SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Ree

There's no such option on Win XP SP2 (or I can't find it). You can only update, uninstall and roll back drivers.
 

Rolo01

Open the device manager, double click your graphic card and choose "Update driver". In the next menu, DONT choose automatic, choose the option for advanced users ( the lower one ).
After that, choose again the lowest option ( dont search, pick manually ), now the hardware assistant comes up. Choose "disk" and select the path were you extracted the drivers.

Now they should be installed.
 

Ree

Ok got it, I've always been installing drivers by using the advanced installation and indicating the folder containing the drivers.
 

narciso

I have tried the alpha37 on my voodoo5 pci + Athlon64 3200+@2500 and the 3dmark01se race(high detail) 32bpp continues to display visual anomalies. Age of empires 3 continues to display wrong textures. GTA3 is very slow. Something in the icd changed because when you use the push pull force powers on jedi academy the game crash. I know you don't develop opengl but I want to know if you can play quake3 engine games with 32bpp without AA, without sound anomalies. I have an X-FI extrememusic card. Thank you for you effort   ..
 

ps47

#994
the 3dmark race is a known bug,happens with all 3dfx cards.just ignore.

the ICD in SFFT driver is actually mesafx (maybe problems with the compression codec that is included with A37? dunno,but MU online never looked better).I suggest you try wickedgl for jedi academy.I'll check age of empires3 (demo) tomorrow..

[punk mode]final fantasy 7 still has texture problems.I wont be able to die happy 'till this is fixed[/punk mode]

narciso

Jedi Academy don't work with wickedgl. the a36 mesafx works fine with the game. It's the same version, but the date is diferent. MU online? what's that game? one other thing, mesafx don't like very high resolution textures. I've tried serious sam second encounter in D3D and it works very good
 

benna

GREAT JOB SFFT!!!


SFFT alpha37 on Windows XP 64 bit[8D]

ut runs very good in d3d mode (glide mode doesn't work due missing glide2x.dll) but only 16bit is working[:(]: choosing 32bit makes no changes
another strange fact is running in windowed mode makes a fps drop[?]
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Ree

Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).
 

Raff3DC

Any release notes for the Alpha 37? :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

in3d

#999
QuoteOriginally posted by Ree

Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).
Have you Tried it with Amigamerlin 3.1 R11 [?]
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Glide

QuoteOriginally posted by Raff3DC

Any release notes for the Alpha 37? :)

Greetings,
Raff

There are not. But I can write for you those small what's new notes:
  • Improved compatibility with DirectX 9 games;
  • New Unified Architecture for Voodoo3/4/5;
  • Bug fixing due to users feedback.

Hoping this's useful,

Bye Bye

Ree

#1001
QuoteOriginally posted by in3d

QuoteOriginally posted by Ree

Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).
Have you Tried it with Amigamerlin 3.1 R11 [?]
No I have not, but SFFT shoud work as well, it's D3D targeted after all.
 

in3d

#1002
QuoteOriginally posted by Ree

...I have found out that Disciples II is unstable in both D3D normal and compatibility mode...
I suppose that you used 3dfxTools 2.6.1.110 with A35,36&37 for this kind of manipulations.

I think that AM give best results for this manip, because it possesses an integrated 3dfxTools
(more complete driver).

Any confirmation [?]
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Me

I've tested the Heroes of might and magic V demo.Here is the result -an error- :


00004897 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00004987 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred
00007060 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00007180 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred           .



My Sys: Kob KT133a FSX , Duron 1.2 Ghz, 384 SDRAM(@100Mhz), Voodoo 5 5500 Agp ,Audigy 4, win xp media center 2005 , sfft 36
 

Ree

#1004
QuoteOriginally posted by in3d

QuoteOriginally posted by Ree

...I have found out that Disciples II is unstable in both D3D normal and compatibility mode...
I suppose that you used 3dfxTools 2.6.1.110 with A35,36&37 for this kind of manipulations
No. Disciples 2 can be run in D3D or software mode. The game has actually 2 D3D modes (compatibilty and normal). You choose which one you want by using Disciples 2 config editor.

From my experience both D3D modes are unstable (random hangs) and display random artifacts/glitches/overlappings in-game.