3dfxzone.it WorldWide Community

3dfx Hardware & Software => General Discussions => Topic started by: osckhar on 11 October 2013, 13:29:45

Title: Rampage working with experimental driver.
Post by: osckhar on 11 October 2013, 13:29:45
Here the beast!

My Rampage (yupe, I own it :) ) with test socket labeled #B009 with a fully Rampage chip decapped.

(http://dl.dropboxusercontent.com/u/4383540/3dfx/fotos/rampage/specter_test_socket_4700_a1_etag/1.jpg)

(http://dl.dropboxusercontent.com/u/4383540/3dfx/fotos/rampage/specter_test_socket_4700_a1_etag/2.jpg)

I am using an experimental driver sent me a SW engineer worked on Rampage project. It is dated from October 2000.

At the moment driver is only compatible with Win95/98SE/ME and only D3D support. There is an experimental OpenGL.dll but I still did not test it.

Actually using an ABIT SA7 with a PIV3GHZ, Win98SE and DX8.1

3DMark'99 - DX6.1

(https://www.3dfxzone.it/public/uploaded/osckhar/3dmark99.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/1.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/2.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/7.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/8.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/9.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/10.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/5.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/6.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/4.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/11.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/12.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/13.jpg)

More pics very soon!

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 11 October 2013, 21:07:19
Hi osckhar, this is a magic thread :) and that 3dfx video card simply impressive. And I think that driver is a good start point and the last screenshots with bump mapping look very nice.

Let us know as the system works with games and OpenGL apps, if the current driver allows it of course.

Compliments.

Bye bye
Title: Rampage working with experimental driver.
Post by: osckhar on 12 October 2013, 13:22:09
Hi Glide!

Yupe, this card is amazing. A dream for a 3Dfx Collector.

Now testing DX SW. Anyway, I will try with the beta openGL.dll and check what happens.

Here news SShots 3DMark2000 - DX7.

Enjoy them!

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_1.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_2.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_3.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_4.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_5.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_5a.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_6.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_7.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_8.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2000_9.jpg)

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: jix-reggio on 12 October 2013, 14:30:41
Hi Oschkar,
You have been working hard on it,
but now that's the magic instant !
:)
Superb work.
Title: Rampage working with experimental driver.
Post by: osckhar on 14 October 2013, 11:56:37
Thanks @jix-reggio

Some SShots UT in OpenGL mode with an experimental library. Quality is bad but games works enough fast.  Anyway, it looks as in Software mode though.

NOTE- PICS BELOW ARE NOT IN OPENGL if not in SW MODE

UNREAL TOURNAMENT  - OpenGL
(https://www.3dfxzone.it/public/uploaded/osckhar/UT_1.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_2.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_3.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_4.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_5.jpg)


UNREAL TOURNAMENT - DX
- Game locks up  very often. I need to test it much better.

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_1dx.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/UT_2dx.jpg)

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 14 October 2013, 22:45:31
About Unreal Tournament...and with MesaFX?

https://www.3dfxzone.it/dir/3dfx/mesafx/index.php

Bye bye
Title: Rampage working with experimental driver.
Post by: osckhar on 16 October 2013, 10:52:49
@Glide, I will try but not sure it can helps since Rampage Chip is based new design/code. Nothing to see with VSA-100 family.

3DMark2001SE - DX8.1

VERY surprised when I saw DOT3 Bump Mapping and Environment Bump Mapping supported via HW. First 3Dfx card handling such tests.  :D

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_1.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_2.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_3.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_4.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_5.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_6.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_7.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_8.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_9.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_10.jpg)

(https://www.3dfxzone.it/public/uploaded/osckhar/3DMark2001SE_11.jpg)

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: H-street on 16 October 2013, 15:41:06
thats great :-)  its kindof nice to look at what we have today with the Titan and now the R9 295X from AMD coming out and the sheer raw power that these cards produce and to think it all started back with a small chip by 3dfx called the Voodoo :-)
Title: Rampage working with experimental driver.
Post by: osckhar on 21 October 2013, 13:24:25

THE LONGEST JOURNEY - D3D


I love how looks the game, especially sea and sky.

