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3dfx Hardware & Software => Voodoo4/5 Discussions => Topic started by: Kreshna Aryaguna Nurzaman on 05 December 2004, 13:05:54

Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 05 December 2004, 13:05:54
Hi, sorry if I sound stupid, but I'm really new in this 3DFX stuff.

See, I just bought 2 x Diamond Monster 3D II (SLI) for playing old, DOS games (I'm an old geezer in PC gaming) like JetFighter III, Tomb Raider 1, and Descent 1 in pure DOS, using 3DFX acceleration.

Still, I read alot about Voodoo5 FSAA, and noticed a thing: somewhere in review I read that FSAA works with existing games and applications. My question is: does FSAA works for DOS games using pure DOS games?

IIRC Jetfighter III (unlike Tomb Raider) doesn't use DOS GLide, instead it acesses 3DFX directly. Can we use FSAA for Jetfighter III (probably by setting certain DOS parameters?)

Also, I'm concerned about backward compatibility issues with DOS games. If I buy Voodoo5, should I keep my existing Monster 3D II to play DOS games?

Many thanks. I'm really new, but I hope spending time here could give me better knowledge on 3DFX stuff.
Title: Voodoo5 FSAA in DOS games?
Post by: r21vo on 05 December 2004, 13:57:06
FSAA doesn't work on pure DOS games because they doesn't use d3d/ogl/glide, but i guess, theorically it could be possible.
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 05 December 2004, 15:02:55
QuoteOriginally posted by r21vo

FSAA doesn't work on pure DOS games because they doesn't use d3d/ogl/glide, but i guess, theorically it could be possible.

So am I correct if assuming that FSAA doesn't work on 3DFX-patched DOS games (like Jetfighter III) because those games are accessing the Voodoo chip directly, instead of using API's like GLide?

IIRC I read somewhere that Jetfighter III does not use GLide, but it accesses the 3dFX directly. Am I correct?

But how about DOS Glide? Doesn't Tomb Raider uses DOS GLide? How about games that using DOS GLide? Does FSAA work on them?

Thanks.
Title: Voodoo5 FSAA in DOS games?
Post by: Manuelson on 05 December 2004, 23:25:17
i can't answer to you, but i can tell you that without control panel, the FSAA is pratically impossible, DOS is not multitasking, he remembers only a few basilar things like audio card cd rom and mouse config..
maybe with a patch for each game it could be possible..
but who would be mad doing this?

sorry for the english..i understand all, but cannot write [8)]clearly..[:I]
Title: Voodoo5 FSAA in DOS games?
Post by: SuperFurryFurryThing on 06 December 2004, 00:43:07
Tomb Raider had a specific patch for voodoo cards, voodoo 1's as I recall it improved the graphic quality. I seem to recall playing it.

SFFT
Title: Voodoo5 FSAA in DOS games?
Post by: dborca on 06 December 2004, 09:13:16
QuoteOriginally posted by Manuelson

i can't answer to you, but i can tell you that without control panel, the FSAA is pratically impossible,
it all boils down to the right environment variable.

QuoteDOS is not multitasking, he remembers only a few basilar things like audio card cd rom and mouse config..
the issue has nothing to do with multitasking, nor the ability to handle mouse (which is event-driven) / audio (which is DMA-based)
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 06 December 2004, 12:12:16
QuoteOriginally posted by dborca

QuoteOriginally posted by Manuelson

i can't answer to you, but i can tell you that without control panel, the FSAA is pratically impossible,
it all boils down to the right environment variable.

So are you saying, with correct environment variable, 3DFX DOS games like Tomb Raider 1 or EF2000 V2.0 (the DOS version, which supports either Rendition Verite or 3DFX), can actually use FSAA in Voodoo5??


