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3dfx Hardware & Software => Voodoo4/5 Discussions => Topic started by: ChaosBlizzard on 16 February 2004, 06:43:55

Title: openGL32 (mesafx)
Post by: ChaosBlizzard on 16 February 2004, 06:43:55
Why cant you just replace the system openGL32 with the mesa one, instead of dropping it in every app/game folder. I dont even understand how a program/game is capable of detecting that file and using it...

Thanks for any insight,
Chaos
Title: openGL32 (mesafx)
Post by: Shogakusha on 16 February 2004, 07:43:02
You can, but not every program is going to like it.  Programs detect and use it because if someone programs it to use an external resource, in this case opengl32.dll, the first place it looks for it is in it's own directory, then it looks in the system directory.  So if you put a different one where the program is it will stop looking as soon as it finds that one.
Title: openGL32 (mesafx)
Post by: ps47 on 16 February 2004, 17:58:48
you can do it,but why?this system allows me to use mesafx with call of duty,wickedgl with quake3 arena,and 3dfx opengl icd with homeworld:cataclysm.perfect.
Title: openGL32 (mesafx)
Post by: Flash on 17 February 2004, 02:25:51
QuoteOriginally posted by ChaosBlizzard

Why cant you just replace the system openGL32 with the mesa one, instead of dropping it in every app/game folder.
Definitely bad idea because MesaFX uses Glide3x and can only work in fullscreen so many window OpenGL apps will crash, hang or run incorrectly. And there's some apps which won't work w/ MesaFX.
Title: openGL32 (mesafx)
Post by: Shogakusha on 17 February 2004, 05:51:16
Actually, the I believe he added windows mode support two revisions ago, as long as you have a card that supports it. ;)