3dfxzone.it WorldWide Community

3dfx Hardware & Software => Voodoo4/5 Setup and tweaking => Topic started by: hanksemenec on 16 August 2003, 04:41:19

Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 16 August 2003, 04:41:19
Hi All,

I am going to start working on VSA 100 based projects (mods).

I would like to get some feedback, what you would like to see first.

1) V5 AGP 4X slot support
2) V5 more memory
3) 2x V5 SLI
4) 2x V5 6000 SLI [}:)]

If you have any ideas your self, please post them. I will take a look at the feasibility.

Hank
Title: Sugestions for VooDoo based projects
Post by: ArchAngelCD on 16 August 2003, 05:59:16
I think V5 more memory would be the most important mod since each chip has only 32Mb RAM and a lot of games want 64Mb minimum. 64Mb RAM for each chip would be great.
Title: Sugestions for VooDoo based projects
Post by: DARKRAIN on 16 August 2003, 06:04:41
I think first should be V5 more memory then 2x V5 SLI then V5 AGP 4X slot support
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 16 August 2003, 06:24:09
AGP 4X slot support
Title: Sugestions for VooDoo based projects
Post by: Amigamerlin on 16 August 2003, 08:52:49
WONDERFUL !!! simply Wonderful !!

For me more memory on voodoo5 first, after agp 4X.
IMHO many user have already a Mainboard that is compatible with voodoo5.

Bye


Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
Title: Sugestions for VooDoo based projects
Post by: Joshua on 16 August 2003, 09:58:31
Hi all [:X]

My main 3dfx dream is one Voodoo5 with AGP4X/8X compatibility so i can install this card in the recent motherboards in simple way and without AGP/PCI adapter. My dream includes that the mod is to do  through a fast bios update using a old AGP 2X slot.
An abrupt awakening is caused to me from the presence of numerous mbs with AGP slot that requires a furthre notch for the physical insertion and that the Voodoo5 does not have.


You could explain me what you mean for Voodoo5 SLI? It would be possible to obtain an operation modality based on an similar idea to Voodoo2 SLI? [:p];)

Title: Sugestions for VooDoo based projects
Post by: Nightbird on 16 August 2003, 10:47:50
Why AGP 4X slot support ? I would like to put my V5 on the last mobo's ; for the moment i'm limited to my KT333's and i'm lucky because my 2 main mobo's support the Barton Fsb 333 mhz but a Barton 3200+ , wouah !!!

how more memory ? is it possible in hardware ?

between us, is it possible to use the system memory (in D3D and OpenGl) for the textures in mode pci, this is an option that we can see on the NVidia gfx cards... and that would be very useful but this is probably and rather a "job" for drivers...
Title: Sugestions for VooDoo based projects
Post by: pandyno on 16 August 2003, 14:22:28
HI! ;)

I think that the first important think is the support to agp4x/8x motherboard, and next a full 128mb V5 5500 [:o)];)

Even 2 V5 in sli is GREAT!! [^]
Title: Sugestions for VooDoo based projects
Post by: Superbox on 16 August 2003, 16:33:35
Great news! [8D]
Here are my two wishes, ordered by importance:

- 2x V5 SLI.
- 4X support.

"Never met a wise man. If so, it's a woman." - K.C.
---
Proudly powered by 3dfxzone.it, WinXP, AthlonXP 2400@333fsb, ssAsus A7N8X-X, 512MB Corsair PC2700, Hercules Radeon 9700Pro
---
http://wakeup.to/revenge
Title: Sugestions for VooDoo based projects
Post by: cosworth6k on 17 August 2003, 11:40:28
2x v5 6000 sli....[:0][:0][:0][:0][:0][:0]

for me agp 4x

bye
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 20 August 2003, 19:29:22
The 4x thing-a-ma-bob notch would be most beneficial. :D

Title: Sugestions for VooDoo based projects
Post by: ElvIsAlive007 on 22 August 2003, 11:16:51
the 2 x voodoo 5 or voodoo 6000 is going to give 16x fssa you told me hank hey

thats wicked then can you also put say 3 x voodoo 5 cards to get better performace too and 8x mode fsaa

really im WISHING koolsmokey writes the drivers for this to support the games

WOW what a dream system have say 2xv6ks in the same machine


Regards

ELvIsALive
Title: Sugestions for VooDoo based projects
Post by: mikepedo on 23 August 2003, 16:02:50
IMHO

1- more memory (v5 5500 128 Mb.... v5 6000 256 Mb!!!!!!! Sbav... sbav...[:p][:p][:p][:p][:p][xx(][xx(][xx(][xx(])
2- AGP 4X
3- SLI V5 5500
4- SLI v5 6000

Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 23 August 2003, 16:49:17
Hi,

So far a bit of news on AGP 4X slot support. I did some looking arround, and found AGP wear extenders. This might make the AGP 4X slot possible for most people. I was going to cut a new key in the existing V5 AGP connector, but internal PCB planes extend into the area. If you cut into the PCB you will expose power planes and can cause a short.

I'll see if I can get an extender with 4X key cut on one side and universal socket mounted on the other. Most of the cases can support the aded height on the V5, but the bracket will have to be modified. VGA connector is low enough on V5, there would be no problem in connecting monitor to the shifted V5. The cost of the extender from 3rd party is about $50 US from what I have found so far.

Next VREF to VSA100 must be modified and a couple of straps. I have to check on AGPCLK, INT and RESET if the pins are still 3.3V on AGP 4X.

Hank
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 23 August 2003, 17:29:07
very good news  :)  

the next step : more memory (even for the V4 4500) ;)

between us, is something possible for the Voodoo 3 User's ?
(thks for them)  [:p]


__________________________________________________

Voodoo Woman
Network powered by AMD and 3DFx
__________________________________________________



Title: Sugestions for VooDoo based projects
Post by: KrossX on 11 September 2003, 00:57:23
I do not know if this is the place for me but....


All of you are talking about V5 SLI, 4X AGP, More Memory... bla,bla,bla... I have something in mind:

-OpenGL 1.4 Support (And don`t tell me that the AM3.0 support this beacuse the best OpenGL is 1.1; I already tested the 1.1 in a 1.2game "NWNights" and there are a lot of things that are missing!)
-Full Dx8.1 Support (Of course is better 9.0 support but 8.1 is cool; Im talking about T&L Shared, PixelShader, BumpMappings, Anisotropic Filter, Reflexions, Refraccions, other stuffs like that; You can see it running TombRaiderAngelOfDarkness)

Note: All of that was for: (V4 4500 vs GeForce4 MX440) all in AGP2.0 4X, 256MBDDR, P4 1.8GHz.
Title: Sugestions for VooDoo based projects
Post by: amp_man on 11 September 2003, 05:17:51
QuoteOriginally posted by lecram25

The 4x thing-a-ma-bob notch would be most beneficial. :D
your posts do get more intelligent! jk. anyways, how exactly do you plan on adding more ram to the existing card? is this a physical add-on or upgrade of the existing ram chip, or would it be something done to upgrade the old chips using some sort of prog? I agree with KrossX though, IMOHO before we go into upgrading the v5 to the class of today's cards, we need to make the existing card work with today's standards, and go from there. but hank, good luck on the mods!

when the sun goes down, the music turns up...
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 11 September 2003, 05:41:28
Ok, that was posted way before I met your sleezy ass. And secondly, don't question Hank. Tis useless...

Hank, great progress! [8D]

Title: Sugestions for VooDoo based projects
Post by: dborca on 11 September 2003, 08:32:39
QuoteOriginally posted by KrossX
-OpenGL 1.4 Support (And don`t tell me that the AM3.0 support this beacuse the best OpenGL is 1.1; I already tested the 1.1 in a 1.2game "NWNights" and there are a lot of things that are missing!)
-Full Dx8.1 Support (Of course is better 9.0 support but 8.1 is cool; Im talking about T&L Shared, PixelShader, BumpMappings, Anisotropic Filter, Reflexions, Refraccions, other stuffs like that; You can see it running TombRaiderAngelOfDarkness)

These things harshly can be done in HW! SW, maybe. [:p]

BTW, thanks, Hank! [8D] AGP 4x is the most urgent issue, IMO! :D Keep up the good work... :)

Regards,
Borca Daniel
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 11 September 2003, 09:42:29
I don't know what your programming skills are but just adding these features to the PCB and enabling them in the drivers won't be enough.
For all these functions to be implemented you would need to reprogram the core itself so it can handle the new functions. And reprogramming the core is a lot more advanced/difficult than programming drivers. So in my opinion, unless you're backed by a graphics company which will help you, these goals are unattainable.
Title: Sugestions for VooDoo based projects
Post by: dborca on 11 September 2003, 11:34:33
QuoteOriginally posted by Phalanx

I don't know what your programming skills are but just adding these features to the PCB and enabling them in the drivers won't be enough.
For all these functions to be implemented you would need to reprogram the core itself so it can handle the new functions. And reprogramming the core is a lot more advanced/difficult than programming drivers. So in my opinion, unless you're backed by a graphics company which will help you, these goals are unattainable.

I said SW not driver. :D Read more carefully. And no, I'm not backed by anything, except some great friends... :)

Regards,
Borca Daniel
Title: Sugestions for VooDoo based projects
Post by: amp_man on 11 September 2003, 22:03:32
lecram, you need to lighten up a little. and since when is curiosity illegal?
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 12 September 2003, 02:38:26
QuoteI don't know what your programming skills are but just adding these features to the PCB and enabling them in the drivers won't be enough.
For all these functions to be implemented you would need to reprogram the core itself so it can handle the new functions. And reprogramming the core is a lot more advanced/difficult than programming drivers. So in my opinion, unless you're backed by a graphics company which will help you, these goals are unattainable.

I think Phalanx was talking about Hank. Let's put it this way...Hank IS the Voodoo 5 6000 god. He was the main (i think) engineer who worked on and with it. Also, he does work for a graphics company. I'm not sure if I'm at the leisure to say which one...

Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 12 September 2003, 11:26:20
QuoteOriginally posted by lecram25
[...]

I think Phalanx was talking about Hank. Let's put it this way...Hank IS the Voodoo 5 6000 god. He was the main (i think) engineer who worked on and with it. Also, he does work for a graphics company. I'm not sure if I'm at the leisure to say which one...

Yep, I was talking about the topicstarter.
And him being the main engineer in the past doesn't change my opinion. If you want a videocard to accept new functions like AGP4x or more memory you would have to reprogram the core.

Hank, if you are able to reprogram the core it would be nice if you could reprogram a V5 5500 so that one chip is turned into a Hardware T&L thingy :D
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 12 September 2003, 13:13:02
hum, about the Agp, i see 2 different problems :
- agp 4x :  the "technical" support
for the moment, you can't put a V5 5500 in the very last slots agp 8x/4x (and 1.5v) because a v5 5k is "only" an agp 2x / 3.3v and now the slots agp are "locked"
only the 3dfx V4 4500 is an agp 4x, 1.5v
- the true support for the agp texturing that all the Voodoocards don't support

__________________________________________________

Network powered by 3Dfx and AMD
__________________________________________________

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 12 September 2003, 19:40:03
QuoteHank, if you are able to reprogram the core it would be nice if you could reprogram a V5 5500 so that one chip is turned into a Hardware T&L thingy

Not possible. You'd have to get an off chip tnl untit. Which would be a little useless atm. There was gonna be an off chip tnl unti for the vsa100.



Title: Sugestions for VooDoo based projects
Post by: beta on 12 September 2003, 21:30:18
The VSA-100 GPU is a 4x AGP part... but 4X AGP is hardly an 'urgent issue' as without execute mode it is largely a pointless function.  The Voodoo 5 shipped on a 1.3V AGP 1.0 compliant PCB without an AGP bridge controller of any sort.  The card will only run at pseudo AGP 1X.

The physcial hardware modifications discussed here are quite 'optimistic' and to be honest unworkable.  There is only so much you can do with OpenGL 1.1/DirectX 7.0 hardware... before the whole thing becomes 'software'.

-edit: I'm pretty sure 1.5V slot mods have been done, but they are rather 'crude' from what I've seen so far.  1.5V/0.8V slot compatibility is most likely the most beneficial idea discussed here.  (I don't mean a Voodoo 3/5 running at 4X or 8X AGP but one of the former running at 1x or 2x in a 1.5V/0.8V AGP 3.0 slot.)
Title: Sugestions for VooDoo based projects
Post by: Black_Out on 12 September 2003, 23:55:23
Would you be able to at some point in time get the Voodoo 4/5s to support these features, if at all[?]

-Tesselation
-AGP DIME/DMA (w/new GART support as well)
-AGP Fastwrites support
-Gloss Mapping
-Vertex Blending
-Speculative read/write
-Anisotropic Filter
-Texture thrashing
-OpenGL 1.4
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 13 September 2003, 00:04:21
QuoteWould you be able to at some point in time get the Voodoo 4/5s to support these features, if at all

-Tesselation
-AGP DIME/DMA (w/new GART support as well)
-AGP Fastwrites support
-Gloss Mapping
-Vertex Blending
-Speculative read/write
-Anisotropic Filter
-Texture thrashing
-OpenGL 1.4

The VSA100 can only do upto OpenGL 1.2. And you're asking the wrong guy for these features. Hank is a HARDWARE guy. And last time I checked, AF was software based...

Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 13 September 2003, 00:56:11
The Only thing that can be done for V5 is AGP4X support, voltage vise! So you can use new mother boards with it. It will still stay basically PCI66 engine, there is nothing you can do about it.

I am still tied down on urgent support, just can't get to the damn thing :(

Hank
Title: Sugestions for VooDoo based projects
Post by: ElvIsAlive007 on 18 September 2003, 16:37:40
ok hank i got the agp/pci convtor cards on the way to me

16x fsaa how you get the two signals together on the 2 x v6ks in one machine lol

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 18 September 2003, 23:18:54
QuoteOriginally posted by lecram25

QuoteWould you be able to at some point in time get the Voodoo 4/5s to support these features, if at all

-Tesselation
-AGP DIME/DMA (w/new GART support as well)
-AGP Fastwrites support
-Gloss Mapping
-Vertex Blending
-Speculative read/write
-Anisotropic Filter
-Texture thrashing
-OpenGL 1.4

The VSA100 can only do upto OpenGL 1.2. And you're asking the wrong guy for these features. Hank is a HARDWARE guy. And last time I checked, AF was software based...



I am asking anyone - this question was not directed at you but to the experts on this site that do the programming, etc. with the drivers, I am sorry you feel that I have directed it only to you.

Ok, well I can uncderstand the anti-alisaing/Anio filtering, etc. but what's to say that it's limited to OpenGL 1.2?

And what about the other features that I mentioned? I woulde be interested to see if those are doable or not.

