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Topics - Fantasma

#1
Off Topic / Ciao, Ciao
02 August 2004, 01:28:49
I´m going to leave the 3dfx comunity at the moment, I don´t know if I´ll come back, but continue with the 3dfx spirit, bye and good luck (don´t remove my account please) ;D
#2
Could someone post the compatibility in % showed in GLview in each opengl(1.1,1.2,...) with mesafx and a voodoo5?
#3
General Discussions / Why....
02 January 2004, 04:07:56
Why in spiderman:the movie, with the 3danalyzer patch, can be run in v4/5 and not in v3?
What difference are there between this cards (apart from the speed, fsaa and the memory)
#4
Hints By Advanced Users / ........
29 December 2003, 01:28:15
Anyone read this?
I feel that the ideas we post here doesn´t make difference to the developers of the drivers[xx(]
#5
Hints By Advanced Users / DXTC in v3´s
29 December 2003, 01:26:09
The files 3dfx16vs.drv and 3dfx32vs.dll in the version 4.13.01.0028 which are in mikepedo´s 1.1 driver and x3dfx 1.07.00 drivers supports the dx texture compresion although it results in white textures. Why don´t develop this?
#6
Voodoo3 and Velocity Setup and tweaking / Fifa 2k4
27 December 2003, 11:23:12
This game seems to work even in a v3 but there are lots of textures missing, is unplayable so, any ideas?
#7
Anybody can run this game in a voodoo3?[}:)]
#8
General Discussions / Glide source code
13 December 2003, 14:14:50
Could someone explain me how to compile the glide source code and what program I have to use?
#9
anyone knows how to play it without graphic issues?
I can play it but to see the car color, I have to play in very low car details and I see the wheels white.[B)]

#10
are there any programs to emulate d3d from opengl?

#11
can anyone play this game? in my pc it freezes. I have win 98 and amigamerlin 2.9

#12
why don´t developers of drivers work with the last mikepedo 1.1 driver? It has bugs but it has features that other drivers hasn´t. Firstly it has the newest file for direct x 4.13.0028 and it supports 512*512 textures in voodoo3. In addition it has anti aliasing 2x for voodoo3 and it works perfectly and has a opengl 1.3 emulator. the 512*512 textures has many bugs and also other features but I think that developing this drivers it could be a very good ones and let people play with compressed textures.
[}:)]

#13
I can play very well this game, I have a voodoo3 2000 16Mb AMD AthlonXP 1800+ 320MB SDRAM Win 98SE and I am using amigamerlin 2.9, in some places (always the same places) the game freezes, could anyone help me?