the first time u run the emu (0.99) and load a game with glide64 v0.5 video plugin, the screen has some artifact bugs: glide3x from amigasport3 and others glide3x i try, all the some bug, and only in XP happens, not in 9x.
Also i tried with the compatibility mode (to choose 98/me win2000, etc) and no matter i choose, all the same. :-(
The screen has some pieces of white boxes in some little areas (about 5*10 pixels in 4 places at the hole screen), there will be there until u press ESC and return game or exit that game and open again.
i'll draw an example, X are the white boxes that are in the screen, also there are flashing at about a refresh of 1 or 1,5hz, and the " . " points are normal pixels in screen, the image are correct, only affects the little rectangules in the screen that stay there forever, until you do the 2 tips above...
No image can't post, because with Screen capture "F12 key" doesn't appear in the bmp file.
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|.........................................|
|....x....................................|
|.........................................|
|................................x........|
|..............x..........................|
|.........................................|
|.........................................|
|.......................x.................|
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this is a very rare bug, somebody have this bug too?
my spec:
voodoo3 + amigasport3 video driver (from www.3dfxzone.it) + xp sp1 + athon 1700+ + via kt266a (DDR)
EDIT: i have change/update some info...
Did you already try running emulator in Windows 98/ME compatibility mode?
Let me know...
Glide, i've updated the firs post...
"Also i tried with the compatibility mode (to choose 98/me win2000, etc) and no matter i choose, all the same. :-("
and the "screen that i draw" is correct now, before it was wrong.
I also get this bug.
Using Project64 with Glide64 0.5 and the brand new 0.7. No matter
version of glide64 or glide3x.dll. Always the same bug.
I have Voodoo5 5500 PCI and installed Amigamerlin 3.0 XP
When i change resolution from 1024x768 to whatever other the white
boxes change places on screen but they always appear.
I managed to capture screen with them showing. I'll try to upload
them and post here again after that.
What about the solution for this? anyone?
thanx
Matheus Agostini
go here:
http://www.users.on.net/triforce/glidexp/
and try his glide3x. he has fixed many things that are not in the glide you are probably running.
@all
You might want to know that Colourless had contributed his work to the sourceforge Glide driver well before he became inactive. The sourceforge Glide driver is the most advanced driver up to date.
@ggab and mcmagostini
The pixel noise may be a hardware issue between the Voodoo and the mainboard's chipset. Have you installed VIA's chipset drivers?
-KoolSmoky
You're right kool.
I have a VIA mobo and the one before this was another VIA
and gave me the same problem =/ I'll check if i installed
VIA drivers. I don't remember.
If it's the case, is there any other suggestions?
My mobo is a ABIT KV7
thx
VoodooSalutes
mcmagostini
kool,
what IS the latest glide3x available to us? the 40404 beta has too many bugs and the 30303 is also buggy. coulorless's glidexp 16 is the best for me so far. I hope i got those numbers right. my biggest problem is Mesafx with neverwinternights..... the glidexp 16 works sweet for it....
mcmagostini,
Install the latest Windows Service Pack, update the mainboard BIOS, and run cpu/bus/vsa100 at default clock settings. VIA's PCI bus has a history of being picky. If the problem is vsa100's and fixable via software, it should be done within the vsa100 miniport driver. I will try to look into it.
bloodworm,
3.10.00.30303 is the official release and 3.10.00.40404 is the special-feature-included-beta release included in the MesaFX package. I haven't the boxed NWN game but the demo works well under winxp and win98 w/ AM3.0 driver set, dx9.0b runtime. I could not replicate the problem you have reported in the Mesa thread. The Menu's background is transparent. What setup are you using?
-KoolSmoky
edit: typo
kool,
I havn't tried it in XP again with the 40404 or the 30303 with the latest 6.1 Mesafx, but with win98se the 30303 causes a firm lockup on the very first "title" screen (which doesn't show up anyways). the 40404 causes the white backrounds and bad shadowing from creatures.
bloodworm,
I gave NWN demo a run with glide 30303, 40404 and Mesa5.1h-5a under win98se but it ran without a problem. What CPU are you using? Have you applied all windows updates including dx9.0b?
EDIT: Also tried with latest MesaFX 6.1 and it runs fine.
-KoolSmoky
Hi kool,
I've tried disabling every option in the PCI section of my BIOS
and nothing. I think it may have to do with the VSA-100 driver
cause i installed Win98SE with the x3dfx 1.08.04 driver and i got
no problems. Same settings in BIOS for both OSes.
May you help me here also?:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1066
thx
VoodooSalutes,
Matheus
mcmagostini,
I wouldn't say it's entirely the vsa100 driver's fault as many seem to experience the VIA pci bus being flaky under win2k/xp, especially people who have heavy loads of pci traffic using various gfx and video capture cards.
-KoolSmoky
I will try the demo myself (I have the full game with all the patches updated). I think the demo runs on a very early patch that may be why you are not seeing the problems I am seeing. maybe.....
well, good news (for me only...i think).
the bug is gone!, how? i don't know... just i reinstalling (not for solve this bug, for another reason) the winXP + everything, via 4in1 4.51, AM3.0, etc. and now all is OK, like in winME (have both OS).
maybe the settings in 3dfx tools? i'll post an image only for "mcmagostini",to have a look, and see if that settings are good for your v5... good luck.
