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Gaming with 3dfx Voodoo cards => Video Game Screenshots => Topic started by: Doom on 05 November 2004, 19:39:00

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 05 November 2004, 19:39:00
*** ----------------------------------------------------------------
*** Athlon XP 2070mhz (11.5x180)
*** 256MB RAM
*** Voodoo 2 12MB  and  Voodoo 2 12MB SLI
*** Windows 98SE
*** FastVoodoo 2 4.5 beta2 MM
*** Wicked GL 3.02
***
*** Doom3 Full Version
***     Res: 800x600
***    Low Details
***     Difficulty : Veteran
***
*** Doom3_Voodoo2_Patch_V1_0:
***    50% texture size
***    32x32 minimal size
***    AntidetectMode ON
***    SupportW98 ON

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 05 November 2004, 20:04:46

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 06 November 2004, 11:50:29

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 06 November 2004, 12:10:13

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: vykupitel on 07 November 2004, 14:20:52
Really good work Doom !!! What will be next feature?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ArchAngelCD on 07 November 2004, 21:26:01
I'm sorry to say this but those shots are terrible. There is no definition to anything there. Everything looks fake like the game was made 4 or 5 years ago.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 07 November 2004, 22:35:04
This is a Voodoo 2 (how many for the textures ?) and not a Radeon 9800 ! [:p]
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ArchAngelCD on 08 November 2004, 08:02:03
I know it's not a 9800 but I don't think i would want to play a new game and have it look like that. I have 2 systems with Voodoo card in them and I still think they are the best for Glide. I have a Voodoo5 5500 AGP and a Voodoo3 3000 still in service. My Diamond Monster Voodoo2 SLI setup is on the side and not being used right now. Please don't think i'm bashing Voodoo cards because I'm not. All I'm saying, that game looks terrible on a Voodoo2...
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 08 November 2004, 22:00:51
QuotePlease don't think i'm bashing Voodoo cards because I'm not. All I'm saying, that game looks terrible on a Voodoo2...
I know but the point is, it's working and better than at the beginning and this is a fear for that.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 13 November 2004, 16:42:21
TO vykupitel:
 hmm i dont know
 maybe fix bugs and increase FPS
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 13 November 2004, 16:58:10

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 14 November 2004, 11:09:51

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 15 November 2004, 19:37:05

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Glide on 16 November 2004, 01:48:41
Hi guys :)

- Doom: we are all happy because these pictures are very nice thinking you are getting with Voodoo2 and a 2Ghz cpu, but these are too many ([:I]): in fact you just posted images for 7.2Mb and this makes topic opening too slow for clients with analog or ISDN connections. So please don't repeat upload in this way: also if few  your screenshots don't lose own meant ;).

TIA

Bye bye

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 16 November 2004, 10:08:00
Why don't we have a poll to see who is still using a 56k modem. But indeed Doom this is a little much, but just take the best screenshots from the latest patch. And I gotta say those higher resolution textures are much better.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: vacantmind on 16 November 2004, 13:34:13
dude you're the ****ing man, keep up the good work. **** all these guys that give you ****, "image quality sucks, blahblah", they can't do what you do.  this card gets more FPS than many of the newer cards out there, voodoo was the ****.  Think about it, this card is only 12 MB and hte majority of the 64 MB cards out today can't even handle doom3.  

and it's stupid for the admin to bitch about having too many screen shots, he's not hosting on your server so STFU.  

feel free to come post your **** at theforum.com for now on if you want
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 16 November 2004, 14:21:11
I totally agree, at volarigamers.com someone sad it looked like GLquake. Now I have posted a screenshot with the latest patch, and sad if he stil thinks that this looks anything like GLquake he must have a serious memory leak.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: omega_supreme on 16 November 2004, 16:48:34
Quote

and it's stupid for the admin to bitch about having too many screen shots, he's not hosting on your server so STFU.

I disagree with you here. Glide is right that this are to many for a forum topic. Doom might have uploaded the pictures to his own server thats allright but even with my university's 100 mbit it takes too long to open this topic. Just post the most beautifull screenshots and then a link to the rest for the people that are interested to see more.

Anyway what happens if you apply this patch to the vsa-100 cards. To be honest, i didnt follow this subject very close but those screenshots in the last post lookt mighty impressive. Could be fun to run this patch on a voodoo 5 (5500/6000). maybe framerates will exceed 100+  :D
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Glide on 16 November 2004, 18:33:02
- vacantmind:

Problem isn't server disk space but page weight for browsers...[8)]

Bye bye

 
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 16 November 2004, 18:55:45
With a 6000 the framerates will surely exceed 100fps.
And because the voodoo5 uses 32mb texture memory you can patch the textures to 100% textures. Although all the lighting will be gone it will run a lot better. And now you can perfectly see every enemy ;).

(Veel suc6 met patchen Omega)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 16 November 2004, 20:23:50
QuoteWhy don't we have a poll to see who is still using a 56k modem.
I'm on a fast connection at home and this is not always easy to d/l all the screenshoots.
Even with a poll which will show that 99 % of the users are on a fast connection (and what's a fast connection ??), we need to think about the last 1 % and then we need to respect some rules (why not pictures 2048*2048 which will not let intact the forum template ??)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 16 November 2004, 20:30:21
@vacantmind
Quoteand it's stupid for the admin to bitch about having too many screen shots
This is not stupid for the admin since he's the Administrator and he knows his job.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 16 November 2004, 20:36:27
@perer
Quotetotally agree, at volarigamers.com someone sad it looked like GLquake. Now I have posted a screenshot with the latest patch, and sad if he stil thinks that this looks anything like GLquake he must have a serious memory leak.
perer, people who are running Doom3 on a NVidia 6800 have the criticism easy and many people forgot that without a Voodoo 1 or a Voodoo 2, they would have no 3D in their machine. ;)

@Doom
That's becoming impressive.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: omega_supreme on 16 November 2004, 20:44:31
QuoteOriginally posted by Nightbird
(why not pictures 2048*2048 which will not let intact the forum template ??)