(https://www.3dfxzone.it/public/uploaded/osckhar/The_Longest_Journey_1.jpg)

(https://dl.dropboxusercontent.com/u/4383540/3dfx/fotos/rampage/test_rampy_%23B009/The_Longest_Journey/2.jpg)
(https://dl.dropboxusercontent.com/u/4383540/3dfx/fotos/rampage/test_rampy_%23B009/The_Longest_Journey/3.jpg)
(https://dl.dropboxusercontent.com/u/4383540/3dfx/fotos/rampage/test_rampy_%23B009/The_Longest_Journey/4.jpg)

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 21 October 2013, 14:43:54
What a pity for the driver's experimental level! This card seems to have a very great potential...Thanks.

Bye bye
Title: Rampage working with experimental driver.
Post by: ALLEN2 on 21 October 2013, 16:05:23
QuoteOriginally posted by Glide

What a pity for the driver's experimental level! This card seems to have a very great potential...Thanks.

Bye bye

Isn't just a mini voodoo 5 5500
Title: Rampage working with experimental driver.
Post by: osckhar on 23 October 2013, 12:29:35
@ALLEN2- no, it is a new architecture nothing to see with VSA-100 family. A card never reached the market. It is a pure prototype stoped when Nvidia 'killed' 3Dfx Inc.
----------

Not a fair comparative for the Rampy but we can check how it perform using an experimental unfinished driver. It needs a lot of work though.

Test done:

    • Abit SA7 PIV@3GHz / DX8.1
    • 3DMark2001SE
    • 800x600 16Bits.
    • Core /Mem @166MHz[/b] (3Dfx tools shows by defect 183MHz on Rampage and lowered to @166MHz as V4 AGP).



    (https://www.3dfxzone.it/public/uploaded/osckhar/rampage_vs_v4.jpg)

    (https://www.3dfxzone.it/public/uploaded/osckhar/v4_vs_rampage.jpg)

    Interesting to see Rampage potential. Only debugging the driver for getting a normal value in single Fill rate texturing. It could get more than 1000MTexel fill rate multi texturing (4 pipe x TMU) but here the king is V5-6000!

    Regards,
    Oscar.
Title: Rampage working with experimental driver.
Post by: ALLEN2 on 23 October 2013, 12:56:38
Ah, I always thought it was a voodoo 5 in a cheaper or smaller form. Speaking of a voodoo 5, how long does the pci version of the 5500 last for?
Title: Rampage working with experimental driver.
Post by: osckhar on 15 January 2014, 11:05:52
Hi,

UT DEMO image quality comparative between D3D and SW render.

UT DEMO
800X600
RAMPAGE #B003


(https://www.3dfxzone.it/public/uploaded/osckhar/UTDemo_1.jpg)

Native D3D looks better but not amazing.

- Oscar
Title: Rampage working with experimental driver.
Post by: Glide on 15 January 2014, 17:15:57
Hi osckhar,

as you know well, to get an amazing look of UT using a 3dfx card...you must run that game with the GLide APIs. [:p]

Thanks you for the images ;).

Bye bye
Title: Rampage working with experimental driver.
Post by: osckhar on 15 January 2014, 20:56:11
Hi Glide,

Yupe, I know it just not native Glide driver for Rampage. I must try to find a Glide wrapper and test it though. :)

I keep you informed.

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 04 February 2014, 15:02:22
Hi osckhar,

any news?

Bye bye
Title: Rampage working with experimental driver.
Post by: Obi-Wan Kenobi on 19 September 2014, 04:35:30
Buenos Notches Amigo xD Greetz from Blanes, Costa Brava, Espana Osckhar !!!