PS: i wish, when i reinstall again the winXP, this bug, don;t appear again...
Download Attachment: (https://www.3dfxzone.it/enboard/images/icon_paperclip.gif) HUB3dfx.GIF (https://www.3dfxzone.it/enboard/../public/uploaded/ggab/20044308385_HUB3dfx.GIF)
24.96 KB
Hmmmmm. part of my problem is that the MESAFX driver doesn't do ANY texture decompression whatsoever....... the latest NWN patch has removed some of the uncompressed textures and replaced them with NEW higher res compressed textures even though they can reside in the folder side by side (don't know why yet). this is what is causing the white backrounds and such. when I revert to the rainbow/colorless OGL driver, everything works good (with the glideXP glide3x driver). I will try some of this in XP, but XP is hard to keep the drivers from shifting around without you knowing it.......
ggab,
Congrats!
bloodworm,
Please read Daniel's and my post regarding texture compression, how to get it working, etc in the MesaFX thread. And let's focus on win98se. winxp isn't necessary. I have some questions;
1) Have you installed DX9.0b runtime?
2) Have you installed all windows updates?
3) The version of NWN.
4) Is NWN using pre-compressed textures or compressing on the fly?
5) What's your CPU?
6) Does the demo run?
-KoolSmoky
koolsmokey,
sorry it took me so long to respond.... I had to make room on my harddrive for the demo.....
I have all patches for winblows 98SE
DX9.0b must have fixed something with the shadows (they used to be all rectilinear and blobby shapeless and way too big when I was running 8.1b/8.2)), because now they work fine! with the 40404 beta glide3x.dll.
My processor is a celeron 1.4Ghz 100Mhz FSB powerleap upgrade for my Intel SE440BX2 motherboard, 768MB ram, w/V5 5500 AGP.
The demo runs sweet, but with the mesaFX it has one white box at the character picking screen above the character stats where there should be words. this is the same error I see with the real game, only the boxes are EVERYWHERE. with the old ICD or the glideXP OGL addon, the white boxes are not there.
My version of NWN is the very latest patch which is the 1.620 update (NWN only, no addons).
The newest patch has the textures all compressed into one file (a DDS instead of a TDA file???) a few patches before it (ver 1.32) had the TDA files which are supposedly uncompressed for compatibility with older video cards....
PS. I will look into following your instructions on getting the compression routines to work with the MesaFX and it should fix the problems I'm seeing.
bloodworm, next time, post in the correct topic :-)
sorry GGAB!
when I started ranting, I thought it was a glide problem that I was having..... turns out that glide and/or Mesafx may be acting differently with DX9.0b than with previous DX's, so my ranting in your post has not been a total loss and may help for your problem as well.[8D]
bloodworm,
Thanks for the feedback. Strange that the demo has texture problems. I have a few more questions with the NWN demo;
a) What is the version of MesaFX?
b) Where did you place the MesaFX dll (opengl32.dll)?
c) What resolution and color depth is your desktop?
d) What resolution and color depth are you running the demo?
-KoolSmoky
good questions koolsmokey:
1. the version of mesafx currently is 6.1.0.3
2. I have been placing the opengl32.dll in the D:\Neverwinternights\NWN\ folder. It IS on my D: drive though....
3. My desktop is running at 1280x1024 32bit. I have found that if I run my desktop any lower or at the same res as the game, the game will crash or not run at 1024x768 etc....
4. I am running the demo at 1024x768 32bit.....
I noticed that the demo has NO title screens or movie in the intro section, just the NWN splash screen that WILL show up in the game too. I have only been able to get the intro title screens and movie to show up in the game ONLY if I run my desktop at 800x600 32bit and the game at the same..... THEN the game will NOT show up at all even though the mouse shows up and the music plays and I can hit buttons and all but no screen just blackness.
PS. We should move this to a new post for the sake of GGAB's sanity.
QuoteOriginally posted by bloodworm
PS. We should move this to a new post for the sake of GGAB's sanity.
no problem, maybe i was a little rude with my last post :-), go on here!
Koolsmokey,
I noticed that the latest mesafx has the compression extensions running (via realtechVR opengl extention viewer). The rev 6.1.0.4 mesafx w/40404beta glide3x lists the S3TC twice in the (extensions tab/capabilities/extension specifics/texture compression) and is missing the RGBA DXT1 compression extention (notice the "A")?
if I use any other glide, the compression extensions are missing (and some others) and the white tabs problem is gone, but alot of monster textures are missing. also shadows look fine with the 40404beta glide3x. I am pretty sure the shadows where corrupted using the 30303 glide3x but I didn't see the white out problem then....
also I just checked the demo and there is two places the "textures" look corrupt: I am not sure that the white I am seeing is textures though.....
1. the journal tabs at the top of the journal; you can see the tabs and the graphics inside them but the transparency around the tab is solid white
2. character selection screen: the tab at the top of the character sheet is ALL white solid. no text.