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Gaming with 3dfx Voodoo cards => Games => Topic started by: Dick Trace on 16 June 2005, 23:55:28

Title: Half-life 1, V5 5500 and Amigamerlin 3.1 R11
Post by: Dick Trace on 16 June 2005, 23:55:28
Hi all.

Half-life 1 (Steam) and mods (cs, dod, tfc) don't work with AmigaMerlin 3.1 R11 + DXTN.DLL. The game doesn't start, just crashes immediately to the desktop without any error messages.

It works fine with WickedGL 3.02 (but no FSAA), but when online, the servers think it's a cheat and the game get locked (VAC ban).

With MesaFX 6.2.0.2 the game is displayed correctly (albeit much slower than wickedGL) but without the mouse pointer...

My system:

Athlon 2000+
Soyo K7VTA motherboard
VIA KT133a chipset
640 MB of PC133 SDRAM
Voodoo5 5500 AGP (AmigaMerlin 3.1 r11 + downloaded DXTN.DLL)
Windows XP SP2

Any help?

PS: HL1 worked fine with amigamerlin 2.5 and 3.0 both on a voodoo3 or voodoo5 (except for day of defeat, which required wickedgl or mesafx).

Thanks and keep the good work!
DT
Title: Half-life 1, V5 5500 and Amigamerlin 3.1 R11
Post by: ps47 on 17 June 2005, 00:23:57
check here:
http://www.shifter.sk/helppage/default_fix.htm#voodoosandcs

when using mesafx,you can get the mouse back by opening the console and typing vgui_emulatemouse 1 (I hope its the right command,I haven used it in ages)..

there is also a second way around.get the latest 3dfx opengl ICD (the file name is 3dfxogl.dll,you can find it in this archive (http://www.3dfx.cz/download/sfft.zip)),and copy it to your system32 folder (back up the old one first).HL1 and CS should run with no problems (but DOD will require wickedgl to run)..

one last hint: mesafx is not very half life friendly.use wickedgl if you can.
Title: Half-life 1, V5 5500 and Amigamerlin 3.1 R11
Post by: ares2029 on 21 June 2005, 15:01:52
spot on works for me tnx