That would be me :D But dont forget that was a long time ago and you have to admit it was kind of cool.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 16 November 2004, 20:48:54
Indeed, i remember perfectly these pictures. ;)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: vacantmind on 17 November 2004, 13:10:39
uh get a better browser then, it didn't take more than a second to load this page.. try opera
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 18 November 2004, 22:17:47
OK
:)
i have lot of screenshots (5135) and is hard select only few

last 2:

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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Gazz on 19 November 2004, 12:28:06
As the older voodoo cards are 16bit only, does this mean that someone would be able to make a 16-bit colour patch.

Ive tried a number of doom3 beta console commands to enable 16bit colour in the full game but they are not present. As most people here know already, the game is locked to 32bit colour and this is what causes the biggest impact on lower-end graphics cards.

Has anyone made, or have plans to make a 16bit patch for Doom3? I think it will be greatfully recieved by numerous Doom3 fantatics world-wide :)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 20 November 2004, 12:42:02
@ Doom
The celebrity ? ;)
http://www.giga.de/index.php?storyid=109606

http://www.firingsquad.com/news/newsarticle.asp?searchid=7359
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Voodoo5 on 20 November 2004, 17:27:46
@Doom,

[8D];)

Have you considered a bit of tweaking for the VSA-100 based cards [?]
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 20 November 2004, 17:35:58
@ Doom
Do you think that's possible to help others "lower-end graphics cards" like Gazz would like ?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 20 November 2004, 17:42:24
@ Nightbird
    Yes V5 patch will be work for all cards :)

@ Voodoo5
   Yes i have some ideas to do Voodoo5 HighFps patch for Doom3, but my V5 is caput and is realy hard get it in my country
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 20 November 2004, 17:59:11
@ Doom
Consider that you have a new Voodoo 5 5500 Agp.
Let me only some time and i will find you a Voodoo 5 working. :)
As soon as i get it, i contact you.

edit : free, no cost for you.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 20 November 2004, 19:19:34
Damn, I really need to speed up my project. I hope it is finished by Christmas. Maybe IF I Also would have a V5 5500 I would consider programming for the VSA-100[:p].

@Patience do not offer me ANYTHING until I have released my first release of Glide3x (together with the rest of the Glide3x team of sourceforge I assume).
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Poots on 24 November 2004, 04:23:02
I can't beleive you people. This website is entitled "3dfxzone", and this is the biggest thing to happen in 3DFX's name for over 4 years, for Christ's sake, and all you people do is bitch about the load time? This is the SCREENSHOTS section of a VOODOO-related and VOODOO-named website and you're bitching about the picture count? It took me all of 15 seconds to load this website on a 3MBps Cable connection... if you have dial-up, who the hell are you to be viewing the SCREENSHOTS section to begin with? This is the biggest thing to happen to this communtiy and this entire website probably ever... enjoy the thousands of free hits, enjoy the publicity, and respect Doom for doing such an amazing feat. Honestly.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: kiksdomo on 24 November 2004, 06:21:53
Hey Personally I think these graphics are better than on a high end card...You can actually see things :D.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: swampfootjoe on 24 November 2004, 07:05:14
Wow , Great hack !!!!

I am very interested in how you have done that ! :) due to some peformance issues on my geforce2 tripple monitor setup.
screenshots look great couldn't believe that a voodoo2 card was capable of doing that !!!!!


Keep da happy freaking

Friendly greetings

Kevlar

swampfootjoe@gmail.com
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Scarceas on 24 November 2004, 11:35:50
I don't see what all the fuss is about.  The image quality pales compared to this 6800 Ultra screenshot:
(https://www.3dfxzone.it/enboard/proxy.php?request=http%3A%2F%2Fwww.littlerockcomputer.com%2Fpics%2Fd3.jpg&hash=7214cad8b0f0e6a9bebc424222a321074f6e1529)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: omega_supreme on 24 November 2004, 14:08:49
Is this a joke [xx(] ?
I only see a black screen
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sl3000gt94 on 24 November 2004, 16:11:16
I think it was supposed to be a joke...Saying the Voodoo2 u can actually see stuff and know what your doing and its cheap..vs Spending 400bucks on a card and the game is basically just black and dark and u cant see anything anyway..
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: guest on 25 November 2004, 03:33:14
Incredible.

So far, hardly anyone seems to have commented on what an absolute slap in the mouth this is to the video card industry.  Basically this shows that every card one market is a piece of crap and you are getting robbed blind.  If a Voodoo2 can SLI this with 12MB and no T&L, at what looks like some pretty decent FPS, then the difference between this and 6 years of development and technology is TINY.  Every new card on the market blows chunks apparently.  

I now and forever hate the management at 3dfx.  You sissy-boys shoulda sucked it up and fought harder.  Instead you bailed.  Wimps.  You would have ruled the world with tile rendering.  John Carmack is an ass, screw him and his 32-bit color.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Coweater on 25 November 2004, 23:47:33
It is an excellent feat, but when you consider all the things the card isn't rendering it really doesn't compare to how fast the newer cards are.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Bobby on 26 November 2004, 01:41:36
Doom

thanks for the nice work.

I installed the patch Doom3_V2_Patch_v1_0.exe

when I put opengl32.dll from wickedgl 3.02 into the doom3 folder, i get an error saying glide3x.dll will not load.  if i use the current opengl32.dll from the system32 folder (not from wicked gl 3.02) and copy it into the doom3 folder, it starts to load and i get another error message that says
Doom3 has encountered a problem and needs to close.

