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Messages - Glide

#34681
QuotePost a pic of the card and you will get an answer quickly.

Good answer ;).

True for anybody whick need a similar help.

Bye bye
#34682
RTCW runs fine at high resolution with reference ogl libraries.
You can use openGL dll included in the game directory (search well...)

PS: welcome to board.

Bye bye
#34684
Do you have searced a game update/patch for this expansion?

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#34685
Which driver and related settings have you used?

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#34686
You have got a fine performance in D3D with Forsaken. Good NH too.

Which device driver do you have installed for test?

Bye bye
#34687
Install latest Amigamerlin driver for XP OS and let's know as run with this game.

Bye bye
#34688
Hi all.

- pompidu

After Windows XP OS installing you can "naturally" see some frames fall: the new OS uses differently your hardware (cpu/mainboard/memory/AGP and PCI devices) and this generates some speed loss, expecially if you have a low clock processor, in pc gaming respect to Windows 9x.

So you could optimize you system for gaming.

See those AM setting (GLIde and OGL API's) and reply


-AGP command fifo 2x
-Highest quality video enabled
-Refresh optimization disabled
-Via chipset performance

OPENGL / GLIDE

-16 bit depth precision fast
-32 bit depth precision fast
-3d filter sharper
-Alpha blending sharper
-Anisotropic filter 4 tap
-Force 16 bit texture disabled
-Force 3d now! instructions enabled (if you have K6-II cpu or other AMD cpu newer)
-Force mmx instruction enabled (if you have Pentium MMX or above cpu)
-Force voodoo rush emulation disabled
-Glide 32bpp rendering software controlled
-Glide guardband clipping enabled
-Glide double buffer
-Hidden surface removal disabled
-Legacy texture compression enabled
-Level of detail bias 0
-Limit texture memory software controlled
-Maximum buffered frames 6 pending buffer
-Mip mapping dithering disabled
-Open gl guardband clipping enabled
-Open gl Z culling disabled
-Speed Setting fastest v-sync disabled


If speed boost will be little uses WickedGL driver, as Nightbird has suggested you ;), like interface between Voodoo3 and Halflife

If you have a VIA chipset based motherboard install reference (VIA) 4in1 drivers (http://www.hwsetup.it/periferiche/mainboard/via.htm)

WickedGL is downlodable from 3dfxzone.it Voodoo3 area.


Bye bye
#34689
General Discussions / new x3dfxgamers site
09 July 2003, 09:26:04
Thank you for link: i'm sure that this site is useful for 3dfx users.

Bye bye
#34690
Browsing the Web: no there a big collection probably and you can visit forums/sites 3dfx related.
If you want put in this topic some images.

PS: welcome in this board.

Bye bye
#34691
Welcome to forum.

FastVoodoo2 3.0 driver supports any AMD or Intel based system so you can use it with PIII (fine). AntiAliasing filtering reduces jaggies with Direct3D games. Of course, AA implementation is no to Voodoo5 level...

Tnx for RB3D signaling. Put here a direct demo download link so all can try it.

Bye bye

Bye bye
#34692
Voodoo2 Discussions / Voodoo2 an Pentium IV
25 May 2003, 16:01:13
- PanoramixDruida:

no problem with 3dfx Voodoo2 and 3dfx Voodoo2 SLI on Pentium 4 based systems with Intel or other manufactures chipset ;)...
Enjoy

Bye bye
#34693
Video Game Screenshots / Example...
22 May 2003, 16:16:46
Ok

Bye bye
#34694
Yes...on the whole. Final engine can be more compatible than demo engine (i.e. UnrealTournament 2003 and Voodoo3/4/5 cards). A good rule is asking here before buying a new game or visiting  this section on it forum

Bye bye
#34695
Do you have made some performance test? Which is your impression?

Tnx for signaling, however...