Thanks,
Black-meister:D
Title: Sugestions for VooDoo based projects
Post by: Black_Out on 19 September 2003, 07:16:57
I should re-word some of that.

AGP - AnisoTropic - I get why it isn't possible

But OpenGL 1.4 - why - technically can't it be done -- I know basically why -- but what are the technical reasons that the voodoo 5's can't do past 1.2?

And how about the other features I mentioned -- I am looking for in-depth technical answers - becuase I am really curious and I love tehc. specs -- hey what can I say -- it's my thing.

All I have gotten so far is just real simple reason why -- I needs my techincal reason becuase I love that kinda stuff

Peasce -- out.

-BlackMiester.[^]
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 19 September 2003, 09:25:09
Well for one reason, I believe that ogl 1.4 requires some form of shaders with which the VSA 100 cannot do.

http://www.quantum3d.com/products/AAlchemy/aalchemy.html

QuoteSupport for per-pixel atmospheric effects with simultaneous OpenGL® V1.2 API-compliant alpha blending and hardware support for non-linear fog table

That should be a good enough answer for the ogl...
Then again, you could probably say that the Alchemy systems are outdated...well look on the main page, and you'll that in july this year, Boeing has chosen the Alchemy system for a simulation setup.
Also, try asking the question in the discussion forum at x3dfx. Alot more people browse that forum. You might get more answers in a shorter amount of time.

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 19 September 2003, 10:03:09
OK -- now that is what I was looking for.

I think I'll just leave this question on this forum becuase I bet the answers point to something grim.

I doubt a lot of this can be done -- go figure outdated hardware that wasn't meant to be programmable (not the video cards are).

Just day dreaming about how much better that card could be I guess.

Shop smart.........shop S-MART.....YA GOT THAT?!!
Title: Sugestions for VooDoo based projects
Post by: amp_man on 22 September 2003, 00:49:17
NEW SUGGESTION: Is anyone in here an electronics technician? My dad is, and he explained that my idea is possible, but he doesn't have the time to do anything with it.  Anyways, my idea is to create a mod that will convert the .8/1.5 volts given by some motherboards to the 3.3v required by the V5. this would probably be easiest attained by removing the old connectors and rewiring in new ones, or by "covering up" the old connectors and using them to feed the new voltage to the card. At least that's what he said, I have no idea how that would actually work.

[EDIT] I guess my idea isn't as new as i thought, seems beta already brought it up. still seems like it's something that should be addressed
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 22 September 2003, 02:21:27
You really need to start reading threads properly and give credit to those that deserve it...

QuoteHi All,

I am going to start working on VSA 100 based projects (mods).

I would like to get some feedback, what you would like to see first.

1) V5 AGP 4X slot support
2) V5 more memory
3) 2x V5 SLI
4) 2x V5 6000 SLI

If you have any ideas your self, please post them. I will take a look at the feasibility.

Hank

Notice project #1 : 1) V5 AGP 4X slot support

Title: Sugestions for VooDoo based projects
Post by: Knuckles on 22 September 2003, 04:08:29
I would say more memory because I (will) have the PCI version. Also, I'm almost sure that it isn't really possible but, ...tv-out???

agp 4X 1.5V would be great but I already have a AGP card (GF4 MX). except if you can find me a AMD Mobo with 2 AGP slots [:p]

2X V5 SLI... we will have to but another V5 [:(] If I knew, I would had buy 2 instead of only 1.

but yeah, maybe +64MB (128MB) and maybe accelerate mem speed(DDR?)?
Title: Sugestions for VooDoo based projects
Post by: amp_man on 22 September 2003, 22:56:47
QuoteOriginally posted by lecram25

You really need to start reading threads properly and give credit to those that deserve it...
-cut-
Notice project #1 : [/b]1) V5 AGP 4X slot support[/b]
lecram25, i'm assuming that was aimed at me. Are you inteding to imply that 4x support requires 1.5V slot support? My V5 is in a 4X slot, and although it doesn't run at 4X, it hasn't burned up yet, so I'm assuming that the slot is 3.3V. My motherboard is an MSI K7T266Pro2-A(http://www.msi.com.tw/program/products/mainboard/mbd/pro_mbd_detail.php?UID=320), if u care to do the research.


Title: Sugestions for VooDoo based projects
Post by: lecram25 on 22 September 2003, 23:06:45
From the link you provided:

Quote* One AGP slot
 - AGP (Accelerated Graphics Port) specification compliant
 - Supports AGP 2.0 1x/2x/4x

I think you just stuck your foot in your own mouth (http://my.fit.edu/~mmichael/Smileys/owned.gif)

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 23 September 2003, 00:21:47
Look my little vous fanatique de cocaïne, The voodoo 5 series supports AGP but dosen't support the advanced functionality like DIME, etc.

No need to be nasty about it, and I see no feet in anyone's mouth.

QuoteOriginally posted by lecram25

From the link you provided:

Quote* One AGP slot
 - AGP (Accelerated Graphics Port) specification compliant
 - Supports AGP 2.0 1x/2x/4x

I think you just stuck your foot in your own mouth (http://my.fit.edu/~mmichael/Smileys/owned.gif)



--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 23 September 2003, 00:39:13
What I mean, for those of you who need it spelt out, is that ampman's motherboard is backwards compatable, hence the reason the v5 with work. Hell, hence the reason it even physicaly fits in the agp port, since it lacks the AGP4x notch. The Voodoo5 will not work in AGP 4x/8x motherboards. And even if it fits, you'll most probabaly fry the card as well as the motherboard. The only 3dfx card that will work is the Voodoo 4 4500 and Daytonas. That's what Hank is trying to do; jury-rig the v5 so that it'd work in newer motherboards...

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 23 September 2003, 01:17:17
Well, you can't expect us all to be perfect 100% of the time, if we aren't you get mad.

Why do you let this stuff eat at you, and then you get nasty about it? why? what's the point? You remeber the last several times this happened - disaterous, let's not go there lecram. Peace -- be cool -- it'll be allright, it ain't all that bad. Let's be nice, please.

So -anyways- I have decided to post these questions I had about:

-Tesselation
-AGP DIME/DMA (w/new GART support as well)
-AGP Fastwrites support
-Gloss Mapping
-Vertex Blending
-Speculative read/write
-Anisotropic Filter
-Texture thrashing
-OpenGL 1.4

To x3dfx forums:
http://pub43.ezboard.com/fx3dfxfrm1.showMessage?topicID=15827.topic
since that board is read by a ton more people.

I find it interesting to talk about this stuff.
:D Can ya tell I am a techie?

QuoteOriginally posted by lecram25

What I mean, for those of you who need it spelt out, is that ampman's motherboard is backwards compatable, hence the reason the v5 with work. Hell, hence the reason it even physicaly fits in the agp port, since it lacks the AGP4x notch. The Voodoo5 will not work in AGP 4x/8x motherboards. And even if it fits, you'll most probabaly fry the card as well as the motherboard. The only 3dfx card that will work is the Voodoo 4 4500 and Daytonas. That's what Hank is trying to do; jury-rig the v5 so that it'd work in newer motherboards...



--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 23 September 2003, 01:30:44
I don't wanna start up with you. I don't wanna fight. I just get a little frustrated when people ask these question that are almost general knowledge. For god's sake, it has been three years! What gets me even more is when the same people start saying stuff that makes them seem even more "dumb". Not to flame, but that whole AGP4x thingy seems pretty obvious...
Bloodworm, where are you? You seem to be the support guy in most of these cases...
BlacK_Out, I have one piece of advice for you, it's nice that you posted over at x3dfx. Not only because there are more people, but because a lot of x3dfx employees go there, as well as alot of people who've worked on drivers and the like. Since the demise of 3dhq, a lot of people "flocked" over there and sorta "joined forces".
Your questions will be answered, but a little warning, don't get too hostile with people over there like you did with me on the whole Geometry Assist fiasco, because people WILL give you a peice of their mind...just some advice...

Title: Sugestions for VooDoo based projects
Post by: amp_man on 23 September 2003, 04:01:26
dude, from what you said (I quoted it above) it sounded like you were saying that in order to go into a slot that supported 4X, the voodoo would have to be 1.5V, and I was simply stating that it didn't have to be, cause my slot is 4x and 3.3v. and btw, I haven't been doing this for 3 years, I haven't been so intrigued as to memorized all the functions that my V5 includes/doesn't include, and I certainly haven't taken the time to figure out what voltage goes where. I have a life, and a job, and school, and no time to research such matters to no end.  the only thing you own, lecram, is a lot of wasted time
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 23 September 2003, 05:52:01
lol, you fool, I'm  majoring in Electrical and Computer Engineering. I study this stuff; so hardly a waste of time(http://my.fit.edu/~mmichael/Smileys/owned.gif)...And what I meant by 3 years was that it's been three since 3dfx has been gone, get it right...THIS SHOULD BE COMMON KNOWLEDGE!

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 23 September 2003, 09:02:41
Guess what everyone doesn't sit down and take the time to memorize every single architextural detail of the 3Dfx (or any other cards). We don't use them sometimes, we forget (all of us forget at one point or another about stuff) that's why these type of forums exist.

What may be obvious to you may not to someone else, we don't all think the same, so go figure. It's just that simple, no need to bitch someone out for asking. And there is *no* such thing as a stupid quesiton.

Lecram -- I do appreicate that you don't want to get into fights -- but I have read other posts here and elsewhere and for whatever reason -- you do. I could write volumes - though I haven't the time. Nor do their servers have the space.:D :D

Don't go off on amp_man about you not wasting your time becuase you knowledge comes from the field in which you study/have studied -- absolutely no one knows these things about you or anyone else (most of the time - in cyberspace). Why didn't you come out fourthright with this type of information and you woldn't have to feel the need to bitch someone out?

I ask you to please -- stop jumping on people's backs, it's annoying as he** and it's hard to get along w/you if you keep doing that *every* *single* *time*.

Lastly Let's stop trashing these forums and do it either by email or IM or some other way - it's turning these posts into worthless garbage (no need to point out the hipocracy, by the way)

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: Glide on 23 September 2003, 10:12:03
Every guy is free to ask about that you like on condition that:

1)The question is related to forum topic (if one opens a new thread)

2)The post is related to thread (if one enters in a discussion)

You are slipping off topic with these last replies so i have to remember that Hank started by this title: "Suggestions for VooDoo based projects".

Tnx to all for contribution.

Bye bye

Title: Sugestions for VooDoo based projects
Post by: amp_man on 23 September 2003, 20:34:55
just for the record a)I know that it has been 3 years since 3dfx went out of business, I bought my card second hand from a friend b) how on earth are we supposed to know that u are majoring in Engineering (and out of curiosity, where?), c) good luck keeping a job for long if you argue with your cooworkers as much as you argue with us, and d) I did not intend to offend any of the driver develpers here. Sorry Glide I just had to get that cleared up
Title: Sugestions for VooDoo based projects
Post by: Black_Out on 24 September 2003, 05:24:01
*sigh* - these arguments are tapping me out. [B)]

=Getting back on track=

I got some great information on the x3dfx boards in regards to the questions I posed here:
http://pub43.ezboard.com/fx3dfxfrm1.showMessage?topicID=15827.topic

Any drivers developers here able to pull any of this off in any of the future release of AmigaMerlin driver set ot think that it would even be worth the time?

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: Glide on 24 September 2003, 09:58:21
- hanksemenec and all others:

There is an example of Voodoo hardware "tweak" for you: please read or at least see the images in this one topic http://www.forumzone.it/link.asp?TOPIC_ID=9153 on our IT board.

Voodoo5 5500 is running with nice stability and memory/core overclocked after a little circuit modification to VSA power supply. Voltage is approximately 3.0V against 2.8V of default design. Also visual quality of rendering in some tested games like UT 2003 and Unreal 2 looks better...

I want know your opinion [^]


Bye bye

Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 24 September 2003, 10:39:45
Hank, here's an idea.
How about Dual Monitor Support for the V5 5500?

Also, core speed and memory speed are currently linked to eachother (166MHz core speed is 166MHz memory speed). It would be great to be able to control these two seperately.
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 24 September 2003, 15:38:26
Hi Guys,

VSA 100 is capable of supporting 1.5V signalling required for AGP4X slot. The IO voltage ring on the chip is isolated from 3.3V supply. There is voltage refference on V5 that will support 1.5V, but it is disabled through a pin called Sense. The mechanical problem of plugging V5 into AGP4x/8x slot can be gotten arround by using a riser. The MB will not burn since the IO voltage is isolated (AGP VDDQ Plane).

You will be limmited to PCI 66 speed, there will not be DMA! You can afford to send more virtex info and do texture paging upto the bandwidth limit of pci 66.

Hail to the king.....Baby (I think this one is better from Ash :-P)
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 24 September 2003, 16:35:37
(http://my.fit.edu/~mmichael/Smileys/hail.gif)(http://my.fit.edu/~mmichael/Smileys/hail.gif)(http://my.fit.edu/~mmichael/Smileys/hail.gif)

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 24 September 2003, 19:42:40
Hee hee hee...

Or how about "Good.....bad.....I'm the guy with the gun"
;):D

QuoteOriginally posted by hanksemenec

----SNIP----
Hail to the king.....Baby (I think this one is better from Ash :-P)

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: Knuckles on 26 September 2003, 07:53:54
I want to ask something. on PCI version of the V5 5500, the board has holes/locations for DVI output but I saw no cards having it. would it be possible to add the missing things and update the BIOS to one that suports it to have it on the card??????

or has I already said, TV-out(hard) or maybe dual VGA output(hard too)
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 26 September 2003, 08:39:39
It's possible. If you have the knowhow and the facilities to make this sort of operation then it's possible. Then you could pick up a dvi bios at Stanto's site:

http://welcome.to/3dfxbios

Title: Sugestions for VooDoo based projects
Post by: Knuckles on 26 September 2003, 17:36:38
yeah, I saw those bios, but , I'm not good on adding things on a card, the only thing I'm thinking is, if I do it, maybe the card won't work after I did it....maybe if, someone, I don't have the instructions/pieces/tools for this and I don't want to screw everything to end with a non-working card ...again!
Title: Sugestions for VooDoo based projects
Post by: amp_man on 26 September 2003, 23:29:39
I am assuming that you would have to add more than just the connectors. How much stuff would this be? We're still talking v5 5500 here.
Title: Sugestions for VooDoo based projects
Post by: Knuckles on 27 September 2003, 17:05:09
yeah, i know that, but all the connections for resistor/chips/port are here. it should be possible in some way....... Hank???