I am using WinXP SP1, does this patch only work with Win98SE?
i am trying this on a P2 with 128M Ram, and voodoo 3 2000 16M

opengl32.dll  wickedgl 3.02 version is 268KB
opengl32.dll  current version is 670KB

Does this patch work with the Doom3 v1.1 patch?
if it does, do I install  your Doom3_V2_Patch_v1_0.exe BEFORE installing the doom3 v1.1 patch, or AFTER?

I have never used wickedgl before, do i need to activate it?

thanks for any help
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 26 November 2004, 10:36:23
QuoteOriginally posted by guest

John Carmack is an ass, screw him and his 32-bit color.
i disagree.

Carmack simply rulez. however, i do agree about sucky 3dfx management.

still missing the link between these two assertions?
well, due to 3dfx management and without the pressure of guys like carmack, we would still have Voodoo2 accelerators in today's computers, as the only choice. the fact is, graphics business evolves, and so it should. i agree that 80% of the new features in the graphics specs are not really used, but still, there are a few things of real value: dot3, cubemap, hw TCL springs to mind. these are just a couple of examples that 3dfx simply refused to implement (or were unable to). so to speak, as an end-user, we would have been at the mercy of several (3dfx staff) people. and i think the fierce competition was the GoodThing.

as someone said, here, on this forum: we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sirkoz on 28 November 2004, 18:51:23
QuoteOriginally posted by dborca
....there are a few things of real value: dot3, cubemap, hw TCL springs to mind.....

...as someone said, here, on this forum: we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!

Now that is just ludicrous, dborca. [:0][:(!]
3dfx would have to support all those features, if they were to make a DX8 card and they did support it - in Rampage. ;)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 29 November 2004, 11:13:29
QuoteOriginally posted by sirkoz

QuoteOriginally posted by dborca
....there are a few things of real value: dot3, cubemap, hw TCL springs to mind.....

...as someone said, here, on this forum: we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!

Now that is just ludicrous, dborca. [:0][:(!]
nope, it's not, sirkoz.

Quote3dfx would have to support all those features, if they were to make a DX8 card and they did support it - in Rampage. ;)
really? boy, do i love fanbois...

rampage was too late. 3dfx began loosing it when they released V3 (despite being a wonderful card, it lacked a few serious features)

and rampage was nowhere near a finished product. there is only one working card, and that one needs a clamp to affix the chip tightly to the board to prevent it from burning out. on a deeper thought, this could also mean that 3dfx would have to rework the whole chip. not mentioning that, for its time, rampage was not a killer card.

last, but not least... if the nextgen card was just around the corner, why did 3dfx surrender so easily?

perhaps some people is puzzled as why do i criticize 3dfx, me being the mesafx maintainer/developer. the answer is: why not?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 29 November 2004, 13:54:27
That's right 3Dfx is DEAD. We are just maintaning drivers here, and trying to get the best performance. Okay most of us are still collectors. But I must admit 3Dfx made BIG mistakes, called Banshee and Rush. Especially Banshee slowed down the entire Rampage development. Rampage was supposed to be released when the VSA-100 was released. We now can only guess what could have been, if they didn't made these mistakes. Offcourse 3Dfx suffered from bad management etc, that should not be forgotten also.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Voodoo5 on 29 November 2004, 17:38:29
Yep, 3dfx's management made some really bad business decisions starting around 1997/98:

1) Trying to milk the voodoo technology/architecture for all it was worth, instead of taking the position of being the premier leader at implementing new features and technology (full AGP compliance, 32 bit color, hardware TnL, etc.).

2) Changing their business model from developing and selling chips to well established 3rd party customers (Creative, Diamond, etc), to deciding to manufacture/produce their own branded boards (STB Systems acquistion for 140 million dollars).
* Another very undesireable side effect of the STB acquisition (besides putting them 140 million in the red) was that it put them even further behind in the technology race by causing major product release delays.

3) The arrogance/ignorance of thinking that the 3dfx brand name/ customer loyalty and the Glide API could sustain the company indefinately.

I also agree with dborca's statement that the Rampage chip/technology was not going to be the "next big thing", or else:

1) 3dfx would have not packed it in so quickly (no attempt's at restructuring/cutbacks and I've also read there was lavish spending and hiring right to the end).

2) Nvidia would have used/persued it further.

3dfx started out as the undisputed leaders of pc graphic technology with the Voodoo 1 & 2, if it were not for this dramatic leap in technology at that time and the competition that it bred, I believe we would not be were we are at today ;)

I still find it hard to believe that a company who had such a tremendous initial advantage over it's closest competitor's let it all slip away [V]


Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sirkoz on 29 November 2004, 20:54:06
dborca - you can complain all you want and call me a "fanboi" - the thing is - my post said this ---> There could not have been a DX8 card without your aforementioned features. No?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 30 November 2004, 09:10:30
QuoteOriginally posted by sirkoz

dborca - you can complain all you want and call me a "fanboi" - the thing is - my post said this ---> There could not have been a DX8 card without your aforementioned features. No?

dude, get a grip.

let's take it slowly this time:
first, dborca sez:
QuoteOriginally posted by sirkoz

we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!
next, sirkoz sez:
QuoteOriginally posted by sirkoz

Now that is just ludicrous, dborca. [:0][:(!]
3dfx would have to support all those features, if they were to make a DX8 card and they did support it - in Rampage. ;)

now this is interesting, since having a DX8 card doesn't mean it is not doomed to compete with low-end cards. there has to be a bottom and that bottom would have been the Voodoo7. not mentioning that, i am talking about the bad things that were about to come, you were talking about the good things that were supposed to come.

that is, <quote>IF they were to make a DX8 card</quote>
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sirkoz on 30 November 2004, 16:05:35
Stop writing non-sense and explain my post to yourself instead. [V] Do you really think 3dfx was going to stay that reluctant to implement new features? They expressed a strong intentions for DX and OGL, though only at the end...
Although all of this is off-topic anyway.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 01 December 2004, 08:55:35
QuoteOriginally posted by sirkoz

Stop writing non-sense and explain my post to yourself instead. [V]
you really had problems reading my posts in the past, and you really have problems now. i shouldn't bother with you anymore. hehe. but it's fun...

