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Gaming with 3dfx Voodoo cards => Video Game Screenshots => Topic started by: Raff3DC on 27 July 2005, 00:07:39

Title: MotoGP 3 Demo @ 3dfx Voodoo5 5500
Post by: Raff3DC on 27 July 2005, 00:07:39
The next miracle made by 3dfx (resp. SFFT :D): MotoGP 3 runs on a VSA card!

800x600x16 + 4xSGSSAA/LOD @ -8:

http://img128.imageshack.us/my.php?image=mgp3v513tq.jpg
http://img128.imageshack.us/my.php?image=mgp3v524xt.jpg
http://img128.imageshack.us/my.php?image=mgp3v532dc.jpg

Well, no Pixel Shading or highres textures -- but absolutely fluent gameplay in these settings! Looks better when in motion (you don't see the 16 Bit artefacts that obvious then).

I had to do a long "trial and error" until I found out the max settings that don't let the game crash:

(http://img94.imageshack.us/img94/3654/12te.jpg)

"Wet reflections" don't work at 16 Bit, you need 32 Bit. And, very important: 3DAnalyzer is necessary to start a race -- emulate Cube Mapping!

Greetings from Germany,
Raff
Title: MotoGP 3 Demo @ 3dfx Voodoo5 5500
Post by: ahavasi on 27 July 2005, 08:23:46
Nice shots :P! FPS?
Title: MotoGP 3 Demo @ 3dfx Voodoo5 5500
Post by: Raff3DC on 27 July 2005, 11:49:02
1024x768x16 + 4xSGSSAA/LOD @ -8: (http://img208.imageshack.us/img208/1879/10244x4dy.jpg)
1600x1200x16 + 2xSGSSAA/LOD @ -8: http://img50.imageshack.us/img50/2906/mgp3v534iy.jpg

Astonishing performance!

Greetings,
Raff