Download Attachment: (https://www.3dfxzone.it/enboard/images/icon_paperclip.gif) untitled.JPG (https://www.3dfxzone.it/enboard/../public/uploaded/Knuckles/200392717431_untitled.JPG)
38.05 KB
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 27 September 2003, 20:55:08
Surely more memory is better,now a days 32meg is really to little.
2,3,1,5(rating most important to least important)
Title: Sugestions for VooDoo based projects
Post by: amp_man on 27 September 2003, 21:52:43
32megs? on what? we're talking about the v5, and as far as I know the v5 has 64megs (not sure about the 4500). If your system is only reading 32 megs, u probably need newer drivers, I suggest Amigamerlin 3.0 for windows XP/2000, or Amigamerlin 2.9 for 98/ME. And welcome to the forums, PhoZy. Also, if you read through the forum, you will find that they have discussed most of the possibilities of the upgrades Hank originally suggested, and many of them are not possible/feasible
Oh, here's a link to where you can download those drivers, if you need them:
AmigaMerlin 3.0:
https://www.3dfxzone.it/dir/3dfx/voodoo5/license/06.htm
AmigaMerlin 2.9:
https://www.3dfxzone.it/dir/3dfx/voodoo5/win9x.htm
EDIT: Removed previous edit, thought I was wrong but I was mistaken :D
Title: Sugestions for VooDoo based projects
Post by: qrazi on 28 September 2003, 11:05:29
well, since the voodoo5 had two gpu's it needs to divide its memory, so most software recognizes the voodoo5 as being a 32mb card.... it has a bit more mb per VSA-100 chip due to sharing some data, but effectively each vsa-100 chip has about 34mb... which isnt that much nowadays...

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 28 September 2003, 21:07:58
^Correct :)

Title: Sugestions for VooDoo based projects
Post by: amp_man on 28 September 2003, 21:29:45
yes, that is correct. I'm sorry, I forgot to explain why the original windows drivers only showed 32megs. My bad. And yes, 64megs isn't much, but it's twice as much as 32 :D. a V5 6000 has 128megs, doesn't it?
Title: Sugestions for VooDoo based projects
Post by: Black_Out on 02 October 2003, 01:10:58
Yes, it had 128MB.

As for the 5500 it has 64 MB the 32-34MB data that you refer to is only due to the fact that the memory is *split* (keyword here) between the 2 TMUs they had to share data and that the "32-34MB effecitley" was only becuase rather than make each have its own memory they created them to share memory so the data would fill up the framebuffer to quickly because it has to be processed through both units.

Thus making it have to pass the same data twice between the TMUs because they work together on the very same data, reducing effeicency with memory by a good amount.

I think that is theoretical and differs depending on the game. We still have nothing that I am aware of to measure how much data (and how) fills up the buffer and if the efficiency drop after making it handle more complex data.

Physically it has 64MB, technically 32MBx2 - 1 per TMU - directX reporting it like that becuase it wasn't designed to see dual GPU units w/shared memory and wouldn't be unless it became stanard to make such designs, yet DirectX was still able to use all 64MB. 3Dfx did use propietary technology because much like Nvidia they thought they could do better than the stardards currently set out there (maybe they did/didn't, not the current discussion though).

A program that can back me up -- 3Dmark 2000 -- you can run the 64MB test without getting an error regarding not having enough memory to execute the test. It runs fast - yet it (as we all know) doesn't use AGP memory either. Imagine how the card would be with Handling the data it does with 32MB physically.

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: qrazi on 02 October 2003, 09:58:15
doesnt the voodoo3 run the 64 mb texture test as well? m not sure, but i seem to remember even my voodoo2 could do that <-- not sure

Title: Sugestions for VooDoo based projects
Post by: amp_man on 03 October 2003, 02:58:53
here's something interesting; a new company, XGI, which was apparently formed as a merger of SIS and Trident, has come out with a new card, the Volari Duo V8, which uses the dual GPU scheme similar to the old V5. Here's a couple links: card specs (http://www.xgitech.com/products/products_duo_specv8.htm) and review (http://www4.tomshardware.com/business/200309251/computex_2003_3-11.html). Just to give credit where credit is due, I found this on voodoofiles.co.uk, although I'm not sure exactly which thread.

I'm editing this post to prevent having to post again: I'm sorry mister up-and-coming computer engineer, but when was the last time since 3dfx went under that you saw a major company offering a dual-chip card as their top-of-the-line model? Sorry If it's a little off-topic, but it does relate somewhat to the previous posts, which mention the division of the RAM between the two GPUs; a similar design is used on the Volari. anyways, why does on slightly off-topic post mean that you (both of you) can post 3 that are completely off the subject? I'm sorry, I'm not trying to hijack anything, just mentioning something that may be interesting to some. Also, I can't seem to find where the topic changed to Directx anywhere in this thread, although there were a couple posts about opengl

when the sun goes down, the music turns up...

Windows XP Pro|Athlon XP 1800+|Voodoo 5 5500 AGP-Sapphire Radeon 9500 on order|MSI K7T266-A|768MB DDR 2700 RAM|SonicEdge 5.1 Sound Card
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 03 October 2003, 05:42:22
Next time, start a new thread in the off topic section...
There's no need to hijack the thread, unless the Volari's are a Voodoo based project. Just because they have dual chips doesn't mean they're 3dfx related...

(http://my.fit.edu/~mmichael/Smileys/offtopic.gif)

EDIT: also, welcome to last month...

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 03 October 2003, 06:18:00
Hijack? -- What planet are you from anyway? -- ain't no one hijacking anything. Welcome to this month [}:)]

Did you have something to contribute or are you going to continue to bash people and be down right rude/nasty (as per your normal behavior)? -- because maybe it's me, but it seems like you'd be "hijacking" the thread by doing such and making the topic turn to garbage.

As for the Voodoo 3 somehow using 64MB frame buffer -- where are you getting your info? It doesn't have 64MB physically, nor is it capable of doing such.

The Voodoo 5 has the 64MB. 3Dfx never made use of AGP memory so I do  not see how that would be possible on the V3.

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 03 October 2003, 10:44:53
I'm not going to get into another one of these "games" with you cpdubal again, oops, I mean Black_Out. This forum as well as FalconFly.de must be your first forums if you have no idea what "hijacking a thread" means.
And yes, amp did hijack this thread by mention something totally different; let alone mentioning a whole different company/card. That is HIJACKING.
Why do you never learn? Obviously that little ban did not teach you anything.
This shall be the last post where I will address you in as you seem unwilling to change.
Understand that there is another "forum" here called "Video Cards" ; "Discussions about not 3dfx boards like ATI, nVIDIA, Matrox based devices"    -   http://www.3dfxzone.it/enboard/forum.asp?FORUM_ID=35
This went from a perfectly decent thread about modifying 3dfx hardware to a discussion about directx to talk about a totally different/new company.

Amp man could have perfectly posted about this over there.
You and amp_man are n00bs, and shall remain classified as "n00bs" until you both realize that everything has its' own place...

Mods and/or Admins, feel free to ban me if it is your bidding. But I do feel my post is just and legit; and I also do feel that amp_man and cpdubal/Black_Out need to be informed, by you, as to what are "no no's" on/in a forum, such a thread jacking and off topic posts.

Thank you...


Title: Sugestions for VooDoo based projects
Post by: qrazi on 03 October 2003, 11:39:11
QuoteOriginally posted by Black_Out

As for the Voodoo 3 somehow using 64MB frame buffer -- where are you getting your info? It doesn't have 64MB physically, nor is it capable of doing such.

The Voodoo 5 has the 64MB. 3Dfx never made use of AGP memory so I do  not see how that would be possible on the V3.

hmmz, i said i wasnt sure, but can a voodoo3 then at least do the 32mb test? i have a voodoo2 in my parents pc, perhaps ill benchmark it with 3dmark2000...

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 03 October 2003, 19:33:21
Voodoo 3 3500 - last V3 made only has 12MB onboard.
https://www.3dfxzone.it/dir/3dfx/prodotti/v335k.htm

Considering yeah - it is AGP - but 3Dfx never used advanced AGP functions like AGP memory (where it borrows system memory when the video card runs out) so - there's no way it can run a 32MB test - it just doesn't have enough framebuffer to do it - max it would be able to do is 16MB test.

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 03 October 2003, 22:38:04
QuoteI'm editing this post to prevent having to post again: I'm sorry mister up-and-coming computer engineer, but when was the last time since 3dfx went under that you saw a major company offering a dual-chip card as their top-of-the-line model? Sorry If it's a little off-topic, but it does relate somewhat to the previous posts, which mention the division of the RAM between the two GPUs; a similar design is used on the Volari. anyways, why does on slightly off-topic post mean that you (both of you) can post 3 that are completely off the subject? I'm sorry, I'm not trying to hijack anything, just mentioning something that may be interesting to some. Also, I can't seem to find where the topic changed to Directx anywhere in this thread, although there were a couple posts about opengl

Look at black_out's post above yours. He's clearly talking about directx; i.e. the memory issue with the dual VSA 100 series...

Title: Sugestions for VooDoo based projects
Post by: Black_Out on 04 October 2003, 00:23:20
DirectX or OpenGL -- doesn't matter my answer/fact remains the same - the memory is still detected/used the same way -- sees/reorts it as 32MB but uses the whole 64MB.

I wasn't talking *speciifcally* DirectX, someone had mentioned it and I (*now pay attention you two*) I **included** it in what I was talking about. Where is it said that that was only all I was tlaking about -- it was a general statement with a specific to back it up. What -- just becuase I didn't Say OpenGl -- it is excluded?

Regardless, it still applys the same way to OpenGL unless you've found a way to physically re-fab the card to make it 64MB -- global - not shared - so it would say 64MB??

Here it is in black and white in case you get confuzed (again):

Fact: Voodoo 5 - 64MB total memory - shared between both TMUs, capable of texture compression.

Fact: DirectX, OpenGL - report it as 32MB total, but are able to use/see all 64 MB.

Fact: Only GLide reports 64MB, seeing it that it is shared between 2 TMUs, rather than being global video memory (as DirectX and OpenGL are reporting it as).

Done, this is getting old and worn out and tempers look to be flaring again.

If we all don't have anything more to actually contribute, let's no longer keep this going because this has the momentum already to aggreivate an underlying fight -- let's not -- let's just move on.

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: amp_man on 05 October 2003, 03:32:03
*yawn* this is getting too old. the opengl posts were earlier in the thread, like pages 1 and 2. and yes black out you are right about the dx stuff, i wasnt trying to argue with you. im going to sleep now, and dreaming of when my new 9500 comes in so i can ditch this place *zzz*
Title: Sugestions for VooDoo based projects
Post by: Black_Out on 06 October 2003, 06:47:54
Hee hee hee...the 9500 will definately solve the problem.

I wasn't arguing with you - sorry if it sounded like was directing it at you - I was directing it at lecream and q-wrapper or whatever the name was.

--------------------------------------------------
"Shop smart.........shop S-MART.....YA GOT THAT?!!"
-Ash from Army of darkness
Title: Sugestions for VooDoo based projects
Post by: Knuckles on 07 October 2003, 03:53:59
This is getting  too much off-topic. please get back to the main topic discution.

About that, how are going stuffs Hank?
Title: Sugestions for VooDoo based projects
Post by: Hiero on 09 October 2003, 02:18:28
At x3dfxgamers.de a guy already equipped a Voodoo5 5500 with 128MB of 5ns ram. It runs with 200MHz and has about 15 frames more than the
normal V5 in some applications. ( We called it Voodoo 5800 ;) )
It's still being tested....

And 1,5V support could be done through a AGP to AGP converter. ( ??? )
The only thing you need is a Motherboard with agp and a graphics card ( you better take a Geforce cause you need to cut the agp off )
connect the agp part from the graphics card with the agp slot and convert te voltage from 3.3 to 1.5... No idea if that would work...

The Best thing would probably be to enable a SLI of Voodoo5 cards.
So you could take 4 Voodoo5 PCI for example. I asked for that at Voodooalert but everybody said it would have to be done in Hardware.

That may be still possible but how can 2 AGP cards be connected in SLI ? Or an AGP to dual AGP converter ?



< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: mcmagostini on 10 October 2003, 17:12:25
hi all,
that's my fisrt post here.

I actually think v5 SLI would be more practical.

greetings,
mcmagostini
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 10 October 2003, 17:41:35
@ Hiero

Are you sure that story about a V5-5500 with 128MB Ram is true ?
There was lots of trouble lately at x3dfxgamers so I dont know what to believe, especially when dealing with Gulli...
Where did he get the memory, which kind was it ?
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 11 October 2003, 00:05:21
Hank,

My picks are

1. 4X (really just 1.5V at 2x would work for me) first.  been thinking about upgrading my system, but I am an Intel head from way back and don't have a PCI v5.  We could just buy a level conversion kit that would work in the AGP slot, but the ones that I have run across have been very expensive $$$.

2. more memory (and faster too).  I have a guy here in the lab that can do the mods for me.  I know what part to use, but don't have a source for the ram chips.  also, what else needs to be done to the board to make the VSA-100's see the extra ram?  I know that the BIOS is already ready for the 64Mb per chip (hehe) and that you have already done some of the legwork for the mods here.

I didn't realize that there was power on the inside planes of the V5 where the slot should be,  good thing I did'nt go a cuttin yet.  What is the part Number and source for the AGP adapter that you found?  And what other signals are you concerned about that may be out of voltage spec that I can research for you here?
Title: Sugestions for VooDoo based projects
Post by: beta on 16 October 2003, 02:18:00
QuoteOriginally posted by Black_OutFact: Voodoo 5 - 64MB total memory - shared between both TMUs, capable of texture compression.

I believe you are confused, the single VSA-100 chip has 2 texture unit's, the Voodoo 5 is simply 2 VSA-100's in SLI on a single PCB, this is 4 TMU's in total.

And still the 1.5V/3.3V signalling confuses.  The SLI AGP 'Napalm' config will not allow true AGP operation.  This is dictated by the Intel AGP 1.0 specification.  Where the master chip cannot be assigned the card defaults into PCI 66 mode.  I will not run in 4x AGP or even 2x AGP.  And all this is largely pointless as execute mode is unsupported as has already been said.  Any signalling voltage modification would be purely for compatibility reasons, not to make the card miraculously go into 4x AGP DIME transfer.

The Voodoo 5 5500 AGP was mounted on the 3.3V AGP 1.0 spec PCB for this very reason, 3dfx shipped it without the bridge controller and knew full well it would only run as a PCI 66 device, so why bother with a 1.5V/3.3V AGP 2.0 (1x, 2x, 4x) Universal PCB like that of the Voodoo4, it would never run as 2x let alone 4x... so as a result they did not.

Also note: In 3dfx tools (or your frontend) you can set the AGP mode to ('SSTH3_AGP_XRATE') 2x rate but it does nothing.