*humble apologies for the other guys who got the sense of my post: i HAVE to insist*

QuoteDo you really think 3dfx was going to stay that reluctant to implement new features?
yes. YES. YES! that's exactly what i am saying. god, finally!!! oh, wait... not "reluctant", i'd say I-N-C-A-P-A-B-L-E!

QuoteThey expressed a strong intentions for DX and OGL, though only at the end...
hell is also paved with good intentions, but that doesn't do any good.

hint: what might seem nonsense to you may still make sense, but it takes a small intellectual effort!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 01 December 2004, 15:08:24
Quote

last, but not least... if the nextgen card was just around the corner, why did 3dfx surrender so easily?


Maybe they were well paid to do so ;-)

I'll have to try running Doom3 on Mercury and see what it looks like- Any problems running under NT4?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 01 December 2004, 15:49:07
QuoteOriginally posted by gdonovan

Quote

last, but not least... if the nextgen card was just around the corner, why did 3dfx surrender so easily?


Maybe they were well paid to do so ;-)
yes! very, very likely!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sirkoz on 01 December 2004, 16:05:55
What, I-N-C-A-P-A-B-L-E of implementing new features, dborca?!! [:0]
What are you basing this on, just lack of few new features in Voodoo5? [:0]
I really didn't know that, so you're saying they just hit the wall and surrendered, i.e. they said they got enough of the graphics business - let's do something else? Is that what you're saying, because it's quite shocking to all (ex-)3dfx fans, I'm sure. Though that cheap "merger" also gets kind of explained this way....
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 01 December 2004, 16:26:06
QuoteOriginally posted by sirkoz

What, I-N-C-A-P-A-B-L-E of implementing new features, dborca?!!

Actually if you look at Voodoo Graphics, Banshee, Voodoo II and Voodoo III you will see with the exception of the 2D core added to Banshee that they are all the same.

A Voodoo II is nothing but an Obsidain 50SB-4440 with a die shrink and faster ram, a Voodoo 3 is nothing but that with a die shrink, unified ram and 2D banshee core tossed in.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: dborca on 01 December 2004, 17:03:33
QuoteOriginally posted by gdonovan

QuoteOriginally posted by sirkoz

What, I-N-C-A-P-A-B-L-E of implementing new features, dborca?!!

Actually if you look at Voodoo Graphics, Banshee, Voodoo II and Voodoo III you will see with the exception of the 2D core added to Banshee that they are all the same.

A Voodoo II is nothing but an Obsidain 50SB-4440 with a die shrink and faster ram, a Voodoo 3 is nothing but that with a die shrink, unified ram and 2D banshee core tossed in.

amen! [^]

@sirkoz
i do know a tiny bit more than you about the internal guts of those chips, don't you think?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 01 December 2004, 17:40:35
I like 3dfx as much as the next guy (well perhaps a bit more, how many people have a running Mercury rig in the original Quantum3D rack-mount case? And building another?) but that still doesn't change the fact 3dfx rested on their butt in 1998 with the release of Voodoo II when they should have been pressing ahead to keep Nvidia off balance.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: agrelaphon on 01 December 2004, 19:17:32
gdonovan, don't forget the post filter circuitry that made banshee's (and V3's) superb picture quality :P
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 01 December 2004, 19:59:14
And they made the banshee, and started the Rampage project. That Banshee strangely slowed down the whole Rampage project. And the purchase of STB didn't made things easy. Because they also where dependant of STB. Whell perhaps they could have worked harder. But do YOU know what exactly they did at 3dfx in 1998????
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 01 December 2004, 20:12:30
QuoteOriginally posted by perer

And they made the banshee, and started the Rampage project. That Banshee strangely slowed down the whole Rampage project. And the purchase of STB didn't made things easy. Because they also where dependant of STB. Whell perhaps they could have worked harder. But do YOU know what exactly they did at 3dfx in 1998????

Banshee was being planned in late 1997 after Rush tanked and was released in September-October of 1998. Rampage was in the works *before Banshee* People forget that there was no one Rampage but a number of them because 3dfx kept adding features over time and changing the spec.

3dfx pissed away a lot of time in 1998 purchasing STB.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: perer on 01 December 2004, 22:38:48
Well I read in a powerpoint presentation from 3dfx. That the rampage was designen using emulation. I quote the presentation here:

'Rampage is the first product at 3dfx to be developed via emulation
Reduces time to market and increases confidence in the architecture
Provides robust
First silicon
Initial drivers
Emulation has proven invaluable to this development
Most blocks emulated and functional at this time.'

So they didn't have to make prototypes in early beginning of development. But I doubt however if they used this development technique back in '98. Maybe there wheren't prototypes, maybe they where just building features for the Rampage chip, like the T-buffer that was meant to be in the Rampage.

