you're running Win98, the regular FastVoodoo 4.6 from this site will be OK.
#6
Your card IS Ati 8MB, and it should stay that way unless you gonna buy something new. Voodoo is listed under "Game&Multimedia Devices" category. 2 of them, if SLI. If you use winXP/2K, go about these drivers from KoolSmoky:https://www.3dfxzone.it/public/uploaded/koolsmoky/200553224214_Voodoo2.zip
#7
QuoteOriginally posted by SEG_Striker

What about English (and other) language?
Yes, may we participate again in doing the translation job? Sign me in.
#8
That's very nice to see, Geri. Estimated time of arrival? Thanks for your intensive work, as always...
#9
Voodoo2 Discussions / voodoo2 and spiderman
28 October 2005, 03:07:02
From what i remember, Spiderman the Movie uses dx8.1 and requires hardware capable of T&L (transform and lighting). Thus, Voodoo 2 cannot run this game by it's design. However you can try your luck with the 3DAnalyze program (available in Tools section on this site).And remember, no d3d for WinXP/2K unless you download Legendgraphix drivers (but you should really stick to Win98 for d3d with Voodoo if you play d3d titles more than occasionaly and want to get something from it yet).
#10
Geri, what is exactly the proper setup for V2 to work in dx mode in WinXP? I have no "real" card right now, just my ol'Rush and V2 SLI combined together; I installed your driver (220) and tried my luck with some old titles, none of them worked, even the "legitimate dx7" ones - still the same error, "cannot create primary surface", UT also falls back to software mode - DX9 issue? Glide is OK (SLI works). Greetz, Ent.
#11
In case of a need to underclock your cpu, you gonna google for Turbo or MoSlow and it isn't only a dos-game problem, i remember Sanitarium to be very sensible in that matter.
#12
In (almost) short, from PL: "Other people see your english harmless":) Seriously: "...is not that bad,..."(the rest properly translated you have:-P)
#13
Twój angielski nie jest a¿ taki z³y - nie mog³em siê powstrzymaæ;-)
(Let's assume it didn't happen, boys;-) )
#14
Have you got all the necessary patches? Remember to download the proper TR 3dfx patch for V2(the Rush one), i don't know about BC3kAD more than just there was a film, and Raquel Welch in it, and...;-P. Also, try playing around with dos memory settings in games' executables preferences and put the glide2x.ovl from your windows directory to the game folder. Switching to real dos mode may also help, as Nightbird seems to suggest you...
#15
Voodoo2 Discussions / mismatched v2's
29 June 2005, 14:11:13
Strange, because they clearly declare that the 512MB limit is no more; however i have just 512MB, so the issue stays exotic to me;-) What about 1.6.x version, also available? Perhaps 2.0.1 is not "polished" yet;-)