V5 5500 & V4 4500 sys' ~ Mandrake Linux 9.1
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 16 October 2003, 22:17:54
Yes, the card will still run in the 1x/2x mode (who cares what speed since the card doesn't even use the AGP features), but all we really want to do is stick the card in a REAL Intel motherboard (not some crappy clone) and see what a Pentium IV enabled V5 5500 AGP will do...... I suppose we could fork out the big bucks and just buy a real Intel server type motherboard with one or two PCI66 slots and go out and buy an overpriced V5 5500 PCI, but really, who wants to spend any more money just to run a V5 PCI card?
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 20 October 2003, 09:23:30
Hiya Lecram i'm 1 of those n00bs you mentioned b4 just a quick lesson in life just bcoz you haven't posted b4 does NOT mean that you know nothing..:D
I've been playing with and into computers since 1979 with my Vic 20 and a datasette..
So please will you leave the topic alone and post meaningful post's..

Sorry all for that but i have just read the whole thread from start and i have to say bravo Hank you are indeed a techno god...
All Hail.. :):):)
I own 2 voodoo 2's an 8mb and a 12mb and they are working just fine in a IBM Aptiva K6-2-400 with 512mb ram
I also own a Banshee 16mb Ref card that lives in my mum inlaw's pII 300 with 256mb ram
I also own a Voodoo 5 5500 that lives in my GF's AMD 2000+ with 256mb PC2700
Sadly i can't use my V5 in my system due to the AGP slot not supporting it.. (1.5/3.3 debate and all that)
I also plan to Get my hands on a Voodoo 5 6000 soon..
My main concern is can you just piggyback the same type of Hyundai 5ns SDram or is there something blocking that from being done...
Please excuse my rambles...


Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 (running modded bios by me)
K7N2-Delta-ILSR (running an experimental bios)
Lian li PC-60 case with all PC Smart case fan 2's running flatout.
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 20 October 2003, 12:05:34
huank,after hearing abt implementing 128meg of ram on the voodoo 5500,if it is possible,wat sort of memory modules could be use and can we use ddr memory modules on it?And as for 2xVoodoo 5500,i think that would not very feasible as these cards would be very hard to find now adays.
Title: Sugestions for VooDoo based projects
Post by: Hiero on 20 October 2003, 16:46:03
In general the VSA-100 does support 64MB of memory, so a Voodoo5 5500 would support 128MB. You can't upgrade with DDR memory, the first chip to support DDR memory was the VSA-101 which you can usally find only on Daytona cards. (Very rare) Only normal SD-ram could be taken and it has to be the same design as the old memory. The best SD memory in this design has about 4 ns and would allow 250MHz instead of the 166MHz of the normal 6 ns.
The difficulty is to get such memory with a size of 16MB per Chip.
(8 x 16 = 128) They are rare and companys who sell them are only interessted in selling a big amount.
The last thing would be the bios which would have to be changed. Maybe the memory size must be changed (as far as I know even the bios does support 128MB ram) but at least the ns should be changed, so that the Voodoo can take a bigger advantage.


< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 20 October 2003, 17:24:59
What about SGRAM? Wouldn't it be possible to implement that?
Title: Sugestions for VooDoo based projects
Post by: Hiero on 20 October 2003, 20:25:39
Yes indeed. If you sacrifice a Voodoo5 5000 AGP or PCI you could equip the card with sg ram as it is another memory layout. And I think you can't get sg-ram which has that less ns as 4ns sd-ram has. Why should anyone take sg-ram ? There is nearly no difference in the performance.


< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 20 October 2003, 23:40:25
QuoteHiya Lecram i'm 1 of those n00bs you mentioned b4 just a quick lesson in life just bcoz you haven't posted b4 does NOT mean that you know nothing..
I've been playing with and into computers since 1979 with my Vic 20 and a datasette..
So please will you leave the topic alone and post meaningful post's..

n00b? I never called you a n00b. lol...I was talking about amp_man and BlacK_Out/cpdubal...

Since 1979??? lmfao...you're 13yrs old!!! Might wanna recheck your profile...

Title: Sugestions for VooDoo based projects
Post by: amp_man on 21 October 2003, 00:59:34
lecram, you truly are a f00l, its his first post[|)] he's just trying to catch you before you get on his back, just like you do everyone else. i think thats an error in his profile, notice that he also does off-road driving, i'm not sure if 13 year-olds can drive in austratia, but...anyways, we're getting off-topic. to bring up a topic from faconfly.de, would it be possible to create software anti-ailsing for the V4 to give it 4 sample AA, much like my Geforce 2 uses? and hank, I know you don't do software, this isn't addressed to you necessarily

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 21 October 2003, 01:05:48
Quoteto bring up a topic from faconfly.de, would it be possible to create software anti-ailsing for the V4 to give it 4 sample AA, much like my Geforce 2 uses?

This would be futile...EXTREMELY!
4xAA on the Voodoo 5 is slow as it is...then why would you go do that to the Voodoo4, which only has 1 VSA 100...but yes, it would be possible...

Title: Sugestions for VooDoo based projects
Post by: amp_man on 21 October 2003, 01:19:43
I said software antiailsing, doesn't that mean that it's done be the CPU (I'm not positive, but fairly sure)? Also, the geforce 2 only has 1 GPU, although its core clock is a little faster (200mhz,@215), and the RAM is slower (333, @350).

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 21 October 2003, 01:22:38
Yes, software...remember, "effects" done in software are slower than those done in hardware...so if 4xAA is dirt slow on a Voodoo5, I can assure you it's gonna be as slow, if not incredibly slower on a Voodoo4...you do the math...

Title: Sugestions for VooDoo based projects
Post by: amp_man on 21 October 2003, 01:28:21
but wouldn't it also, theoretically (not taking into consideration the difference in GPUs and drivers, which probably makes all the difference) be slow on my GF2? but it isn't...

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 21 October 2003, 01:30:34
Remember, the GF2 has HW TnL, DDR Ram, and, I think, more bandwidth than the Voodoo4/5...

Title: Sugestions for VooDoo based projects
Post by: amp_man on 21 October 2003, 01:52:01
QuoteGeforce 2 GTS specs:
Memory Interface:     32mb 128-bit DDR
Pixels per Second:    800 Million
Memory Bandwidth:     5.3GB/s
Triangles per Second: >25 Million
GPU:200mhz   RAM:333mhz
what are the specs on a V4, just for comparison?
here's what I know:
Memory Interface:    32mb 128-bit SDRAM
Pixels per second:   333-367 Million
GPU:166mhz   RAM:350mhz
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 21 October 2003, 03:22:16
Hey Lecram i all it was was a stuff up when i logged on and it reset my dob and pic (i wondered why it never showed..

Just for the record where are you student and what's your age...[}:)]
And how far through your studies are you..

Now back to the real serious stuff..
Is it actually possible to piggyback the ram or do you need to modd the card evn more???

And Lecram if you feel a need to reply please could you attempt to be civil about it PLEASE...

Thanx in advance to any and all for thier input..
:D :D

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 (running modded bios by me)
K7N2-Delta-ILSR (running an experimental bios)
Lian li PC-60 case with all PC Smart case fan 2's running flatout.
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 21 October 2003, 13:41:38
Since modifying the v5500 to 128meg is possible,i was wondering if moding it will be a major feat anot,as if ulook carefully at the pins sticking out of the ram,is too fine will that be very difficut to unsolder?Next is i think all sort of sd-ram should be able to use as since the design should be the same.
Title: Sugestions for VooDoo based projects
Post by: amp_man on 21 October 2003, 20:55:46
@Phozy
modifying the V5 to 128 would be possible, but it would be a very delicate and time consuming process. lets see, about 45 pins per side of an sd-ram chip, less than 1mm apart and really hard to even count, let alone sodier, times 2 sides, times 8 chips, that's (45*2*8)= about 720 pins to sodier, none of which can touch another. I do sodiering quite a bit, and I really doubt Hiero's story.

EDIT: @Cyberpunk: 2 things, first off, you initiated it, you came out directly challenging lecram. he's cool at the moment, lets hope he stays that way. second, at 32, you would have been 8 years old when that PC came out, you must be rediculous to expect us to believe that, PCs weren't PCs they were Geek-Cs, not for 8 year olds. and a third thing, good luck on getting that 6000, last one on ebay went for like $1500 USD.
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 21 October 2003, 23:47:20
Piggy backing the ram IS possible, just need to bend one pin up and attach the last address line to it (and not both rams).  There are a few hardware mods that Hank was working on last I read on x3dfx ezboard site, that I don't think Hank has perfected yet.  I believe that one of the mods was near impossible to pull off because the attachment was under the VSA100's.  The real problem for me is finding the larger ram for sale.  I found some ram with the same exact pinout, with the one added address line which is a no connect on the original rams, but no one has a small quantity to buy......  Also a bit faster than the original rams.  I have access to a surface mount person here in the lab, and he says it would be much easier to remove the original rams and solder the larger new ones on directly to the board......
Title: Sugestions for VooDoo based projects
Post by: amp_man on 22 October 2003, 02:16:56
can you give a link to hanks thread on x3dfx?

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 22 October 2003, 03:02:12
Nope, it's gone...too long ago...

Title: Sugestions for VooDoo based projects
Post by: qrazi on 22 October 2003, 10:35:40
QuoteOriginally posted by amp_man

@Phozy
modifying the V5 to 128 would be possible, but it would be a very delicate and time consuming process. lets see, about 45 pins per side of an sd-ram chip, less than 1mm apart and really hard to even count, let alone sodier, times 2 sides, times 8 chips, that's (45*2*8)= about 720 pins to sodier, none of which can touch another. I do sodiering quite a bit, and I really doubt Hiero's story.

i dont doubt it. i think it is entirely possible. if i remember correctly, it has already been done by someone on the x3dfx boards a few years back (when i still visited.. :) )

another example of great soldering skills: some japanese guy took of the l2 chache chips of his p2 450 and soldered some new, faster chips on it. he then could clock considerably faster.


Title: Sugestions for VooDoo based projects
Post by: Hiero on 22 October 2003, 14:56:08
That the guy from x3dfxgamers modded the Voodoo5 is not confirmed yet as he never posted a pic. As he says his father owns a company which does electrical engineering. If that's true modding the card ( soldering the 720 pins ) should be possible. I think you need machines and you can't do that with your hands as the soldering points are simply too small.

< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 22 October 2003, 15:16:18
So as long the ram has 45pins per side will that be workable on the voodoo 5500?I propaly will start looking for them.btw,i d/l the the 3dfx source code today and found out that the v5500 support sgram?will that give me better performance and wat if i cant find 16meg chips and only 32megs chips are avalible can i use them? And will the card recongise them and take advantages of them,and so in theory that means each vsa100 will have an wopping 128meg memory avaliable to them.
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 22 October 2003, 16:59:50
Be carefull, each VSA-100 can only allocate max. 64 MB
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 22 October 2003, 20:54:52
@Phozy
I don't think it matters if you put too much memory on the board.
When you put too much memory on your motherboard,
the exces memory just wont be recognized.
As to the SGRAM issue:
QuoteQ2 What's the difference between EDODRAM, SDRAM and SGRAM?
A2 Generally, SDRAM and SGRAM have more high bandwidth than
EDO because of the difference in structure and access time. And
SGRAM has some special command registers and operations to
speed up graphics data accessing, and SDRAM has not such function.
So SGRAM is used by majority 3D graphics cards.
Source: http://www.qdigrp.com/qdisite/eng/support/f_agp1.htm

-
SGRAM is a video-specific extension of SDRAM that includes graphics-specific
read/write features. SGRAM also allows data to be retrieved and
modified in blocks, instead of individually. This reduces the number of reads
and writes that memory must perform and increases the performance of
the graphics controller by making the process more efficient.

-
SGRAM: Synchronous Graphics RAM a single-ported RAM type.
It speeds performance through a dual-bank feature, in which two
memory pages can be opened simultaneously; it therefore approximates
dual-porting. SGRAM is proving to be a significant player in 3-D video
technology because of a block-write feature that speeds up screen fills
and allows fast memory clearing.
Source: http://www.epanorama.net/links/memory.html

-
Synchronous Graphics RAM (SGRAM) is clock-synchronized random access memory
that is used for video memory. It is relatively low-cost video memory. It uses masked write, which enables selected data to be modified in a single operation rather as a sequence of read, update, and write operations. It also uses block write, which allows data for background or foreground image fills to be handled more efficiently. SGRAM is single-ported. Its special features are what make it a moderately fast form of video memory.
Source: http://whatis.techtarget.com/definition/0,,sid9_gci214202,00.html
Title: Sugestions for VooDoo based projects
Post by: amp_man on 22 October 2003, 21:42:36
aiight, if you have a company with the tools to do that kind of stuff, it wouldn't be a problem. so, would the VSA-100 be able to use RAM that wasn't identical to the original stuff?

Title: Sugestions for VooDoo based projects
Post by: bloodworm on 22 October 2003, 22:33:13
SGram is much too different hardware wise to even be able to slap it onto the V5 5500's in any case.  And I don't mean physically (pinout and shape), I mean electrically.  The only ram that would be even mildly compatable, Is the same type of ram, but slightly larger in capacity (Ram size) and with the same exact pinout/size.  looking over my notes from last time I looked now.......
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 23 October 2003, 03:32:38
So can anyone list the type of ram,brand and model number that is actually that is going to be able to be use on the v5500?
Title: Sugestions for VooDoo based projects
Post by: Knuckles on 23 October 2003, 17:55:43
You can use the same as the already  V5 has , this one is the brand & number on my V5 5500 PCI:

TOSHIBA F49022 or TOSHIBA Y10433 ( there's 5 of the 1st one and 3 of the other on mine)
0021KAO
JAPAN
TC5956432CTF-60

They are 8MB each (of course)
Title: Sugestions for VooDoo based projects
Post by: Hiero on 23 October 2003, 18:59:20
they should be faster and have more capacity. It's not important by what company it is made.

< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: amp_man on 23 October 2003, 21:43:11
isn't there some issue with pin mappings? i think someone mentioned this earlier. will ram that uses different pin mapouts still work?

