QuoteOriginally posted by Dolenc
Anyway a few months later I gave it a go.
The problem is, those resolutions dont exists in the driver.
Game reads them from the system so they show up, but ofc when you go through opengl->glide, driver doesnt really know what the **** you want from it.
My "educated guess" was that the problem is not on the openGl icd/minigl side, since it behaved the same with different ones and atleast one of them (my money was on mesafx) would get it right, but on glides side, since it gets converted anyway.
Few days ago a took a shot at one of koolsmokys glide sources and got it to work(ish) using existing resolution placeholders and adding some more.
Its still far off and Im kinda lost in it, wont say I know what Im doing and theres some weird things happening or I missed something , but there it is
When Im done, Ill post the changes here or send to Sfft if he is still up to making an update to the driver.
Hello Dolenc and welcome.
The results you have achieved are truly remarkable. Congratulations!
I hope that, once you have found the solution, you will also write the results here, as well as send them to SFFT.
Thanks again for your efforts.
P.S.
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