QuoteOriginally posted by dborca
QuoteDOS is not multitasking, he remembers only a few basilar things like audio card cd rom and mouse config..
the issue has nothing to do with multitasking, nor the ability to handle mouse (which is event-driven) / audio (which is DMA-based)


Now, back to DOS 3DFX issues: They told me there are two types of DOS 3DFX games: the ones that use DOS GLide and the ones that access the hardware directly. Is this information correct?
Title: Voodoo5 FSAA in DOS games?
Post by: Manuelson on 06 December 2004, 13:12:13
thank you daniel for the clear explication..i have a bad knowledge of dos, sorry..when i used it I was 13..many years ago.. ;-)

hovewer, if it's only a matter of variables, the FSAA could be implemented also in dos? is a good news, now the question is: "who will do?" sincerely, if i had the knowledge to do this, (absolutely not) I would not waste my time to do this work, it would be only an "exercise of style"..

obviously this is only mine personal opinion..i hope that no-one would "take bad" about it..
Title: Voodoo5 FSAA in DOS games?
Post by: dborca on 06 December 2004, 17:16:11
@Kreshna Aryaguna Nurzaman
the FSAA is done inside Glide. the key to enable it is to find the trigger (the environment variable that is interpreted by Glide in order to activate FSAA). it shouldn't be so much work. SSTH3_SLIAA_CONFIGURATION can be a start.

for those games that handle 3dfx hw directly, is almost impossible.


@Manuelson
no problem!

however, for glide-based games, is no work at all. it can be done by non-programmers, too.


as a side-note...
i will release a GLQuake1 patch to illustrate FSAA capabilities of Glide3x via Mesa (yes, it will run in plain DOS mode and/or Win9x DOS box). perhaps a few other games...
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 07 December 2004, 04:07:59
QuoteOriginally posted by dborca

@Kreshna Aryaguna Nurzaman
the FSAA is done inside Glide. the key to enable it is to find the trigger (the environment variable that is interpreted by Glide in order to activate FSAA). it shouldn't be so much work. SSTH3_SLIAA_CONFIGURATION can be a start.

By "environment variable", do you mean DOS evironment variable in AUTOEXEC.BAT?



QuoteOriginally posted by dborca
for those games that handle 3dfx hw directly, is almost impossible.

Thanks. A DOS 3DFX games I know to handle 3DFX directly is JetFighter III. I'm not sure about Tomb Raider 1, though. Anyway, does anyone know which DOS games accessing 3DFX directly and which games using DOS GLide? Is there a website about this?




QuoteOriginally posted by dborca
@Manuelson
no problem!

however, for glide-based games, is no work at all. it can be done by non-programmers, too.


as a side-note...
i will release a GLQuake1 patch to illustrate FSAA capabilities of Glide3x via Mesa (yes, it will run in plain DOS mode and/or Win9x DOS box). perhaps a few other games...


That would be cool.
Title: Voodoo5 FSAA in DOS games?
Post by: dborca on 07 December 2004, 08:36:15
QuoteOriginally posted by Kreshna Aryaguna Nurzaman

By "environment variable", do you mean DOS evironment variable in AUTOEXEC.BAT?
yup!

QuoteA DOS 3DFX games I know to handle 3DFX directly is JetFighter III. I'm not sure about Tomb Raider 1, though. Anyway, does anyone know which DOS games accessing 3DFX directly and which games using DOS GLide? Is there a website about this?
someone else has to answer here, as i really dunno.

Quote
Quotei will release a GLQuake1 patch to illustrate FSAA capabilities of Glide3x via Mesa (yes, it will run in plain DOS mode and/or Win9x DOS box). perhaps a few other games...
That would be cool.
pretty soon now.
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 07 December 2004, 12:20:16
QuoteOriginally posted by dborca

QuoteOriginally posted by Kreshna Aryaguna Nurzaman

By "environment variable", do you mean DOS evironment variable in AUTOEXEC.BAT?
yup!

Where could I find references for environment variable settings for Voodoo5? (including FSAA-related link)




QuoteOriginally posted by dborca
QuoteA DOS 3DFX games I know to handle 3DFX directly is JetFighter III. I'm not sure about Tomb Raider 1, though. Anyway, does anyone know which DOS games accessing 3DFX directly and which games using DOS GLide? Is there a website about this?
someone else has to answer here, as i really dunno.