EDIT. The powerpoint presentation is VERY early, there speaking about 1999 and early 2000. This means that the VSA100 is using the rampages functions that where already finished.
BTW. I still don' t understand why they didn't make a dual v3 board.
This would be a Killer card, that could justify the lack of 32 bit.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: sirkoz on 01 December 2004, 23:11:50
Yes, dborca, you do know quite a lot of the Voodoo architecture. ;)

I know about the Rampage development and a huge disturbance, called Banshee - an evil fairy, that literally destroyed 3dfx, and it wasn't even all that good. From what I know, people only bought it because it was 3dfx and 2D+3D+AGP. Noone really cared, that it only has 1 pixel and one texel unit and a slight increase in core/mem speed (10MHz), making it ~11% better in pixel fillrate and ~45% WORSE in texel fillrate than Voodoo2, which apparently was a tradeoff for having 2D onboard aswell. And if we look at Voodoo1 through Voodoo3, we see not much feature improvements, other, than adding TMUs core clock increases and that's why AND because it was supposed to be the first DX8 part, I though Rampage to be quite an improvement over Voodoos, after all, NVIDIA has made quite a conquest, feature-wise, with GeForce256/2 GTS.
     I read once on Beyond3D, that one member there had tested the Rampage and it was quite a kicker - better, than Radeon 8500 and almost like a GeForce4 Ti4600. Though, no exact numbers/test results were given. I'm not sure if he had a 2-Rampage/1-Sage card, I think so.... :)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 02 December 2004, 00:57:10
Quote

I know about the Rampage development and a huge disturbance, called Banshee - an evil fairy, that literally destroyed 3dfx, and it wasn't even all that good.


I would not agree with that statment since as a "mainstream" part is sold in excellent numbers (in excess of a million chips shipped) 3dfx had to develop a 2D core some time or another and the excellent Voodoo 3 was based of Banshee design.

Quote
Noone really cared, that it only has 1 pixel and one texel unit and a slight increase in core/mem speed (10MHz), making it ~11% better in pixel fillrate and ~45% WORSE in texel fillrate than Voodoo2, which apparently was a tradeoff for having 2D onboard aswell.


Not all Banshees were clocked at 100/100- Fusion and GA-630 were clocked much higher then stock. Typical GA-630 speeds are 110/130.

Quote
     I read once on Beyond3D, that one member there had tested the Rampage and it was quite a kicker - better, than Radeon 8500 and almost like a GeForce4 Ti4600. Though, no exact numbers/test results were given.

Then it's not even worth mentioning.

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Voodoo5 on 02 December 2004, 01:33:33
@sirkoz,

Quoteand it wasn't even all that good

Nah,

Banshee was a great mid range card, after a voodoo 2 or even better voodoo 2 SLI, it was a superior product to any competitors offering at that time.

You have to remember that this was at the peak of 3dfx's popularity/superiority, just having glide support was a good enough reason to want one, the best game's then were written for glide ;)

I have read on many occasions though that the development of the banshee did steal valuable time from rampage's development and spread 3dfx's resources pretty thin, the upper management believed the Banshee was going to open up new markets and opportunity's for them.


@gdonovan,

QuoteI like 3dfx as much as the next guy

Nah, probably more [8D]  

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Deagle on 02 December 2004, 05:54:07
I'm absolutely amazed. Great work Doom, you have put the graphics card industry to shame. If you can do that with a voodoo2, then you have to ask what have they been doing for the last 4-5 years. Sry but LoL at the admin for the pic count telling off. Best thing I've ever seen on this whole site, keep up the good work Doom.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 12 December 2004, 02:40:10
Question for Doom- Does this patch work under Win2000?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 12 December 2004, 17:08:32
i dont know, but i thing yes
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 12 December 2004, 22:13:37
Doom, don't know where i sent an email but check your emails, please.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: gdonovan on 13 December 2004, 02:30:47
QuoteOriginally posted by Doom

i dont know, but i thing yes

I get a strange error under 2000, I downloaded the patch again and under 98SE I get "a dll is missing that is required for this program" =p

Update- Ahh, downloaded the needed dll and things are moving along now.

ugh= ERROR:gethostbyname localhost failed

Even with a fresh install and a Geforce4 card the game refuses to run under Win98 on my BX test machine. (Yes even with the exe hack)

Maybe the executable has a way of checking cpu speed too?

Guess I'll have to wait till my Ultra 2 gets here.

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: CEO-Engineer on 14 December 2004, 06:06:37
First I want to give credit to Mr. Initiate from the Czech Republic.  He knew just what software to utilize to get the most performace gain from his old graphics setup.  While some may think it's rediculous to use a couple of V2's from the 1998 graphics era to play Doom 3, I think it's very original, and cool from an engineerng standpoint.  
    I am running a high-end system and this game gave it a run for its money. I can barely play Doom 3 at 1024x768 with full graphics detail.  Granted it looks better on a newer system, but you critics are missing the point.  Doom 3 runs on the V2's, it won't run on most other setups.
    Sometimes old school tech is more refined, and runs smoother.  If you don't know what I mean, look at a good old DOS system Mechwarrior 2.  The game ran very fast and smooth on minimal hardware.
    On a final note, the voodoo 2's had some of the best technology of their time and the best drivers of their time.  I think a lot of engineers could learn a lesson from the old Voodoo 2's!  Scalable architectures are amazing.  Thanks for giving this hardcore gamer a look into the past.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: youkaizero on 19 February 2005, 16:40:38
If anyone reads this post considering how long the last post was made, archangelcd person, I would just like you to know most people to play games for graphics.(Sure as hell know its 50/50 for me) They play for gameplay and story. I will agree with you, those shots look bad. But for a voodoo 2, it rocks ass. It beats buying a $100 some card, and then doom 3 for about 30($40 in toledo.SUCKS ASS!). I would rather  buy a voodoo 2 off of ebay for about $20(or 30) and then buy doom 3, get all the patches and stuff and just run it like that. I'm used to it anyways. When I had my Radeon 7500, all the games I play(cept Ut2003, 2004) had to be run on Low detail.And most games I still do with my Fire Gl 3.=[ But Voodoos are good cards.Even if you have to you need the patches and stuff to do it.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: OutOfRange on 02 March 2005, 21:46:13
Hiho

i tried to make doom3 run on my V2 SLI sys but after doom3 starts it hangs in console and system hangs up [:(] can anybody help me ?

