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Topics - MikVoodoo5

#1
I've tried everything to get my Voodoo 2 SLI configuration to work in Windows XP. But with no luck.

System:

Asus M2A-VM
Ati x1250 IGP
Athlon X2 4400+
2 GB DDR2
120 GB IDE harddisk
Windows XP 32-bit
2 x Voodoo 2 12 MBI SLI (with original SLI cable)

The PC uses a Ati x 1250 onboard graphic card as primary display adapter. One Voodoo 2 is connected to this primary ada[ter and the monitor is connected to the first Voodoo 2 card. Second Voodoo 2 card is connected via orginal SLI cable.

Used the following drivers to test the SLI connection:
FastVoodoo 3.5
FastVoodoo 4.0
Koolsmoky Voodoo drivers

- Star Wars POD Racer: When I go to the display setup when the game is started I only can select primary display adapter which I can select over 1280 x 1024. Conclusion game is not running with Voodoo 2 SLI!!
- Turok 2: Same as above
- Re-volt: Same as above
- Blood 2: Same as above

1) Why is it not possible to select the Voodoo card? Is this because Windows XP is used?

- Need for Speed 2 SE: Game started but a black screen appears. Copied the glide2x.dll from the FastVoodoo 3.5 (read this on the forum) but not starting. Created a batch file with the set mismatched voodoo line in it and the game runs. Stange thing is that I also have the string in the registry but this not working somehow.
- King's Quest 8 Mask of Eternity: When I run the game with the default Koolsmoky glide2x.dll the screen goes black. When I disconnect the VGA cable from the Voodoo 2 and put in in the Ati x1250 onboard card I see the windows desktop.
Created a batch file with mismatched voodoo line and the game is starting. However I am not able to select 3dfx from the graphics menu only Direct3D. So the game is running via the Ati card.
Copied the the glide2x.dll from FastVoodoo 3.5.When I put FastVoodoo 3.5 dll in the windows directory the game is running.
However I can not go above 800 x 600 in this game so I don't know if the Voodoo 2 SLI is running or it is just a single Voodoo 2 card.
Unreal Tournament: I can select the 3dfx glide option in the preferences and run the game in 1024 x 768.

2) It seems that the Voodoo 2 card is only running with some games. Strange thing is that Unreal Tournament seems to work with glide and SLI.
Do I miss something here? How did you guys set this up?
#2
Voodoo2 Setup and tweaking / Refresh rate
01 June 2011, 10:03:33
I've put my Voodoo 2 SLI set in a 690G chipset based computer running Windows 7 32-bit. This computer contains a Dualcore AMD X2 4000 CPU and AMD/ATI X1250 onboard VGA.

I've installed the Koolsmoky drivers but when I start a game it's hurting my eyes. I see a lot of flutter on my screen that's caused by the Voodoo 2 setup. This only happens when a game is launched and the Voodoo 2 is taking over.

I downloaded the Voodoo 2 tweaker tool to change refresh rates but it doesn't seem to have any effect.

Does anybody know how to solve this issue?

#3
Hello 3dfx lovers.
I had a Pentium 3 1 Ghz with a Voodoo 5 5500 AGP and replaced this with an Pentium 4 2,4 Ghz because I wanted to use Anti-Aliasing.

The problem is that the performance is very poor.

For example I could ran Quake 3 on the Pentium 3 at 1280 x 1024 without AA enabled. When I enable AA on the Pentium 4 at the same resolution I don't get any smooth gameplay.
The same with Unreal Tournament. In glide or Opengl does not make any difference. I see people here that play those games (even Unreal Tournament 2003) at a reasonable speed.

Questions:
a) I installed the Amigamerlin 3.1 R1 package with the 3dfx tools from Amigamerlin too. How do I setup MesaFX? I read that it's just a matter of copying the opengl32.dll to the system32 folder and to the game directory (for example SYSTEM directory of Unreal Tournament).
I noticied that there is another opengl file called OpenGlDrv.dll in the system folder. How do I know if Unreal Tournament uses the correct file?
b) Quake 3 doesn't have such a file. I just copied the opengl32.dll file to the Quake 3 folder. How do I know Quake uses the correct dll?

Can anybody give some advice here?