Title: Sugestions for VooDoo based projects
Post by: sloomy on 23 October 2003, 23:48:08
there are these ram types:

Samsung (relativly often )
Hyundai ( often )
Toshiba ( rare )
MT ( very rare )

cheers
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 24 October 2003, 08:00:26
Is there any difference between them (except for the manufacturer)?
Title: Sugestions for VooDoo based projects
Post by: sloomy on 24 October 2003, 08:38:38
As far as i know should Hyundai  be the best overclockable ones from all of them. I think MT ist the best, because it is very rare, and nobody could test them ;)
Title: Sugestions for VooDoo based projects
Post by: Hiero on 24 October 2003, 10:32:22
As I already said it doesn't matter what manufacterer it's from, as long as the memory does have the same layout.( different design -> even can't be installed on the card ) Therefor you could take Mitsubishi or Infineon....and so on. Out of ram 3dfx used Toshiba is the best memory to overclock.
Please don't ask if you could DDR2 ram cause you can't !
The memory needs to be normal SD-Ram in the same design as the normal memory already used on the Voodoo5.

< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 24 October 2003, 11:09:27
i went to the tosiba website to find out more abt the memeory,1 things for sure is that forget abt find 16meg version of those chips as they are no longer manufacturing them.And thats is where the problems starts,as if uread the specs of the chips it is 43by44pins layout,and how the hell are we going to find ram chips with this type of layout?[:(!]
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 24 October 2003, 23:17:57
HYNIX brand ram

4 banks x 1Mbit x 32bit syncronous DRAM

HY57V283220T

we want the 5ns part so we can get the max speed (5ns equates to 200Mhz  ie 1/5ns = 200Mhz)

this would get us to 64Mbytes per chip (the maximum the vsa100 will address physically).

I have a pic of one of the mods that hank posted (to add the last address line from the vsa100 to the ram), but the resistor jumper config I can not find.

Hynix has a configurator in PDF format, and it lists many of the configs that could be used (all a variation of this part).

Now we just need to find the parts for sale somewhere......

Bloody Mess
Title: Sugestions for VooDoo based projects
Post by: sloomy on 25 October 2003, 00:49:53
Hey can you post picture(s) of your mod ? For space problem, you can send them to me , i will make them online.. to : sloomy@lycos.com

greetz
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 25 October 2003, 05:33:17
i went to hynix website,and i found 2 of them HY57V283220T,HY57V283220T-I so i suppose it is the latter one as is the most similar to the toshiba chip found on the v5500.The voltage and pin is the same(that is wat i think).But both datasheet i can notices some  different,so can the mod be fesiable?But if hank say it is possible i will believe him,but can you ask him to show some screenies and some instruction on doing the mod?
Title: Sugestions for VooDoo based projects
Post by: amp_man on 25 October 2003, 06:53:05
wow, you guys are really into doing this. PhoZy, are you the guy who had some sort of shop where you could do this? also, could you let me in on how much this ram's gonna cost? I might think about it myself, since my V5 will be out of a home very shortly.

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 25 October 2003, 07:30:30
People were all excited about this over at x3dfx a long time ago. It boiled down to a chip company down here in Melbourne, FL...
Guess what? It all fell through; which was a shame as I would have love to seen my v5 with 128mb of memory...

Title: Sugestions for VooDoo based projects
Post by: PhoZy on 25 October 2003, 18:08:10
i dont really know a shop who ca do this,but i do know a person who is really good at soldering,and abt the ram ,i can easily get them,because in singapore the is a building(actually it is a shopping mall)which actually specially specialise in chips sales,so i could get them easily but as for the price i dont really know i hope it is not too expensive,now i only hope Hank could really give us some infomation abt the hynix chips,as i really want to know is the ram could be use on the v5500.And details on doing the mod.
(P.S,my english is not really gd,and pls dont laugh if the grammer sound weird to you)
Title: Sugestions for VooDoo based projects
Post by: amp_man on 25 October 2003, 20:10:09
don't worry, we've all gotten used to foreigners speaking english, and I imagine my spanish sounds about the same. Have you heard glide and amigamerlin? oh well, guess the great minds speak italian...
as for the ram, we must await hank...

EDIT: a link to the specs on the ram could be helpful to hank if/when he shows up again

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 25 October 2003, 22:17:04
I doubt he'll show...he's been very busy atm...

Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 28 October 2003, 10:09:14
Hank when you get a chance to reply i would really like to find out all i can about modding my V5 5500 and my Banshee 16mb agp (if it's poss):)
Any and all info you could supply me with would be really great i'm really new to the modding scene but i've been into computers for quite some time and i'm looking for a challange that will keep me busy for some time...

Thanx in advance...:D :D

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 (running modded bios by me)
K7N2-Delta-ILSR nforce 2(running an experimental bios)
Pioneer 105 DVD-R/RW
Lian li PC-60 case with all PC Smart case fan 2's running flatout.
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 29 October 2003, 01:38:58
Can any1 tell me if it is possible to mod the V2 8mb and 12mb versions to 16mb and 24mb???
Thanx
:D :D

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 8x 128mb (running modded bios by me)
K7N2-Delta-ILSR nforce 2(running an experimental bios)
Pioneer 105 DVD-R/RW
Logitech 5.1 speakers
Lian li PC-60 case with all PC Smart case fan 2's..
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: amp_man on 29 October 2003, 22:19:29
QuoteOriginally posted by Cyberpunk 2027

Can any1 tell me if it is possible to mod the V2 8mb and 12mb versions to 16mb and 24mb???
Thanx
:D :D

yes, it's called SLI. you get another identical card (including manufacturer) then use the connector on the top to link the two together. not only do you get twice the RAM, but you also get twice the processing power, also. works similar to a V5, just with a little less power. I'm forced at this point to mention that this thread is based on VSA100 cards (if you read hank's first post), so lets keep it to V4/5 stuff, just so this doesn't get out of hand.

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 29 October 2003, 22:32:26
I think he was talking about adding extra ram to a single Voodoo2 board; I'm sure he knows about SLI (http://my.fit.edu/~mmichael/Smileys/wink.gif)

But like amp_man said, lets keep this to VSA-100 discussion...

Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 29 October 2003, 22:49:40
One thing I am curious about:
Would it be possible to replace the VSA-100 chip with a VSA-101 chip and than replace the memory with DDR-SDRAM?
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 30 October 2003, 00:21:10
:)umm sorry guys i'm new to all this topic stuff..
I'll keep my questions vsa-100 based in future..

But still thanx for a response..

As to my earlier question could any1 with data on modding the V5 5500 please e-mail it to me i really am interested in all things Voodoo..:D

I still think if RnD had continued they would have passed the Nvidia and ATi offerings of today.. imho ;)

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 8x 128mb (running modded bios by me)
K7N2-Delta-ILSR nforce 2(running an experimental bios)
Pioneer 105 DVD-R/RW
Logitech 5.1 speakers
Lian li PC-60 case with all PC Smart case fan 2's..
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: amp_man on 30 October 2003, 02:41:36
QuoteOriginally posted by Phalanx

One thing I am curious about:
Would it be possible to replace the VSA-100 chip with a VSA-101 chip and than replace the memory with DDR-SDRAM?

I'm sure if you had the patience to, it probably could be done. On the other hand, i think the cost-and-time-to-performance ratio would be a little on the short side. where would you get a VSA-101 from, anyways?

Title: Sugestions for VooDoo based projects
Post by: sloomy on 30 October 2003, 07:28:42
How can you find out  that you have a VSA-101 ?  There are not any special remarks on the card , aren't they ?
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 30 October 2003, 07:50:08
In the 3dfx tools; in the info section. It'll tell you if you've got a VSA 100 or 101.

Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 30 October 2003, 09:50:07
That does not always work.
I have a V4 with DDR-Ram and a VSA-101, but the 3dfx tools just say VSA-100.
AIDA32 identifies the chip as VSA-200...
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 30 October 2003, 10:39:33
God, I'd give an arm for a V4 daytona. Heck, i'd give an arm just to touch it! [:P]
How much does it outperform a regular V4?
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 30 October 2003, 13:31:21
Hmm, up to this day it doesnt outperform a normal V4. 3dfx reduced the clock to 143 Mhz, but the ram is 6 ns, so with a little luck I could reach 183 Mhz.
The chip itself has no cooler, but it doesnt become hot at 143 Mhz anyway.
I will soon add an active cooler and see what that baby can really do...
But somewhere I read that the bus between memory and VSA-101 is only 64bit, so dont expect too much...
Title: Sugestions for VooDoo based projects
Post by: Hiero on 30 October 2003, 20:58:15
"one thing I am curious about:
Would it be possible to replace the VSA-100 chip with a VSA-101 chip and than replace the memory with DDR-SDRAM?"

Yeah - how about replacing the chip of a Voodoo2 1000 through a VSA-200 Rampage and then adding 2GB BGA DDR-Ram with 2NS. Than we could probably clock the Voodoo1 at 1000MHz at least. And don't forget Hardware T&L and Pixel Shader. For people who want to keep there Voodoo Graphics 4MB the mod can be done as well: but only with 1GB DDR.
Sorry guys but what are you thinking ? Have you ever seen a VSA-101 ? You CAN'T get them unless u pay a fortune for them. AND:
DDR memory has a completely different design. SO IT SIMPLY DOESN'T FIT. If you want to change that, you can build a new card, that's probably easier. Anyway, eben if you can manage to change the SD memory of a Voodoo5 it would be damn expensive.
So don't even ask for a mod for the Voodoo2. Don't waste your time and spam, just go to Ebay and buy a Voodoo5 for 20$. That's much faster than any modded Voodoo2.
Sorry but stop spamming, just accept that it is much too expensive to use anything else than just normal SD memory.

< We`ll change the face of 3D graphics... again > 3dfx
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 03 November 2003, 23:33:40
Yes, I have found out (from Hank's past posts at x3dfx) that the VSA 101 has a completely different pinout than the VSA100 and won't fit in a V5 5500 at all.  The only mod to the V5's that is possible right now is the memory upgrade, but we have to find a source of ram first....  going with the 5ns speed ram will enable us to clock the card at 200Mhz no problemo as the VSA100 is capable of 200Mhz and it is mostly (but not always) the RAM speed that limits the cards to 166Mhz.....  Now the RAM part number that I quoted is pin for pin compatable with what is already installed in the cards and the addition of 8 jumper wires and some resistor changes should enable us to use the extra RAM, since the BIOS is already good for the extra address space.  the resistor changes is what will tell the VSA100 that there is extra ram available to it.....  Hynix is NOT the only company that makes ram like this, but it is the only one that I had speced out so far......

Bloody Mess
Title: Sugestions for VooDoo based projects
Post by: Obi-Wan Kenobi on 08 November 2003, 16:58:48
It sounds very interesting but why not Upgrade the Voodoo5 5500 AGP/PCI with DDR Memory?  I mean isn't that a better option 200Mhz [ theoretically DDR400Mhz !!] then even a Rampy won't be neccesary!!

May The Force Be With You...Always.

Ben Kenobi.
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 08 November 2003, 17:22:14
If you would heve read the rest of the topic you would have known that DDR-SDRAM has a different pinout than normal SDRAM memory :)

ASUS P4S533 | Intel Pentium 4 2,261GHz | 512MB Samsung PC2700 DDR-SDRAM | Voodoo 5 5500 AGP
Title: Sugestions for VooDoo based projects
Post by: Obi-Wan Kenobi on 08 November 2003, 19:05:31
QuoteOriginally posted by Phalanx

If you would heve read the rest of the topic you would have known that DDR-SDRAM has a different pinout than normal SDRAM memory :)

ASUS P4S533 | Intel Pentium 4 2,261GHz | 512MB Samsung PC2700 DDR-SDRAM | Voodoo 5 5500 AGP
oh wel i've must of skipped that... but that's a shame..it would of been nice though :P

May The Force Be With You...Always.

Ben Kenobi.
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 08 November 2003, 21:47:36
I hope Hank comes with an update soon.
I'm especially looking forward to the "more memory" issue since it wil increase performance, especially at higher resolutions.

ASUS P4S533 | Intel Pentium 4 2,261GHz | 512MB Samsung PC2700 DDR-SDRAM | Voodoo 5 5500 AGP
Title: Sugestions for VooDoo based projects
Post by: amp_man on 08 November 2003, 22:36:29
so, you mean I couldn't pull the ram off my v5 and put it on my v2, then take the ram off my 512mb DDR chip and use that on the v5? that sucks

just kidding. where's hank to put this stupid BS back on track?

Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 09 November 2003, 05:24:01
I'll second that..

Hank PLEASE come back and post the answer to the riddle of how do we for real upgrade these V5 5500's to 128mb or even better V5 6000 to 256mb ((DROOL))

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 8x 128mb (running modded bios by me)
K7N2-Delta-ILSR nforce 2(running an experimental bios)
Pioneer 105 DVD-R/RW
Logitech 5.1 speakers
Lian li PC-60 case with all PC Smart case fan 2's..
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: amp_man on 10 November 2003, 03:19:15
I don't believe anyone who owned a 6k would be foolish enough to try and mod it, except for hank himself, but I believe he has quite a few and knows what he's doing.

Title: Sugestions for VooDoo based projects
Post by: ElvIsAlive007 on 11 November 2003, 18:31:23
oh hank just sent me the instructions on how to superglue the extra 128mb ram onto the v6k with no hassles he recons , i find this amazing also theres a hardware based T&L (Trandform&Lighting chip to to plug in from SGI) as well as a alien based super chip from area 51 with pixel shadding 4 and 3d hologram laser based 3dvideo wall projection system

but really i just sit here quitely with my agp to pci convotor card hopeing kool smokey will let the v6k witk in twin on 1 machine , think 2 x v6ks on one machine

really this is the go, then we can get 16x fsaa 3dfx style which will kill them

Regards

ELviSALive

Title: Sugestions for VooDoo based projects
Post by: lecram25 on 11 November 2003, 20:25:00
Quoteoh hank just sent me the instructions on how to superglue the extra 128mb ram onto the v6k with no hassles he recons , i find this amazing also theres a hardware based T&L (Trandform&Lighting chip to to plug in from SGI) as well as a alien based super chip from area 51 with pixel shadding 4 and 3d hologram laser based 3dvideo wall projection system

(http://my.fit.edu/~mmichael/Smileys/lmao.gif)

Elvis (http://my.fit.edu/~mmichael/Smileys/rock.gif)

Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 12 November 2003, 05:54:19
Hi Guys,

Sorry I have been away so long. I can't get my head above the water.

VSA101 and VSA100, well they are diferent chips not pin compatable. I know that 100%, I pinned out Daytona.

To make Daytona run fast you have to adjust DQS line, my black magic. I have a programmable delay line on PCB for that.

About a year ago I have posted rework for V5 5500 to expand the ram, looks like I'll have to find it again.

The same can be done to 6k, but the ammount of solderring, sheesh :-P.

Hank
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 12 November 2003, 11:40:55
Hank i really want to play with my V5 5500 as it is coming out of the gf's machine in about a month..

So if you can post the instructions or e-mail 'em to me i would really appreciate it..

Thanx:D

Those who fail to learn the lessons of history are doomed to repeat them...