Sys:
Win98SE, FastVoodoo 4.0 GE, WickedGL 3.02
2400+, 512 MB RAM, 2x12 MB Monster Voodoo 2
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Xasd on 03 March 2005, 00:40:01
You need the Doom3 path for Voodoo2 from www.voodoo.zarovka.com

Once you have it you need follow the instructions of this patch:
1) unpack pak004.pk4 into Doom 3\base\
2) unpack pak002.pk4 into Doom 3\base\
3) unpack pak000.pk4\Materials into Doom 3\base\Materials
4) unpack pak000.pk4\Guis into Doom 3\base\Guis
5) unpack pak000.pk4\Particles into Doom 3\base\Particles
6) Add into your DoomConfig.cfg "r_singlelight 0" (for better performance) !!!
7) run Doom3 Patch for Vooodoo2
8) Copy WickedGl 3.02(OpenGl32.dll) into Doom3 dir
9) run Doom3_V2.bat

If you do not follow this steps you wouldn't be able to run Doom3 with your Voodoo2 SLI. Follow this steps with pacience and it will work. If it doesn't run, uninstall Doom3 and delete manually all configs in Doom3 directory. Then install it and follow previous steps.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: OutOfRange on 03 March 2005, 07:03:54
Thanks for help, but this isn't the problem.
I've done the Patch before starting Doom3... first i've tried the MesaFX 0.61 for Doom3 but then Doom3  starts up and the error "Couldn't initialize OpenGL" occurs... now with WickedGL Doom3 starts, the 3dfx splash screen shows up and i can see the Doom3 Loading screen. After the "Loading Menu" the Doom3 console comes down (i see the wickedGL logo rotating in the upper right corner) and there are four warnings. but then the system hangs.. i cannot close the console or something and must reset the system :(
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Xasd on 04 March 2005, 01:30:04
Edit your Doom3_V2.bat and modify com_allowConsole 1 to com_allowConsole 0

All will be OK!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: OutOfRange on 04 March 2005, 07:06:01
thanks will test it at evening :)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: OutOfRange on 04 March 2005, 22:00:34
hmmm now i see the menu but the input devices don't run :(
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: mordy on 05 April 2005, 12:30:56
That is voodoo 2 sli (from second page)
(https://www.3dfxzone.it/public/uploaded/Doom/2004111822173_shot00226.jpg)

That is geforce 6200 (some guy trying to prove that gf6200 is a good card for its price)
(https://www.3dfxzone.it/enboard/proxy.php?request=http%3A%2F%2Ftechreport.com%2Freviews%2F2004q3%2Fradeon-x700xt%2Fdoom3-haze.jpg&hash=4a0ec205017323ecfa6e72ef84d8b8ec5c1c65fd)

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ahavasi on 11 April 2005, 00:04:57
I cant install this!!!! i dont know how can I unpack the pk3 files. where are these?????(i know the original is in d3\base)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 11 April 2005, 18:18:40
you must use some program that is able to unpack pak files,winrar for example,just google a bit..
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ahavasi on 12 April 2005, 16:03:19
ok, i unpack the pk's, and run the program, and its done. vhen im run the doom3_v2.exe, the program say: illegal operation, and shut down. i trying in this system: PII 500, 128mb ram, voodoo 5 5500, (lol?)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: kekit on 14 April 2005, 09:20:36
i think there is something in doom3 that limits it from running on computers that are under 800mhz. the linux version seems to work though. i ran doom3 in linux on a p2 400. u need to upgrade for it to work properly in windows.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ahavasi on 14 April 2005, 15:46:47
Ahh, I hate this PII... I tested my voodoo 5 in a PIII, Quake 3 is running at 100fps... and I tested in PII, = quake 3 is running whit 30 fps........ nightmare
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ares2029 on 31 May 2005, 16:37:36
Do you Know what would be ##t hot    WELL some kind of glide wrapper for doom3 and it uses t buffer effects to finish the game of that would look fantastic.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Medallish on 15 June 2005, 20:54:31
ok vacantmind is not well :|... but he's got a point :D doom 3 on a 12MB 3d accellerater :D it's very cool :).

"edit"
argh srry didn't see that the thread was 6 pages long :|
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: SuperFurryFurryThing on 02 July 2005, 01:16:22
Does this patch work with the commercial version of Doom3 on WinXP, it keeps claiming that the file paths are invalid when I try installing it, and the Game won't start.

SFFT
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 02 July 2005, 01:56:49
yes,it should work.note that there is a small grammatical error (no.5 should read "particles",not "partivles").other than that,it should work without problems if you follow the instructions:
1) unpack pak004.pk4 into Doom 3\base\
2) unpack pak002.pk4 into Doom 3\base\
3) unpack pak000.pk4\Materials into Doom 3\base\Materials
4) unpack pak000.pk4\Guis into Doom 3\base\Guis
5) unpack pak000.pk4\Particles into Doom 3\base\Partivles
6) add into your config  r_singlelight 0 (for better performance) !!!
7) run this Patch
8) Copy WickedGl 3.02(OpenGl32.dll) into Doom3 dir
9) run Doom3_V2.bat
make sure you have a real glide2x file (wont work with the wrapper).worked fine for me (Doom3 v1.0 full)..
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: SuperFurryFurryThing on 02 July 2005, 12:40:30
Where do I get the files to unpack, they don't seem to be in the patch.

