Hi!
I downloaded the screenshots from this site for the voodoo 2 sli vs 5500 for the game unreal, they are very similar.
So I ask: twin 12MB voodoo 2 in SLI equals to a single 5500?
Not just for this game, but in others too...
Nope, the Voodoo2 SLI is much slower and lacks of many features ... but that's because it's older. The V5 5500 uses two VSA-100 GPU's on one PCB which support 32 Bit rendering, 2048x2048 textures and a 3D resolution up to 1600x1200x32. 166 MHz * 2 results in 667 megatexels/second, compared to ~372 mt/s @ Voodoo2 SLI (93 MHz * 2 TMU's * 2 chips). Furthermore the 5500 is able to render beautiful (up to) 4x sparse grid supersampling anti-aliasing. :)
Greetings from Germany,
Raff
What a V2 is still able to do, is pretty amazing.
But technically, the V4/V5 are more advanced (as said raff3DC, the V2 is older) and thanks to SFFT, the driver is excellent and always improved.
Ok.
Can I have installed in the same mobo an agp 5500 for windows games, and a plain old voodoo 1 for dos games? (real booting into dos, not under windows).
This is simple?
For all practical reasons do not put two 3dfx cards in your system if they are not two v2's in SLI. You will only create conflicts by this. AFAIK dos glide games work on a V5. You do not need a dos driver for that.
Hmmm, dos glide games work with both AGP and PCI V5?
QuoteOriginally posted by Mikulaish
For all practical reasons do not put two 3dfx cards in your system if they are not two v2's in SLI. You will only create conflicts by this. AFAIK dos glide games work on a V5. You do not need a dos driver for that.
Not at all->
*My old 2'nd "Monster" System*:D
AMD K6-III 450 (256KB L2-Cache)
VIA MVP3-Mainboard with 2MB L3-Cache (from DFI)
384MB Infineon PC133 SD-RAM
Grafic:
1x Voodoo5 5500 AGP
1x Hercules 4000XT PCI (Kyro1)
+2x Creative Voodoo2 12MB in SLI
!under Win98 SE!
*My old 2'nd "Monster" System*:D
It works fine at every time, no joke.
The trick is:
Use different hardware profiles for your different 3dfx cards
to prevent errors.