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Messages - RakeRon

#1
Basicly I got this card from my cousin a while ago and decided to put it to good use since my PC is down (the voodoo is currently in my family's pc). I just cant figure out the problem. I know it has to be some kind of software bug or something because it doesn't have the problems I'm experiencing in UT in openGL mode yet in Glide or any openGL enhanced quake engines the Reds look blacklit while the yellows look neon green giving it a radio active look.[}:)]
#2
I seem to be having some problems with Glide & (depending on the game) OpenGL. With GLQuake I can't even get to the title screen unless I use WickedGL and it becomes real slow and extremely dark. While in UT (original, not 2k3 or 2k4)using Glide the colors are all distorted, yet if I switch it to openGL using the openGL update patch it works fine (little jerky but nothing that some tweaking can't fix). The voodoo2 is currently linked up to a S3 Virge-DX/GX (375/385) on a 700mhz P3 with 128mb RAM (optimized using MagnaRAM 97 and RamBooster (disabled when I play games)) running WindowsME with the FastVoodoo2 4.0 GE drivers. Any ideas what could be wrong?

Edit: updated to FastVoodoo2 4.6 and still no go. Tested it on counter-strike using the MesaFX and it too has messed up colors. Looks like things are radio active.