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Topics - ps47

#31
I have tried lots of v3 xp drivers(amiga,hoe,..),no problems with the graphics driver installation,but I cant install ANY 3dfx tools,every driver set I have tried to install gives me five error messages at the end of the install procedure:

Image Insert:

19.77 KB

all messages are the same,only the dll files are different.
any ideas..?
#32
Games / contract jack
03 March 2004, 21:05:35
runs fine on voodoo5 5500 without 3danalyze.I dont get it,the game requires HW T&L..
#33
I have been thinking about this a bit..the tv out enable/disable is just a value in the registry,right?so,would it be possible to create a shortcut or perhaps a batch file that enables or/and disables the tv out "on the fly" by running that file?something like the "set FX_GLIDE_AA_SAMPLE=x" batch file setting I use so often to controll fsaa for particular apps,something like "set tv_out_enable=x"..?
#34
hey guys,is there a patch that would allow me to play q3 arena with motion blur (just like that demo from www.falconfly.de)?I have tried that demo and it looks cool(800*600,4xFSAA,25-50 FPS)..
#35
Games / spiderman patch wont work.
06 February 2004, 11:52:53
..but the newest 3danalyze does the job perfectly. vga:voodoo5,os:win98,running the demo..
#36
hello,I have just tried the quake3test with motion blur support(can be downloaded from falconfly's archive),and it looks awesome I must admit.however,I get lockups running the second demo with the default opengl icd (3dfx driver 1.04.01b).the lockups are gone when I use wickedgl,but now the graphics are smearing around sometimes (again,in the second demo)..any ideas how should I fix it..?
#37
I have found this standalone opengl driver on the net..havent seen something like this before,nothing similar can be downloaded from falconfly's archive,and he has all files I know..it appiers to be a non-quake miniport driver..can anyone confirm what is it?

Download Attachment: opengl32.zip
294.2 KB
#38
Voodoo2 Discussions / v2 SLI ,old question
09 January 2004, 23:38:05
this is an old question I have forgot to ask until now.when I have v2 SLI,I will get twice the performance in glide/opengl.is the performance doubled in D3D too??
#39
is the Mikepedo 1.1 Win9x Driver really capable of 512*512 textures on voodoo3?I mean,are they only emulated so the program that requires them is able to run but with all larger textures white,or are they actually displayed correctly?
#40
Tips, Tricks and Patches / T&L patches..
03 January 2004, 21:40:00
greetings,I have a question:what is the main criteria you consider when creating the T&L patches?
I mean,is there a schedule or something or perhaps user sugestions?
what game(s) will be next?
#41
I have tried to run this game wit 3da 2.31,but still no success.a 32mb hw&tl card is required,so it shouldnt be a problem with force software tl on,I have tried some other settings too but it didnt help.the game launches a black window,and drops me to desktop after a second.with 3da,I get the same thing.any suggestions?
#42
I have tried to run an opengl port od duke nukem3d on my voodoo3 or voodoo5 (duke nukem3d opengl port: http://jonof.edgenetwork.org/buildport/duke3d/ ,the shareware version of duke nukem3d: http://www.3drealms.com/downloads.html),but I was not able to use the opengl mode.I have tried all standalone opengl drivers (3dfx minigl,wicked3d,mesafx),but it crashes to desktop with "could not initialize glide" error message or sometimes without it(with mesafx).this port should run without problems on old riva tnt,so speed should not be an issue..

anyway,here is a quote from the author of the port:

The Riva TNT was a fully compliant OpenGL card from the day it was
released. Typically, the 3dfx Voodoo cards have always wanted special
treatment (hence GLquake needed a mini-GL wrapper to make 3dfx cards
work) and my port does not provide that kind of special consideration.
I've never owned a 3dfx card so I don't know anything about what they
expect or the software they use (the TNT was my first 3D card), so I
don't know anything I can suggest to make the Voodoo 3 or 5 work. Ken
has been careful to stick with base-level OpenGL features with Polymost and it uses no extensions, so technically it should work on anything if the card's OpenGL driver is any good. In fact, Polymost works with the OpenGL software renderer included with Win98 or Win95B.

can you look into this?

#43
Games / a glide to glide wrapper
18 December 2003, 16:05:43
well I am no expert,correct me if I am wrong,but a voodoo2 glide2x.dll is different from a voodoo3/4/5 glide2x.dll(I can use a glide2x.dll file from a voodoo5 driver with my voodoo3 and vice versa,but I cant do it with voodoo2).
there are some (windows) glide games that run fine on a voodoo2,but wont run at all with v3/4/5.so the question is:it is possible to create a file or a tool that would translate the voodoo2 glide calls for the v3/4/5 cards,enabling execution of the v2-only games?

I have observed this with incubation:time is running out game,a demo can be found here http://www.bluebyte.net/eng/products/incubation/demo.htm ,I was simply not able to run this game with my voodoo3/5,I have tried everything,patches, drivers,nothing works,this game simply wont run on a v3/4/5 card,but it works great with a v2,so I guess the "glide to glide wrapper" is needed..you are my last hope..
#44
just seen the preview for the fastvoodoo 4.0XP driver,1280*1024 with v2 SLI[:0],cool.is v2 SLI fast enough for a smooth gameplay in this resolution?and would it be possible to have 1024*768 on a single v2 with this driver?(for unreal tournament for example..)..man,fastvoodoo2 ruulz..[8D]
#45
hello,another short question,will this patch work for the demo version under win98SE?