These are lovely results, I guess you used the dongle made my Löschzwerg? giving him some credit would be nice imo ;)

Keep up the great work here man :)
And oh I typed this message in my Tent @ 04:35 AM LEWL xD Dat Rampy is cute xD
Title: Rampage working with experimental driver.
Post by: osckhar on 29 September 2015, 13:20:29
Hello Glide,

Sorry for long silence. Busy her.

QuoteHi osckhar,

any news?


Yes, very great news here. :)

Check it

Works not stop here antoher amazing progress:

Fixed driver BUG 16Mb instead 32Mb.
(https://www.3dfxzone.it/public/uploaded/osckhar/32Mb.jpg)

Question is if really extra 16Mb is used for Rampage?  8-)

3DMark2001 - Rampage @16Mb
(https://www.3dfxzone.it/public/uploaded/osckhar/3dmark2001_16mb.jpg)

3DMark2001SE - Rampage @32Mb
(https://www.3dfxzone.it/public/uploaded/osckhar/3dmark2001_32mb.jpg)

Even simple view I noticied an amazing extra performance since not jerks for lacking of memory texture.

Note: Scores are little low since I am using my Rampage card with my agp2pci adapter since I found it works better.

Our target IS 64Mb per Rampage Chip and again NOT WORDS. Really Rampage can hadle 64Mb per chip? Yessss!!! [8D]

RAMPAGE DXDIAG TOOL 64Mb
(https://www.3dfxzone.it/public/uploaded/osckhar/64Mb.jpg)

Really extra 32Mb is handled correctly per Rampage?
(https://www.3dfxzone.it/public/uploaded/osckhar/3dmark2001_64mb.jpg)

SUMMARY:
Title: Rampage working with experimental driver.
Post by: Glide on 29 September 2015, 14:44:17
Hi osckhar,

I'm very happy to read you :)

First of all, many compliments for the progresses with your 3dfx Rampage.

Furthermore, the latest screenshots say me that your is a 64MB card at hardware level and its driver is able to map and manage 16MB and 32MB (please note 3DMark's score doubles in the two cases) but doesn't not support (still...:)) a 64MB frame buffer. It seems the software (driver + 3DMark) works with 32MB only according to the benchmark's score.

Thank you.

Bye bye
Title: Rampage working with experimental driver.
Post by: osckhar on 30 September 2015, 12:50:27
Hello Glide,

Thanks for words.

About 64Mb frame buffer support- I need to check it better but I would tell in games as number 2 - draghotic - high detail that need more memory ram available FPS are not double but near.  Using 32Mb 6FPS instead 9FPS using 64Mb.

Similar happens V4 4500 modded 32 @ 64Mb where difference is really few using 64Mb instead 32Mb 3DMark2001 test 1024x768. Only when games need more memory for textures or FSAA is enabled.

Regards,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 30 September 2015, 14:44:31
I'm understanding your feedabck, so I'd test the card with some game at several graphics settings for the textures (and/or AA if it's possibile) and measure the related frame rates.

Of course, we would need another Rampage (with 32MB frame buffer in this case) as reference sample to correctly read the testing data :)

Bye bye

PS: seeing both your passion and your achieved goals, I'm thinking (imho) that my words are merited as always ;). Tnx.
Title: Rampage working with experimental driver.
Post by: npennington on 11 March 2017, 03:09:56
The way video games and graphics have advanced since the early 90's is mind boggling. Amazes me the how far they have come. I remember when Sega Genesis 32-bit games looked cool. Now it is almost as if you are in your own movie playing games today
Title: Rampage working with experimental driver.
Post by: Glide on 12 March 2017, 21:23:56
Hi npennington,

you're welcome here, but post messages on topic, please...

Bye bye
Title: Rampage working with experimental driver.
Post by: osckhar on 02 September 2018, 11:49:58
@Glide, I sent you a PM.

Thanks,
Oscar.
Title: Rampage working with experimental driver.
Post by: Glide on 03 September 2018, 14:07:36
Hi osckhar,

ok, I'will read it and reply as soon as possible.

Thank you.

Bye bye