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Messages - darkfalz

#1
Congratulations, you now have a Voodoo4 ;)
#2
I wouldn't mind picking up a V5 PCI but I wonder where I can get one?
#3
I still have my Monster3D disk with those interesting demos from the Voodoo1 days.

Anyone know if these can be run on a Voodoo5? They used Glide 1, which isn't even part of the installation on later cards.
#4
Is it possible to install only the new miniport and Direct3D driver, but keep original Glide2x/3x, OpenGL and 3dfx tools?
#5
I'm not sure if it actually allocated a third buffer or not, but it never worked as intended. I even tried the original drivers.

It will still lock to half the refresh rate if you fall below 100% with VSYNC ON, with or without TB enabled.

Which is a shame, because Quake 3 could really use it.

I wonder why nobody discussed this at the time it was current?
#6
What do you hope to accomplish? Less noise? Better overlock?

If it's the latter you're basically wasting your time.
#7
ahavasi, not the OpenGL. Do the D3D8 version instead!
#8
See my thread in Voodoo5 discussion. There is a better way!
#9
No I meant Voodoo5 (or Voodoo4) because I had one, and always wanted TV-out. Was nice when I finally got TV-out on FX 5200.

I tried two seperate scan converters which were expensive and got crappy results, I returned them both.
#10
Shame that 3dfx ditched the TV-out support on Voodoo5. For a long time it was a very sore point with me.
#11
Ages ago I tried the OpenGL way to get S3TC on Voodoo5 with UT, but it had weird rainbow glitches and was slow, and also required a specific version of 3dfxogl.dll

The guy who developed the OpenGL renderer (not Loki) recently made a D3D8 version of the renderer and I'm here to report it works GREAT on my Voodoo5.

Get it from here:

http://cwdohnal.home.mindspring.com/utglr/

I'm running in 800x600x32 and the framerate is very good, not quite as good as Glide in 1024x768x16 but it actually looks better thanks to the 32bit colour and the high res textures. Interestingly, I have discovered that triple buffering gets disabled at 1024x768 - I believe this is the case with Glide/OpenGL also, which explains why the control panel setting never did anything for me. I think this is a driver or even hardware level limitation. Strange indeed.

Anyway, here are the best settings:

[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=True
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=False
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
#12
Voodoo4/5 Setup and tweaking / MPEG2 decoding
09 September 2005, 08:13:44
The YUV conversions aren't a big deal, but they do take a tiny bit of load off the CPU.
#13
Your K6 won't provide nearly enough geometry for your Voodoo5, however you'll be able to run everything at 1024x768 4xFSAA with no performance hit... except for the laggy mouse. Try 1024x768x32 2xFSAA
#14
Can a Voodoo5 PCI co exist on a modern system under XP/2k with a modern AGP/PCIE card and be usable?
#15
Voodoo4/5 Discussions / nfsu2 with voodoo4?
22 March 2005, 12:44:50
NFSU ran insanely slow on my Voodoo5 (although it DID run).

You expect to run NFSU2 on a card half the speed of the V5? Even if you could get it to work, it wouldn't be anything like playable.