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#16
I've discovered something ,maybe you will find it usefull... When I turn on/off the light glow , in nfs u 2 options menu , I can see for a second the car ,then the screen turns back again , like the this black screen covers the screen but the frames are rendered , because i turned on all FSAA 4 samples , minimap dithering and the menu is slower! Maybe I gave you some ideas !

My sys:KOB KT 133a FSX , Athlon XP 1800+ , 256 SDRAM @ 133 Mhz,Voodoo 5 5500 AGP, Audigy 4, Win Xp Media Center 2005 , sfft 39
#17
I'm sorry for the error ,i wanted to ask if you are to solve this problem with nfs u 2.Also I'd love if heroes V would run on a voodoo 5 5500.
Here is a benchmark result:



My sys:KOB KT 133a FSX , Athlon XP 1800+ , 256 SDRAM @ 133 Mhz,Voodoo 5 5500 AGP, Audigy 4, Win Xp Media Center 2005.
#18
I would like to know what does Set3Tile /Set4Tile and TmOn/TmOff .

Also i'd like to know that I still have a black screen in nfs u 2.

My sys:KOB KT 133a FSX , Athlon XP 1800+ , 256 SDRAM @ 133 Mhz, Audigy 4, Win Xp Media Center 2005.
#19
I've tested the Heroes of might and magic V demo.Here is the result -an error- :


00004897 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00004987 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred
00007060 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00007180 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred           .



My Sys: Kob KT133a FSX , Duron 1.2 Ghz, 384 SDRAM(@100Mhz), Voodoo 5 5500 Agp ,Audigy 4, win xp media center 2005 , sfft 36
#20
Even if a part of this message is off the topic i'll respond to my question above (in page 65).In Porsche you must set the headlights on vertex and the white textures are not a problem anymore(this only on glide).

Now ... The nfs underground 2 has the same error with sfft alpha drv 36 , hole sreeen is black besides the map and the speedmeter , you can play but you can see nothing .
Fifa 06 & Fifa manager 06 have also problems . They crash when I want to play a match(fifa) or when I want to see a 3d match(fifa manager).
#21
Good job with the sfft alpha drivers 36 ! but i still have a problem with nfs porsche .when i choose to play on "zone ind." or "monte carlo x" (night races) all that should be lighted becomes white.(this only happens on glide , I tryed in direct 3d and no such error).
I didn't tested the nfs underground 2 but the old sfft drivers (23 I belive , don't remember exacly) I could only see the map and the speedmeter and the rest was black(the car moved but I could only hear the sound and see the map :) ).
I've seen that was fixed a direct 3d texture error (in warcraft 3 for example sometimes the textures become "blurier" they were corrupted I belive.Finnaly I could see the MOHAA's movies. (sorry for my english).
My sys ( a week machine :) )   : KOB kt133a fsx +Duron 1.2 +384 Mb RAM PC100+ VooDoo 5 5500 agp +audigy 4 :).
#22
win Xp Media Center
-> Duron 1.2 Ghz ,384 Mb Sdram Pc100, Voodoo 5 5500 Agp(wish i had a pci one)...
drivers -> Amigamerlin 3.1 R11
When I play NFS5 at night(monte carlo ,zone industrielle) ,I get a white image only when I have lights on.
Nfs runs in glide mode , 1024*768 full details,with or without antialiasing.