Tomb Rider aside, what DOS games you know supporting 3DFX through DOS GLide? (Probably Hind or iF16?) Thanks.
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 07 December 2004, 12:23:21
QuoteOriginally posted by Kreshna Aryaguna Nurzaman

QuoteOriginally posted by dborca

QuoteOriginally posted by Kreshna Aryaguna Nurzaman

By "environment variable", do you mean DOS evironment variable in AUTOEXEC.BAT?
yup!



Where could I find references for environment variable settings for Voodoo5? (including FSAA-related link)


Sorry typo. I mean FSAA-related parameters.
Title: Voodoo5 FSAA in DOS games?
Post by: Flash on 10 December 2004, 20:09:03
I can run only one DOS Glide game - Extreme Assault. And FSAA 8x works fine :)
But i can't run Shadow Warrior, Carmageddon or Descent 2 - black screen with yellow dot or blue  horizontal stripes and nothing more... :(

Oh. Forgot Dreams to reality - it works in single chip mode
Title: Voodoo5 FSAA in DOS games?
Post by: Kreshna Aryaguna Nurzaman on 13 December 2004, 14:07:16
QuoteOriginally posted by Flash

I can run only one DOS Glide game - Extreme Assault. And FSAA 8x works fine :)
But i can't run Shadow Warrior, Carmageddon or Descent 2 - black screen with yellow dot or blue  horizontal stripes and nothing more... :(

Oh. Forgot Dreams to reality - it works in single chip mode

Is it because FSAA, or those games simply won't work with Voodoo5? How about Voodoo5 compatibility with DOS Glide games?

After reading some articles on the internet, I got the impression that compatibility problem for DOS Glide games was started from Voodoo2. Thus, there are many DOS Glide games that works with Voodoo Graphics but won't work with Voodoo2. On the other hand, Glide games (be it DOS or Windows) that work with Voodoo2 should always work with Voodoo5. Am I correct about this? Please confirm.

The reason I'm asking such question is because I'm purchasing both 2xVoodoo2 SLI (Monster 3D) and Voodoo5. I buy Voodoo2 to maintain compatibility with DOS Glide games.

For compatibility with DOS Glide games (such as Jetfighter III, Archimedean Dynasty, etc), should I:
- keep the Voodoo2?
- sell the Voodoo2 and look for Voodoo Graphics instead?
- just play the DOS Glide games using Voodoo5, because it's compatible with all Glide titles (DOS and Windows)?

Thanks




Title: Voodoo5 FSAA in DOS games?
Post by: Flash on 25 December 2004, 03:11:40
QuoteOriginally posted by Kreshna Aryaguna Nurzaman

Is it because FSAA, or those games simply won't work with Voodoo5? How about Voodoo5 compatibility with DOS Glide games?
Quote
It's not FSAA, i can't run those games with V5 or V4 (and Voodoo3 too)

After reading some articles on the internet, I got the impression that compatibility problem for DOS Glide games was started from Voodoo2. Thus, there are many DOS Glide games that works with Voodoo Graphics but won't work with Voodoo2. On the other hand, Glide games (be it DOS or Windows) that work with Voodoo2 should always work with Voodoo5. Am I correct about this? Please confirm.
Not exactly. Shadow Warrior works fine with Voodoo2 but shows only horizontal blue stripes with Voodoo3 or V4/5
99.9999% of Windows glide2x games will work flawless with Voodoo4-5.
It looks like glide2x.ovl for Voodoo3 and up is broken (and Extreme Assault uses some internal way to access 3Dfx hardware so there's no problems).

So if you want to play DOS glide games,best solution is another machine with Voodoo2.
For newer Windows games (GLQuake,Q2,Q3,Turok and Unreal engine games of course) Voodoo5 is much better.

The reason I'm asking such question is because I'm purchasing both 2xVoodoo2 SLI (Monster 3D) and Voodoo5. I buy Voodoo2 to maintain compatibility with DOS Glide games.

For compatibility with DOS Glide games (such as Jetfighter III, Archimedean Dynasty, etc), should I:
- keep the Voodoo2?
- sell the Voodoo2 and look for Voodoo Graphics instead?
- just play the DOS Glide games using Voodoo5, because it's compatible with all Glide titles (DOS and Windows)?

Thanks