Athlon XP 2000+@2088mhz 2xWDJB 80gig hdd's 512mb PC2700 GF4 Ti4200 8x 128mb (running modded bios by me)
K7N2-Delta-ILSR nforce 2(running an experimental bios)
Pioneer 105 DVD-R/RW
Logitech 5.1 speakers
Lian li PC-60 case with all PC Smart case fan 2's..
TT 420watt PS
Title: Sugestions for VooDoo based projects
Post by: amp_man on 14 November 2003, 04:28:35
please, don't ask hank to email you instructions, WE ALL want them, so it's much more convenient and feisable to simply post them.

Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 15 November 2003, 12:42:43
Hank, I don't know if this is of any use to you but since I'm not sure of that, I'll place it here anyway.

I always thought I had Hyundai memory on my V5 5500 AGP untill today. I got some Coolermaster memory heatsinks and placed them on my V5's memory. Upon doing so I found that I have Toshiba memory.

Toshiba F38156
0013 KAD (<- could be 0013KAD)
Japan
TC59S6432CFT-60

So I went to the Toshiba website and started searching and found the datasheet for the memory. http://www.toshiba.com/taec/components/Datasheet/tc59s6432cft-2000-02-17.pdf

I entered TC59 in the search on this page:
http://www.toshiba.com/taec/cgi-bin/display.cgi?table=Family&FamilyID=7

On page two of the datasheet you can find the pinout. I'm not that technical and don't really like reading so I have no idea what's on the other pages (there are 51 pages in total [:P]).
I hope this is of some use to you.

ASUS P4S533 | Intel Pentium 4 2,261GHz | 512MB Samsung PC2700 DDR-SDRAM | Voodoo 5 5500 AGP
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 16 November 2003, 20:35:52
Hmm, I just realized something. The memory in that datasheet is 4 banks x 32 bits which comes down to 16MB per chip. So, is it safe to assume that since it has the same code, it will be compatible with my Toshiba 8MB chips?

So Hank, wouldn't the only thing I'd have to do to get more memory is remove the current memory chips (carefully) and replace them with those in the datasheet?

ASUS P4S533 | Intel Pentium 4 2,261GHz | 512MB Samsung PC2700 DDR-SDRAM | Voodoo 5 5500 AGP
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 19 November 2003, 01:27:51
QuoteOriginally posted by amp_man

please, don't ask hank to email you instructions, WE ALL want them, so it's much more convenient and feisable to simply post them.

Ummm just wondering if you read the bit where it says could you POST them OR e-mail them to me..
I really would like every1 to have them as that is what the community is all about..
I only asked for both on a whim for what reason who knows (and who cares)...
My point is: What does it matter to you if he e-mailed 'em to me anyway???
:D :D
Title: Sugestions for VooDoo based projects
Post by: PhoZy on 19 November 2003, 06:29:25
Hank since you have did the mod b4,is it possible i send my v5500 to you and you do the mod for me and how much would it cost to mod the card?
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 19 November 2003, 07:54:07
QuoteMy point is: What does it matter to you if he e-mailed 'em to me anyway???

Cause amp_boy's a nosy little brat...[:p] ;)
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 20 November 2003, 02:36:32
:D
Thanx Lecram..
:D
I'm constantly amazed by some ppl..
[:0]
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 21 November 2003, 17:18:53
Hi all,

The larger memory requies an extra address line to be hooked up. A10 or A11 was not wired, have to check again. The address line comes to a test point under the chip. I took my V5 appart and located the ball on the BGA and traced it to a via on the back.

Hank
Title: Sugestions for VooDoo based projects
Post by: Knuckles on 21 November 2003, 17:54:04
Poor little V5, one of his kind took appart :( sad  :P
Title: Sugestions for VooDoo based projects
Post by: amp_man on 23 November 2003, 23:47:37
QuoteUmmm just wondering if you read the bit where it says could you POST them OR e-mail them to me..
I really would like every1 to have them as that is what the community is all about..
I only asked for both on a whim for what reason who knows (and who cares)...
My point is: What does it matter to you if he e-mailed 'em to me anyway???

hmm, did you people ever consider that maybe I was interested in it also? more/faster ram on my v5 sounds awesome. and i did notice the post the instructions part, I was just trying to make sure that's what happened, 'cause emailing them would sort of defeat the whole purpose of the commmunity. Through my presence here and my moderator position on another forum, I've learned that there are people out there who expect others to go out on a limb to give them a hand, sometimes on the most basic, ignorant, or insignifigant things.  I doubt hank would email them to you anyways, I hope he realizes there are other interested people here...

and lecram, stay out of this. This is too good of a thread to get locked.
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 24 November 2003, 00:13:35
lol,

Quoteand DO NOT tell me to stay out of things. You are not a mod, you have no right to state such things.

Took you long enough to find this thread...and yes, Hank would email him instructions...don't assume that you know what Hank would do ;)
Title: Sugestions for VooDoo based projects
Post by: Cyberpunk 2027 on 24 November 2003, 11:15:28
This is a forum for discussion about topics of intrest to people who own and wish to modify thier V5 5500 and V5 6000 cards now i own 1 of these cards and i wish to mod this same said card to give it a longer life span as a game card..

I played and beat RTCW in 1152-864res in 32bit now if it can do that with 64mb at 166mhz what could it do with 128mb at 200mhz..
My Girlfriend loves it she reckons it out performs my old GF2 MX200 32mb SDR and my GF2 MX200pro 64mb DDR cards..

Currently i'm running mine at 180mhz (i modded and then flashed the bios back to the card so i don't have to run overclock sw)stable as a rock now what i want do is to increase the ram total and the speed so as to be able to get more life out of it..

Amp_man if Hank wants to do either then who gives a damn..
Now pleeeeeeeeeease can we let it end there..
Lecram and i got off on the wrong foot now we have no probs can we all just try to learn about our cards and keep it nice and friendly???
:D :D
Title: Sugestions for VooDoo based projects
Post by: Raptor on 24 November 2003, 22:55:13
Hi all. Hank, that v5 rework instructions would be great. I have one humble request for you. Is it possible to do a voltage mod on a v5 pci? I have sufficient cooling, would like to try. I know someone posted a voltage mod for v5 agp, but pics were crapy, and wouldn't tell a thing. I need the v5 maker's help.
Title: Sugestions for VooDoo based projects
Post by: mcmagostini on 25 November 2003, 09:36:54
QuoteOriginally posted by Raptor

Hi all. Hank, that v5 rework instructions would be great. I have one humble request for you. Is it possible to do a voltage mod on a v5 pci? I have sufficient cooling, would like to try. I know someone posted a voltage mod for v5 agp, but pics were crapy, and wouldn't tell a thing. I need the v5 maker's help.

Same here ;)
Title: Sugestions for VooDoo based projects
Post by: wobegong on 02 December 2003, 09:25:36
I have a PCI V5 so AGP does not interest me so I would say more RAM and SLI.
Title: Sugestions for VooDoo based projects
Post by: osckhar on 10 December 2003, 02:00:39
We need to get a mod for the v5k and v6k, or in 2 year more  our cards will be totally obsolete!

We need more RAM (128mb), And support agp4x!

But is possible to get memory for to work for above 200mhz (memory 5ns)? the v5k could  be compatible with it? And if is yes, who will be  the magic man capable to solder the memory? I thing that manually is not possible, no?

Hank could to do this mod?
He is the king, the god of the 3dfx cards. If he can't to do this, the voodoo will say to us good bye.
Is my modest opinion! ;)


Thanks
Regards
Oscar
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 10 December 2003, 09:53:14
AGP 4x support does not bring any increase in performance, the difference between 2x and 4x is pretty slow, and the voodoos dont support AGP texturing anyway.
Overclocking the VSA-100 gives you an increase in fillrate, but the overall performance goes not gain much.
A member of the german voodooalert forum did some tests with a V5-6000 on a modern system, but the results of the overclocked V5-6000 showed almost no difference. If you are interested I can search for the diagramms...
Title: Sugestions for VooDoo based projects
Post by: osckhar on 10 December 2003, 10:21:42
QuoteAGP 4x support does not bring any increase in performance, the difference between 2x and 4x is pretty slow, and the voodoos dont support AGP texturing anyway.
I think that the most important, is not the performance under agp4x or else can to place (v5k or v6k) in the modern motherboard!;)

QuoteOverclocking the VSA-100 gives you an increase in fillrate, but the overall performance goes not gain much.
I have seen that, when I am trying overclocking, the performance is better when I work to 166mhz (v6k), If I try to up the mhz, the performance down (3dmark2001)!
For me the best overclock is across the FSB, then the performance is a lot better!

QuoteA member of the german voodooalert forum did some tests with a V5-6000 on a modern system, but the results of the overclocked V5-6000 showed almost no difference. If you are interested I can search for the diagramms...
Yeeeeees, I want to see it! :D

Thanks Rolo01!

Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 10 December 2003, 16:02:45
Yes Osckhar, you are right, it would be great if we could use our voodoos in every modern motherboard.

Anyway, here is a graphic of that V5-6000 overclocking :


Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Rolo01/20031210154819_2.jpg)
28.28 KB

The system was : Athlon 2400+, 8K5A3+, Voodoo5 6000, Audigy2, 1GB DDR
I am not sure, but I guess the benchmark was Quake3 timedemo 1.
The headline means : effectiveness when overclocking

Another graph about scaling :

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Rolo01/2003121016150_v56kcompare.jpg)
84.39 KB
Title: Sugestions for VooDoo based projects
Post by: osckhar on 11 December 2003, 14:34:43
DAMN, Why the performance is the same, working to 166 that to 195mhz?[xx(]
Then, is useless to do overcloking, no? I think is better to do overcklocking across of the fsb... The performance is more high!

Thanks Rolo01,  diagram very interesting!!!
Regards
Oscar


Title: Sugestions for VooDoo based projects
Post by: sloomy on 15 December 2003, 11:16:47
back to the topic ;)

Is it possible to activate/to build  by a AGP4x/8x motherboards a AGP 2x slot and also use it like AGP2x ? So it will be possible for all of us to use voodoo's( inks Banshee  etc.) in newer motherboards. I know,it isn't just a slotplastic change , but maybe it is easier to make a Voodoo5 5500 AGP an AGP 4x card..
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 15 December 2003, 20:27:33
sloomy,
the Intel specification on the AGP 3.0 "universal" slot calls out that it CAN be capable of distiguishing between the different cards that may be placed in it and setting the AGP voltage/speed accordingly.  The motherboard manufacturer must choose this when designing the board.  I am afraid that there is no converting a 4x/8x only motherboard to accept these different voltages after the fact.
Title: Sugestions for VooDoo based projects
Post by: Evilhasme on 19 December 2003, 02:43:46
hi my first post on this site so dont grill me plz
i have read the thread so far and was just wondering is it possible to fabricate or if it is a standard part to attach a agp controller to the voodoo 5 bcause from what i saw early on in the thread it said that the reason voodoo 5's only worked at pci66 was the fact that there was no agp controller on the card because 3dfx never put one on.
..(if that is irrelevant ignore it)

as for the extra ram i too would be interested in getting together with whoever else wants to and putting in money to buy a batch of the correct type ram if no small quantities could be found

voodoo 5 sli would be very fun if it is possible but i shall leave it upto hank to find if it is

and lastly i have always been curious but could never find out what it was for....what is the connector on the top edge of the voodoo 5 actually for? its labelled p3 but that doesnt really tell you much about it..oh well...

i appreciate any and all feedback..

Voodoo 3 2000
2x Voodoo 2 (12 mb)
Voodoo 5 5500 (agp)
Title: Sugestions for VooDoo based projects
Post by: amp_man on 19 December 2003, 21:12:59
Quotehi my first post on this site so dont grill me plz
i have read the thread so far and was just wondering is it possible to fabricate or if it is a standard part to attach a agp controller to the voodoo 5 bcause from what i saw early on in the thread it said that the reason voodoo 5's only worked at pci66 was the fact that there was no agp controller on the card because 3dfx never put one on.
..(if that is irrelevant ignore it)

no, this is because in order to create accellerated transfer (i.e. 2x/4x/8x), one chip must be assigned as the master chip, which cannot be done with dual VSA-100s. I wonder how QDI worked around this...

Quote
as for the extra ram i too would be interested in getting together with whoever else wants to and putting in money to buy a batch of the correct type ram if no small quantities could be found

awesome

Quotevoodoo 5 sli would be very fun if it is possible but i shall leave it up to hank to find if it is

Some have said that it is, but I have my doubts...

Quoteand lastly i have always been curious but could never find out what it was for....what is the connector on the top edge of the voodoo 5 actually for? its labelled p3 but that doesnt really tell you much about it..oh well...

It's a feature connector, for adding something like a TV tuner, I believe.
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 20 December 2003, 00:49:27
This is a digital video in connector for connecting video capture, tv tuners, dvd decoders... cards
The problem : is this connector standard ?
Title: Sugestions for VooDoo based projects
Post by: InSomNiaN on 24 December 2003, 02:24:22
QuoteDAMN, Why the performance is the same, working to 166 that to 195mhz?
I know this sounds pretty silly, but I honestly think the v5 6k hasn't reached it's max fillrate yet, thus why there is no difference with the higher mhz.  [:I]
I experienced the same when I used to have my v5 with an athlon 750.

Onto the main topic here, I have the v5 reworked image Hank was talking about. I downloaded the picture a while back when Hank posted it on the X3dfX forum. Gimme a lil bit of time and I'll try find it and post it.  :)
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 24 December 2003, 11:28:40
Hank,
    I have the .jpg's of the address line reworks, but I don't have the memory "jumper" resistor changes.
Title: Sugestions for VooDoo based projects
Post by: Dan on 31 January 2004, 08:06:52
as far as I have seen the "accessory" connector is standard to all 5500 cards, but then the problem is still has anyone figured out the pinout of the port, if so, the DVI connection area on the PCI 5500 might be used to loop video into a second 5500 for an SLI setup.
Title: Sugestions for VooDoo based projects
Post by: del42sa on 17 February 2004, 13:03:26
http://pub43.ezboard.com/fx3dfxfrm1.showMessage?topicID=16717.topic

is it true that he owns SLI ???


Dan
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 17 February 2004, 13:52:25
QuoteOriginally posted by Rolo01
(https://www.3dfxzone.it/enboard/../public/uploaded/Rolo01/20031210154819_2.jpg)
28.28 KB

The system was : Athlon 2400+, 8K5A3+, Voodoo5 6000, Audigy2, 1GB DDR
I am not sure, but I guess the benchmark was Quake3 timedemo 1.
The headline means : effectiveness when overclocking
The fact that an increase in speed does not increase performance may suggest there could be another limiting factor. Personally, I think it could very wel be the AGP2x that is holding back performance. It could also be that your CPU is too slow (sounds strange, I know), or it could be that the program which was used could not produce more performance (also sounds strange, doesn't it? :P ).

