Jedi Outcast in Voodoo3 2000(8MB)!!!!!!!!!!!

Started by Teff, 15 July 2005, 06:38:57

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agrelaphon

Some early games could be using NCC[:p] (narrow chanel compression), which V3 is capable of[:p], but I don't know really.
D.Borca tried to bind texture compression to NCC (in mesafx), but it was causing bugs and he disabled it for the V3:D[:p]
 

Teff

QuoteOriginally posted by agrelaphon

Some early games could be using NCC[:p] (narrow chanel compression), which V3 is capable of[:p], but I don't know really.
D.Borca tried to bind texture compression to NCC (in mesafx), but it was causing bugs and he disabled it for the V3:D[:p]

So,I can not use texture Compression in my game?????[:(]
And,which game support NCC???????[:I]
Always powered by:
CPU:Pentium III 500Mhz
RAM:256 RAM
Video card:
Voodoo 3 2000(8MB)
Driver:
AmigaMerlin V2.9  (9x/ME)
DirectX 9.0c
MesaFX-6.3(the lastest version)