SFFT
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 02 July 2005, 13:32:34
They are already in the game itself. ;)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: SuperFurryFurryThing on 02 July 2005, 20:51:26
Does that mean that I can skip the unpacking steps, if not what do I unpack them with. When I run the patch it complains that the file paths aren't valid repeatedly. Also the mscvr70.dll wasn't in the patch archive.
Do I have had a bad archive, the link posted on this site didn't work for the main patch archive files, I had to use the mirror. Does this thing still work.

SFFT

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 03 July 2005, 00:03:49
I see the problem now.the file is probably ok.you will need to do following:
download and install winrar,open the correct pak files (they are somewhere in doom3 folder),extract the correct folders from the pak files as described,copy mscvr70.dll (should be somewhere on your harddrive,plenty of games have it included,battlefield2 for example) and the V2 patch to your doom3 folder,run it and it should work.yes the patch is not too user friendly..dont forget that you will need wickedgl an a real glide2x as well (will NOT work with the glide2x to 3x wrapper)..
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: rafalb on 27 July 2005, 00:11:20
i have just installed doom 3 with v2 path and i noticed that it works on my voodoo 3 good enough to play ; my question is how to speed up the framerate (i play in 800x600 mode with defaults made by v2 patch ; but i want to increase graphis look without losing the performance ) is there any posibility to do this ; i enabled HSR ; disabled v-sunc ; LOD -2 (graphis looks better)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: roflkopp on 27 July 2005, 11:24:33
Yes, there would be a way to convert Textures so that Bumpmap and Specularmap is calculated in the Diffusemaptextures, which would lead to an enormous improvement of graphics.

To only problem ist, that someone has to finish the program. (or to conovert all Textures manually)

http://www.forum-3dcenter.de/vbulletin/showthread.php?t=225835
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Amiga on 02 August 2005, 15:35:42
Very Nice !!! VooDoo2 SLI & Doom 3 ;-)
How Frame per Second  on your maschine ???
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: rafalb on 05 August 2005, 23:46:28
on my comp in 640x480 with all maximum settings from v2 patch and few mods in game config (for example i set the lod bias to -2) i got 42 fps in timedemo demo1

i think that it looks very nice (a bit better than those screenshots showed on the begining)
as i remember v2 sli has similar performance to v3 2000
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: princess on 12 August 2005, 01:16:24
Quoteyes the patch is not too user friendly..

understatement of the bleedin year there[:(!]

will this work with sfft? i can't get the freaking thing to work with either of my voodoo 3 cards.

whenever i try and install sfft on my 3000 agp i get an instable system that crashes, and using the 3500tv the dirver results in an unknown device showing up in device manager and my sound device cannot start. i know this si more of a driver issue, but i figured i'd ask here if this driver will even work with this game.

i used amigasport at one point and the performance wasn't remotely acceptable when the game didn't crash. sometimes it loaded others it didn't.

i'm reformatting each time i fail with sfft. each attempt consists of:

1. a full format and install of xp pro SP2.
2. full windows update, excluding media player and updated 3dfx driver.
3. norton AV 2003
4. doom 3 ver 1.0

then i start with driver installation and the whole operation craps out.

i'm on my 4th attempt this week, second of the day, and am getting quite upset. not good, i know, but there it is.

anyway, if anyone here actually cares to take the time and help me get this process done and the game working, it'd be appreciated. and to tell the truth, i honestly don't know where my problem lies, i could be screwing it up at any point of the process.

so far my understanding is that i need:

1. voodoo2 patch
2. winrar
3. mesafx
4. glide2x (in driver)
5. mscvr70.dll (ps47 is this a typo? did you mean msvcr70.dll? i have that.)

if i'm leaving anything out, please let me know.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: princess on 12 August 2005, 05:11:30
update:

i finally got all my harware to play nicely by using the sfft 32 driver with the tv driver from the amigasport 3500tv archive. i then downloaded my audio drivers from epox's site (i had been avoiding that since it took over an hour) instead of windows update.

i'm installing ut2k4 now to blow off some steam before trying doom3 again. hopeful with the drivers behaving. we'll see how late i can make it tonight.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: princess on 12 August 2005, 07:40:43
yay me! it's playing now, and not crashing, which is a good thing, but it looks terrible. i think even worse than in the past with amigasport.

so what can i change to make it look best? both in settings and config.

thanks!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Mikulaish on 07 November 2005, 21:16:30
QuoteOriginally posted by Doom


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Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Mikulaish on 07 November 2005, 21:23:45
Hi guys. I have tried to start Doom3 with a Voodoo2(S3 trio as a 2d card) in many ways and I didn`t succeed. I tryed win98 with fv 4.6, win xp with different drivers,different opengl32.dll's different glide3x's but all I got, was a blue screen with the following stuff:


1800 MHz AMD CPU with MMX & 3DNow! & SSE
1795162624 MB System Memory
2 MB Video Memory
Winsock Initialized
Hostname: n4p0v8
IP: 127.0.0.1
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/mal.mtr, line 232: Missing decl name
WARNING: file materials/mal.mtr, line 237: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 85: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 90: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 109: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 114: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 134: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 139: Missing decl name
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...640x480 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...640x480 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL

I am using a Tbread 2200+, 512DDR. If anyone has any idea about my problem, plese let me know. Thanks!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 08 November 2005, 00:18:35
to run doom3 on a voodoo2/3 card,you need:

-voodoo2 doom3 patch
-winrar
-wickedgl

your card should be up and running already.follow the instructions in the patch,estracting the correct pak archives with winrar (watch out! there is a typing error in one of the pak file names,I dont remember which one but its not too hard to figure out).you may need those msv whatever dlls as well.copy the wickedgl opengl32.dll to your doom3 folder,and launch doom3 with the voodoo2 bat file.that should do it.

and make sure you are not using a glide2x to 3x wrapper (90Kb glide2x file).
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: calorifer on 11 January 2006, 02:35:32
*** 50% texture size
*** 32x32 minimal size
that's enough for 12mb or video ram.
and please read that it's played with the voodoo2 patch.
that's why it works, and basically, voodoo 2 doesn't contain as much graphical/3d processing instructions as do the new cards out there so the hard part of the work is still done by the processor, hence the voodoo2 patch.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: calorifer on 11 January 2006, 02:37:34
sorry about this reply, didn't see there were page numbers and everything, a bit late and all, just ignore/delete it.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: fyrspam on 24 October 2007, 09:21:51
Doom is cool!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ad2117a4 on 24 October 2007, 09:54:02
Doom is great!
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 20 December 2007, 21:23:43
Not to go all necromancer and raise long dead threads from the grave but... The link is dead and I really want to try this on my new(not really) V5 5500. =( Is it hosted someplace else?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 23 December 2007, 12:20:13
I think I should have it somewhere,let me check..
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: princess on 05 January 2008, 02:37:43
if you can't dig it up PS47, let me know. i'm pretty sure i've got a copy of it squirrelled away somewhere.

Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Doom on 08 January 2008, 18:53:00
sorry for broken link, i have problem with server :(
but i hope i will fix it soon
:)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 21 February 2008, 18:30:16
Well it's been a while, anyone found it? =/ I got doom 3 to run normally with amigamerlin drivers yesterday after I set them to dx8 messed around with mesafx. but it won't run now for some reason...

And while I'm here, does anyone know how to get quake 4 running like this? Do you just use the same patch?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 21 February 2008, 18:39:19
Oh wow... nevermind, It looks like I somehow found it a while ago, or one of you guys pmed me or somthing. Huh. What about Quake 4 though?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: benna on 21 February 2008, 21:09:42
Quake 4 is unable to run in mesafx, even with doom3 patch
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 21 February 2008, 21:39:57
Hmm... Alright, I'll try it again, but I haven't been able to to so far. To use the doom 3 patch you have to sort through the different quake 4 files though, right? What drivers are you using?

Thought you said ABLE to... Nevermind, thanks. Is there any other way to run quake 4 on a voodoo 5?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: ps47 on 21 February 2008, 22:38:12
behold: https://www.3dfxzone.it/news/reader.php?objid=3157
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 22 February 2008, 06:33:59
Ahh, so I should try the newer SFFT drivers for quake 4. I'll try that then.
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Spectrobozo on 10 June 2008, 01:53:12
it's possible to run o voodo 2 8mb sli? or only the 12mb?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: benna on 10 June 2008, 18:30:52
Of course you can! download latest driver for your O.S. and have fun
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Obi-Wan Kenobi on 19 December 2008, 16:33:41
heh it's been great reading this thread again which gives me an idea also to run Doom3 on a Voodoo5 5000 since it has a memory limitation like a Voodoo2 has thus the idea ;)

I will start testing on two different Voodoo5 5000's [8D]

test 1:

AMD AthlonXP 2700+
EPoX EP-8K3A+
2x 512MB PC3200 Kingston Hyper X @ PC-2700
3dfx Voodoo5 5000 AGP 32MB Rev.A0 3700 @ 166Mhz cores/mem
Creative SB Audigy2 Platinum

Win98SE NL + UnOfficial Service Pack 2.03 NL
3dfx WHQL 1.04.00
DX9.0c

test 2:

AMD AthlonXP 2700+
EPoX EP-8K3A+
2x 512MB PC3200 Kingston Hyper X @ PC-2700
3dfx Voodoo5 5000 PCI 32MB Rev.A1 0900 @ 143Mhz cores/mem
Creative SB Audigy2 Platinum

Win98SE NL + UnOfficial Service Pack 2.03 NL
3dfx WHQL 1.04.00
DX9.0c

a PCI variant runs alot slower so I wonder how the effect will be compared with the AGP variant :)

Stay tuned my friends I am about to do something no one has done before as in never so open via the internet with both Voodoo5 5000's, it is time to reveal their secrets [8D]
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: technik733 on 19 December 2008, 18:07:53
Cool, looking forward to it. =)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: QM on 17 September 2009, 17:43:38
anyone have Doom3_Voodoo2_Patch_v1_0 still?
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: Nightbird on 17 September 2009, 18:05:55
QuoteOriginally posted by QM

anyone have Doom3_Voodoo2_Patch_v1_0 still?
Hi,
It's here (https://www.3dfxzone.it/news/reader.php?objid=473).
and WickedGl here (https://www.3dfxzone.it/dir/3dfx/wickedgl/index.php)
(the 3.02 is the last version)
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: QM on 19 September 2009, 17:17:42
QuoteOriginally posted by Nightbird

QuoteOriginally posted by QM

anyone have Doom3_Voodoo2_Patch_v1_0 still?
Hi,
It's here (https://www.3dfxzone.it/news/reader.php?objid=473).
and WickedGl here (https://www.3dfxzone.it/dir/3dfx/wickedgl/index.php)
(the 3.02 is the last version)

Excellent! Thanks
Title: Doom3 + Voodoo2_Patch_v1_0
Post by: spacegeek on 30 August 2010, 20:49:24
(https://www.3dfxzone.it/enboard/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F3235%2Fshocks.jpg&hash=ee81a46a4ead1aaf11a191112d1977bcca7f3e4a)

I very impress.