Also, you need to restart your computer before the overclock takes effect. It could be that the person who ran these benchmarks did not restart his computer after adjusting the speed :P (This seems to be the most logical explanation)
Title: Sugestions for VooDoo based projects
Post by: Blazkowicz on 22 February 2004, 17:28:51
what a WEIRD topic :D



instead of soldering hundreds of pins to get a "voodoo5 5800" with 128MB RAM.. could we manage to turn a V5 5500 64MB into a Voodoo4 with 64MB?  (with a switch to get back to the V5 mode :D)

let one single VSA 100 access the full 64MB..

ok, that would be actually harder that soldering new RAM.. (rewiring all ram chips) ?!?  . that may not be even possible?
Title: Sugestions for VooDoo based projects
Post by: Blazkowicz on 22 February 2004, 17:32:49
How the 2xV5 5500 setup would be done?

by sacrificing a V5 6000 to get the Intel chip? [xx(]
through the VESA Feature Connector? (BTW this connector is on my S3 virge too [8D], and probably on older cards)
Or a Quantum Mercury-like solution (to get some more FSAA)
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 22 February 2004, 18:23:45
Hmm, I just got a strange idea; how about using the VESA connector to expand the RAM?
Title: Sugestions for VooDoo based projects
Post by: Blazkowicz on 22 February 2004, 19:24:55
good luck if you want to do that

http://www.pcguide.com/ref/video/ifFeature-c.html

Video Feature Connector (VFC): This original feature connector was part of the original VGA specification. Standard VFCs are 8-bit ports using a 26-pin connector, and are limited to the lower resolutions and color depths of standard VGA. This is now an obsolete standard and is not used by higher-end cards.
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 22 February 2004, 19:58:22
I know that, but does it have one-way or two-way communication possibilities? In case of the latter, it could be possible.
Title: Sugestions for VooDoo based projects
Post by: Blazkowicz on 22 February 2004, 23:10:05
but maybe it will be slower than swapping in PCI66 mode :D (that's what the amigamerlin does when lack of memory. hmm, ut2004 at 2fps [8D])
Title: Sugestions for VooDoo based projects
Post by: beta on 24 March 2004, 20:11:29
Overclocking Voodoo5's with "Grxclock", like that is a waste of time: http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=967

Try running your benchmarks with FSAA 2x enabled or use single chip mode (SLI disabled).  I guarantee you will see a small but noticable performance differential.  Under SLI you will see virtually no difference whatsoever because only one VSA-100 is overclocked.

2x/4x AGP is pointless as DIME is not supported.  1.5V slot compatibility is what was discussed intitially in this topic, not 4x clock transfer mode which won't function with SLI unless an AGP bridge is onboard anyway.
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 01 April 2004, 08:29:09
Just a little project :D

V5 6000 with Toshiba -54 memory and improved heat sinkage [:p]
Heatsinks are same as aalchemy and the memory heatsink is from ? :D
Well it is a VooDoo2 heatsink.

current speed passed 193MHz just trying tests at 195MHz.



Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/hanksemenec/20044182610_Mar31008.JPG)
100.34 KB



Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/hanksemenec/2004418274_Mar31006.JPG)
77.88 KB



Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/hanksemenec/2004418284_Mar31007.JPG)
81.92 KB
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 01 April 2004, 11:23:16
Hank, try some Zalman NB32-J northbridge-heatsinks, they're even better :) (Not NB47-J, you can't fit fans on those)
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 01 April 2004, 15:17:55
The bridge is at about 40 deg C, it sgould be fine. Thanks for the suggestion.

I just wanted to see if I can still solder. I did not have anymore V5 6000s with -54 memory, so I replaced the standard -6 with Toshiba
-54. Well, I had to redo my work a couple of times [:p]

I'll see if I can get some -5 SDRAMs next.

After adjusting all the chips mem clock speed with softice, the performance increase is linear.

Hank
Title: Sugestions for VooDoo based projects
Post by: osckhar on 02 April 2004, 13:00:55
Hi Hank, :D

Quoteso I replaced the standard -6 with Toshiba
-54. Well, I had to redo my work a couple of times
[/b]
Well, Is that possible on the V5 55k too?

Regards,
Oscar
Title: Sugestions for VooDoo based projects
Post by: Ragnarok72 on 10 April 2004, 01:21:23
I just had a crazy idea.

I don't know if this would be more of a driver-design or hardware-design issue, or if this was already suggested, but while a V5 is running in Single Chip mode, would it be possible to use the TMU pipelines from the other chips during multitexture operations?

I.e., a V5 5500 in Single Chip mode uses the 2nd chip's TMU to gain an effective 4-texture-per-pass operation?  Now I'm no hardware technician like Hank is, but I would assume that since the card is a multiple-chip design, that there would be at least some underlying circuitry already on the PCB that would allow for some sort of communication between the chips, which could perhaps be utilized for this task without the need for hardware modification.  But since I don't know if there is, that would be where you guys come in.

Of course, on the driver end we'd probably have to re-code it to treat the card as a 1 VSA-100 with an additional off-die TMU unit, when it comes to Single-Chip Mode....I might be mistaken, but didn't the original Voodoo1 have that type of architecture, with an off-die TMU?
Title: Sugestions for VooDoo based projects
Post by: dborca on 13 April 2004, 07:58:55
QuoteOriginally posted by Ragnarok72

I.e., a V5 5500 in Single Chip mode uses the 2nd chip's TMU to gain an effective 4-texture-per-pass operation?
Can't be done. Not without a HW mod, anyway!
Title: Sugestions for VooDoo based projects
Post by: Blazkowicz on 13 April 2004, 17:48:25
and the standard 4x1 (of 2x2x1, should I say? [:p]) would be always equal or better than 2x2 !?!
Title: Sugestions for VooDoo based projects
Post by: Ragnarok72 on 14 April 2004, 00:17:41
QuoteOriginally posted by Blazkowicz

and the standard 4x1 (of 2x2x1, should I say? [:p]) would be always equal or better than 2x2 !?!

Well, out of curiousity, what kind of work would we be looking at here to make it possible?  Are there absolutely no loopholes in the SLI architecture in the card that would allow ANY data/communication between the two VSA-100 cores directly?

I suppose it would be like (starting from the chip farthest from the VGA port connector in either the V5 6000 or the V5 5500's case), you'd do a data passthrough from chip to chip to chip, each core recieving the data and using its TMU's to multitexture the objects before passing it on to the next.....

Again, I'm no hardware technician, so I'd consider this a "shot in the dark" theory....but surely the designed-for-SLI archetiture of the V5 could be "hijacked" :D for such a nefarious operation?
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 24 April 2004, 20:52:02
Hello, im new here, i would like to see the extra memory on a v5500, im willing to buy the memory and supply a v5500 to test this on, ive never talked to you hank but if this works out i would pay you a fair amount to do the work, if thats alright with you, i have a v5500 that o/c's quite well, (over 200)which i would send to you, let me know if any of this may suit you if you get a chance for i know of no other that might do the work, ty BFG3dfx
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 26 April 2004, 23:07:22
mycableguy inc part# PAPTXAGP-64
the riser itself is just a slot expansion, meaning you don't have to worry about the AGP aperture level, just the bit, this item is a 64 bit, so if it's a newer card, it's what you need. This will convert 1.5 to 3.3 as needed, with VIO, so if you have a 3.3 card, on a 1.5 board, then it will work----- this was sent to me after i request an adapter for 1.5v to 3.3v agp, not sure what to make of it, its 120.00 for the adapter, id hate to order it and have it not work, anyone have an idea about this?
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 01 May 2004, 10:20:23
This is the link for people
http://www.mycableshop.ca/sku/PAPTXAGP-64.htm
Title: Sugestions for VooDoo based projects
Post by: perer on 07 May 2004, 17:24:07
@ Hank you sad a Voodoo2 Cooler on the memory, I have been looking for a big long but low heatsink for a while. And just for curiosity, I know you worked on the voodoo5 but have you also worked on the voodoo2 or maybe 1??? I don't know if it is already implemented somewhere but I think that we would need HSR, especially for voodoo2 boards, because of that damn pci slot ( I wished I had a mobo with 2 66mhz slots).
Title: Sugestions for VooDoo based projects
Post by: perer on 18 May 2004, 09:47:52
It may be MAD but how abour a dedicated T and L chip combined with a voodoo2-3-4-5. They have done it with a voodoo2 so they can do it with a voodoo3/4/5. But you would need a T_l chip, I don´t know but maybe you could use the Elan chip from videologic or for a voodoo3 a chip from Realvision. But a new chip like this needs a board. So that needs to be made. Yes and not to forget drivers!!!!!!!!!
As I sad this is a MAD idea, and probably will never be realized.
Title: Sugestions for VooDoo based projects
Post by: amp_man on 19 May 2004, 08:26:55
QuoteOriginally posted by perer

It may be MAD but how abour a dedicated T and L chip combined with a voodoo2-3-4-5. They have done it with a voodoo2 so they can do it with a voodoo3/4/5. But you would need a T_l chip, I don´t know but maybe you could use the Elan chip from videologic or for a voodoo3 a chip from Realvision. But a new chip like this needs a board. So that needs to be made. Yes and not to forget drivers!!!!!!!!!
As I sad this is a MAD idea, and probably will never be realized.

Yes, but that requires hours/days/weeks/months of labor to implement and then money to manufacture. Unless you're Bill Gates, it ain't gonna happen. (Stating Bill Gates not for his petty programming skills but his cash flowing out the wazoo, just to clarify).
Title: Sugestions for VooDoo based projects
Post by: perer on 19 May 2004, 15:06:56
Yes just like me you think it won't happen. We can only dream [^].
Or if every 3dfx fan puts like about 20 dollar in the pot. We could maybe make it ( but that is again not very likely to happen).

But what we can do is to get HSR to work with other games than quake3, unreal and so on. I saw the results with  HSR on and of, and I was impressed!!!!!!!!!1
If maybe HSR worked almost perfect and every Voodoo could use it.
I wonder how fast my voodoo2 SLI would be in quake3 then.
Title: Sugestions for VooDoo based projects
Post by: amp_man on 19 May 2004, 20:47:04
Hmm, I still have to be skeptical....even at $20 USD apiece, lets assume there are 100 3dfx nuts willing to chip in, that's a whole...$2,000. That has to cover the re-developement of drivers, which would include the HW TnL unit, the design of the PCB, and all that other crap that I really have no time or patience to explain. Lecram is majoring in this, maybe he can offer a little better perspective, but I don't see an investment of $2,000 doing much (especially when it comes to convincing a company to build this for an extrememly limited market, Glide users and current 3dfx junkies).
Title: Sugestions for VooDoo based projects
Post by: perer on 19 May 2004, 21:06:54
Well ehm.. it was more of a idea.
And yes we wil need more than 100 nuts we need a 100.000 of m.
And I don't think we ever gonna do this, it is better to take a fast CPU.
Title: Sugestions for VooDoo based projects
Post by: del42sa on 07 June 2004, 13:38:51
QuoteOriginally posted by Ragnarok72

I just had a crazy idea.

I don't know if this would be more of a driver-design or hardware-design issue, or if this was already suggested, but while a V5 is running in Single Chip mode, would it be possible to use the TMU pipelines from the other chips during multitexture operations?

I.e., a V5 5500 in Single Chip mode uses the 2nd chip's TMU to gain an effective 4-texture-per-pass operation?  Now I'm no hardware technician like Hank is, but I would assume that since the card is a multiple-chip design, that there would be at least some underlying circuitry already on the PCB that would allow for some sort of communication between the chips, which could perhaps be utilized for this task without the need for hardware modification.  But since I don't know if there is, that would be where you guys come in.

Of course, on the driver end we'd probably have to re-code it to treat the card as a 1 VSA-100 with an additional off-die TMU unit, when it comes to Single-Chip Mode....I might be mistaken, but didn't the original Voodoo1 have that type of architecture, with an off-die TMU?


I think Quantum 3D used this idea in AAlchemy, they calling it "Performance Trilinear"

The Enable Performance Trilinear (PT) option uses special Quantum3D-developed
hardware functionality that enables rendering 2 pixels per clock rather than just one, while still
performing trilinear texture blending. Without Performance Trilinear, you would have to
choose between 2 pixels per clock operation and trilinear mipmapping. Using Performance
Trilinear will automatically force the maximum color depth to be 22 bits per pixel, but will
increase your fill rate. Applications that require the maximum fill rate should use this feature.

"On previous AAlchemy systems, enabling trilinear filtering forced the 3dfx VSA-100
chips on board into a single-pixel-per-clock mode of operation. By modifying the
Parallel Rendering Architecture FPGA and driver software in these new AAlchemy
models, we've enabled the 3dfx VSA-100 chips to provide trilinear filtering while
concurrently operating in a two-pixel-per-clock or 'Performance Trilinear' mode,"
stated Ross Q. Smith, Founder and VP of Sales & Marketing at Quantum3D. "With
Performance Trilinear, we've effectively doubled the fill rate performance on these
new models. AAlchemy was already the performance and price/performance leader
in the industry—now we've opened the gap between the competition and us even
further."

http://www.quantum3d.com/press/pdf/archive/pr_11-27-00-2x.pdf

The AA5™ family of advanced realtime 3D graphics subsystems is available exclusively for deployment in the Quantum3D® AAlchemy™ family of scaleable, open architecture PC-based Image Generators (PC-IGs). AA5 subsystems feature Quantum3D's Parallel Rendering Architecture that combines the power of 8 or 16 3dfx VSA-100 graphics chips. The AA5 supports Quantum3D's unique Performance Trilinear™ technology which enables 2-pixel per clock trilinear rendering, 0, 2, 4 and 8-way Scan Line Interleaving (SLI) and 4 or 8-sample T-buffer™ full scene anti-aliasing to enable vis-sim integrators to "fine tune" the PC-IG for desired performance and image quality levels.

Daniel
Title: Sugestions for VooDoo based projects
Post by: Ragnarok72 on 15 June 2004, 02:34:00
QuoteOriginally posted by del42sa


I think Quantum 3D used this idea in AAlchemy, they calling it "Performance Trilinear"

The Enable Performance Trilinear (PT) option uses special Quantum3D-developed
hardware functionality that enables rendering 2 pixels per clock rather than just one, while still
performing trilinear texture blending. Without Performance Trilinear, you would have to
choose between 2 pixels per clock operation and trilinear mipmapping. Using Performance
Trilinear will automatically force the maximum color depth to be 22 bits per pixel, but will
increase your fill rate. Applications that require the maximum fill rate should use this feature.

"On previous AAlchemy systems, enabling trilinear filtering forced the 3dfx VSA-100
chips on board into a single-pixel-per-clock mode of operation. By modifying the
Parallel Rendering Architecture FPGA and driver software in these new AAlchemy
models, we've enabled the 3dfx VSA-100 chips to provide trilinear filtering while
concurrently operating in a two-pixel-per-clock or 'Performance Trilinear' mode,"
stated Ross Q. Smith, Founder and VP of Sales & Marketing at Quantum3D. "With
Performance Trilinear, we've effectively doubled the fill rate performance on these
new models. AAlchemy was already the performance and price/performance leader
in the industry—now we've opened the gap between the competition and us even
further."

http://www.quantum3d.com/press/pdf/archive/pr_11-27-00-2x.pdf

The AA5™ family of advanced realtime 3D graphics subsystems is available exclusively for deployment in the Quantum3D® AAlchemy™ family of scaleable, open architecture PC-based Image Generators (PC-IGs). AA5 subsystems feature Quantum3D's Parallel Rendering Architecture that combines the power of 8 or 16 3dfx VSA-100 graphics chips. The AA5 supports Quantum3D's unique Performance Trilinear™ technology which enables 2-pixel per clock trilinear rendering, 0, 2, 4 and 8-way Scan Line Interleaving (SLI) and 4 or 8-sample T-buffer™ full scene anti-aliasing to enable vis-sim integrators to "fine tune" the PC-IG for desired performance and image quality levels.

Hmm....they very well may have.  Not to mention, if they are still only maxing out at 8x FSAA mode when they are using 8 or 16 chips, then it sounds like those extra 4 or 8 chips are probably only there so that their TMUs can be hijacked while the other chips are running in SLI....
Title: Sugestions for VooDoo based projects
Post by: del42sa on 24 June 2004, 17:45:48
QuoteOriginally posted by Ragnarok72

QuoteOriginally posted by del42sa


I think Quantum 3D used this idea in AAlchemy, they calling it "Performance Trilinear"

The Enable Performance Trilinear (PT) option uses special Quantum3D-developed
hardware functionality that enables rendering 2 pixels per clock rather than just one, while still
performing trilinear texture blending. Without Performance Trilinear, you would have to
choose between 2 pixels per clock operation and trilinear mipmapping. Using Performance
Trilinear will automatically force the maximum color depth to be 22 bits per pixel, but will
increase your fill rate. Applications that require the maximum fill rate should use this feature.

"On previous AAlchemy systems, enabling trilinear filtering forced the 3dfx VSA-100
chips on board into a single-pixel-per-clock mode of operation. By modifying the
Parallel Rendering Architecture FPGA and driver software in these new AAlchemy
models, we've enabled the 3dfx VSA-100 chips to provide trilinear filtering while
concurrently operating in a two-pixel-per-clock or 'Performance Trilinear' mode,"
stated Ross Q. Smith, Founder and VP of Sales & Marketing at Quantum3D. "With
Performance Trilinear, we've effectively doubled the fill rate performance on these
new models. AAlchemy was already the performance and price/performance leader
in the industry—now we've opened the gap between the competition and us even
further."

http://www.quantum3d.com/press/pdf/archive/pr_11-27-00-2x.pdf

The AA5™ family of advanced realtime 3D graphics subsystems is available exclusively for deployment in the Quantum3D® AAlchemy™ family of scaleable, open architecture PC-based Image Generators (PC-IGs). AA5 subsystems feature Quantum3D's Parallel Rendering Architecture that combines the power of 8 or 16 3dfx VSA-100 graphics chips. The AA5 supports Quantum3D's unique Performance Trilinear™ technology which enables 2-pixel per clock trilinear rendering, 0, 2, 4 and 8-way Scan Line Interleaving (SLI) and 4 or 8-sample T-buffer™ full scene anti-aliasing to enable vis-sim integrators to "fine tune" the PC-IG for desired performance and image quality levels.

Hmm....they very well may have.  Not to mention, if they are still only maxing out at 8x FSAA mode when they are using 8 or 16 chips, then it sounds like those extra 4 or 8 chips are probably only there so that their TMUs can be hijacked while the other chips are running in SLI....

I think, it is not problem for them to use higher sample antialiasing, but I guess beyond 8x FSAA the difference isn´t so big, but the performance penalty is heavy.

I am not sure, how they enabled two pixel per clock, while they still doing trilinear texture filtering at the same time, but I guess they must use other TMU´s from second board by their Parallel Rendering Architecture FPGA and driver software moddification or it must be another trick. Notice they saying it will automatically force the maximum color depth to be 22 bits per pixel(post filter), but will
increase your fill rate.........

you should ask ross smith from Quantum3D, mail him a feel free to ask him : rsmith@Quantum3D.com


Dan
Title: Sugestions for VooDoo based projects
Post by: nSomniac on 15 July 2004, 08:00:22
I'll give hank $200 towards it :)...
Title: Sugestions for VooDoo based projects
Post by: Gorik on 19 July 2004, 17:05:28
QuoteOriginally posted by perer

It may be MAD but how abour a dedicated T and L chip combined with a voodoo2-3-4-5. They have done it with a voodoo2 so they can do it with a voodoo3/4/5. But you would need a T_l chip, I don´t know but maybe you could use the Elan chip from videologic or for a voodoo3 a chip from Realvision. But a new chip like this needs a board. So that needs to be made. Yes and not to forget drivers!!!!!!!!!
As I sad this is a MAD idea, and probably will never be realized.

I heard that VSA-100 have a possible to connect a external T&L Unit and was in project to connect a Mitsubishi's IMPAC-GE (the chip was involved in the project of Diamond FireGL 5000), the project wasn't improve due some incompotabily issue... but maybe with some other unit ...

Anybody know something more?

Byex
Emiliano



Title: Sugestions for VooDoo based projects
Post by: perer on 20 July 2004, 23:14:25
Where did you get this info from???
And I am thinking of things to do with the voodoo2.
Because like the vsa-100 it stil has potential. You can increase the memory, you can use sdram instead of edo-ram. Like the V5 you could make a voodoo5-6000 out of vsa-101 using DDR ram chips with a max of 256mb.
That special voodoo2 would have like 36mb pro card in SLI that is 72mb. Would have faster acces times using Sdram and uses 16mb pro TMU.
And would run better at High clockspeeds, and a better lay-out for cooling the chips. My dream machine!!!!! [8D].
The voodoo2 is easy to realise in theory bu the vsa101 v5-6k is harde because the collectors won't sacrifice a rare board with vsa-101 chips. And if someone is that mad, maybe it would work-out in a right way.
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 21 July 2004, 09:29:40
There are other problems as well.
The VSA101 is not pin-compatible with the VSA100, so you cannot exchange the gpu´s. A V5-6000 with VSA101 and DDR would require a new PCB.
Title: Sugestions for VooDoo based projects
Post by: lecram25 on 21 July 2004, 19:00:38
Not to mention that it would really not be worth it.

VSA100 = 128bits SDR
VSA101 = 64bits DDR
Title: Sugestions for VooDoo based projects
Post by: amp_man on 22 July 2004, 08:48:27
QuoteOriginally posted by lecram25

Not to mention that it would really not be worth it.

VSA100 = 128bits SDR
VSA101 = 64bits DDR

The ONLY reason, IMOHO, to possibly do it would be to explore the higher OCing potential of the Daytona, and to use faster ram (because DDR's probably more available than SDR). But lecram25 is correct, you would wind up with (effectively) the same speed from SDR and DDR (half the data, twice as fast).
Title: Sugestions for VooDoo based projects
Post by: gdonovan on 09 September 2004, 16:08:12
QuoteOriginally posted by hanksemenec



1) V5 AGP 4X slot support
2) V5 more memory
3) 2x V5 SLI
4) 2x V5 6000 SLI [}:)]


Some thoughts (and these are not pointed at Hank in general, just thinking out loud)-

1) Would be nice but 5500 will just operate in PCI-66 mode anyway and it's been proven by several hardware sites that the performance difference between 1x, 2x, 4x and 8x is negligable in *real world games*

2) Now this has possibilites- While just doubling the ram might have a negligable impact on performance combined with *faster ram* and re-clock to 183 or 200+ mhz would be great bang for the buck since the limitation of the 5500 to higher clocks is the ram not the VSA chip. No driver mods would have to be made either correct? Less to go wrong then.

3) Two 5500's in SLI would be... a V5-6000 =) I imagine two PCI cards would have to be used, *might* be a cheap alternative to purchasing a 6000 depending on final costs of mods and labor. I imagine driver mods would also have to be undertaken which violates KISS- Keep it simple stupid. Lots of work to duplicate 6000 performance.

4) Two 6000's in SLI? I'd pony up the cash but I'm a lunatic.

Title: Sugestions for VooDoo based projects
Post by: gdonovan on 09 September 2004, 19:16:23
QuoteOriginally posted by gdonovan

4) Two 6000's in SLI? I'd pony up the cash but I'm a lunatic.


Ho-Ho-HO! Had a better thought while I was out driving around-

Instead of V5-5500 SLI how about a quartet ala' Heavy Metal Mercury? =)

Four 5500's in a quad config I'd pay good money for, even better four clocked at 200 mhz >=)



Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/gdonovan/200499191555_vsa_100_mercury_hm.jpg)
88.19 KB
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 09 September 2004, 22:47:35
This is great and in theory less expensive :D
Title: Sugestions for VooDoo based projects
Post by: secretfj on 09 October 2004, 03:31:39
but will this quad V5 make any performance difference?
seems they only operate seperately..
Title: Sugestions for VooDoo based projects
Post by: perer on 09 October 2004, 09:28:10
Yes, but this is just an example how it looks like. It doesn't really work, and you would to modify those cards quite some bit to make it work.

@Hank weren't you working on a Voodoo5 6k with 256mb?
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 09 October 2004, 17:59:49


Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/hanksemenec/200410917583_V3_G.JPG)
61.55 KB

The Mitsubishi GE has been done before, but 3DFX never had time to do he microcode for it :(

Hank
Title: Sugestions for VooDoo based projects
Post by: perer on 10 October 2004, 14:30:21
How powerful is that T&L chip? I assume it also works with a Voodoo2 or Voodoo4/5. If only we would have the money.
Title: Sugestions for VooDoo based projects
Post by: napalm3dfx on 11 October 2004, 18:50:26
QuoteHi All,

I am going to start working on VSA 100 based projects (mods).

I would like to get some feedback, what you would like to see first.

1) V5 AGP 4X slot support
2) V5 more memory
3) 2x V5 SLI
4) 2x V5 6000 SLI

What did happen with this MARAVELOUS IDEA???? They Are cancelled off?

1) If I am not wrong this is not possible...
2) Is possible, but is very difficult to find mem (CHIP 32MB, 5ns and with the same PINOUT)

3) I like so much this option. [8D] Is feasible to put 2V5 PCI on SLI? This would be great!!! Perhaps this SLI must to be across SOFTWARE... I don't konw!!!Some new news about this?

4) To dream...

Please Hanksemenec, keep up the good work!!!

ps. Sorry for my POOR English!!!
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 11 October 2004, 19:12:00
UH, V5 5500 and 6000 use 8MB chips so you'd need 16MB chips, not 32;)
Title: Sugestions for VooDoo based projects
Post by: napalm3dfx on 11 October 2004, 19:22:42
QuoteUH, V5 5500 and 6000 use 8MB chips so you'd need 16MB chips, not 32
You are right, sorry for this little mistake! [:I]
Title: Sugestions for VooDoo based projects
Post by: baskapteijn on 03 April 2005, 10:26:05
Hello everyone. I was just wondering if hanksematic is still modding his v5 6k? The last post in this topic was on 11/10/2004... With regards,

Bas Kapteijn
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 12 April 2005, 00:18:26
I'm thinking to do a sli with 2 Voodoo 5 5500 PCI, can one of you give me an hand ? I'm searching for datasheets and similar for know pin connectors in "P4" in v5 pci but I've found never with google.
I've see the V5 6000 have a "HINT" chip, do it separe instruction for 2 couples of VSA 100 ?

Title: Sugestions for VooDoo based projects
Post by: r21vo on 13 April 2005, 19:41:56
do you have any knowledge + tools + gold hands to even try? I thought it's nearly impossible..
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 13 April 2005, 20:06:56
Why impossible ??
Title: Sugestions for VooDoo based projects
Post by: ps47 on 13 April 2005, 21:22:43
it requires hardware modifications+creating your own drivers.are you up to this?
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 13 April 2005, 23:44:10
no, but i think i'm not the first to think this mod. which hardware modifications will i need ?
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 14 April 2005, 08:40:40
You probably would need to build a completely new PCB (the green board on which all the stuff goes), seeing as there is no option on the current boards for adding a SLI connector.

Second, you'd need a bridge chip like the HINT to enable this.
And where would you put that?


If you do succeed, I wouldn't go for two V5 cards in SLI.
I'd go for a separate board with the HINT bridge chip (plus AGP 8x) and 4 seperate V4 PCI cards. Much more potential since the V4's are newer and have greater overclocking potential. Also, if you get the right V4's you can 'easily' change the RAM from 32MB to 64MB. Which would give you a 256MB setup. And V4's don't need to be hooked up to your power supply.
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 14 April 2005, 13:04:36
yes, but i've only 2 v5 pci and 2 agp... So you think i need a "hint" ? mmmhh...
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 14 April 2005, 16:09:48
Yes, and a PCB designed with SLI connectors and the bridge chip on one of those PCB's. Also, you'd probably have a hard time removing the VSA-100's from the old PCB's. So you would probably need to buy 'new' VSA-100 chips.

In short, you'd have to make your own card. With the current cards it's just not possible because they weren't designed that way.
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 15 April 2005, 00:42:08
But... a driver done for it can resolve ? The 6000 card have a "hint", but only one connector (AGP). 2 5500 have 2 pci connectors... i there is a driver what separe line of image for each card....
The problem is rebuild image in only 1 card.....
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 15 April 2005, 10:31:15
No, SLI is done by hardware, not software. Besides, how would you have both cards connected to the same monitor?

If it was possible to do this with software, don't you think someone from 3dfx, ATi or nVidia would have already done it?
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 04 May 2005, 04:26:47
ok, ive got one v4 with 5.5 ram, if i can find another how hard will it be to take ram of those cards and put on v5? ok. ok. on a scale of one to ten. i have a steady hand i just cant see.
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 04 May 2005, 11:30:15
SDRAM replacement is not that hard for a skilled tech. I use a heat gun to remove the SDRAMs and then put them back on. Use enough flux and check your work closely (use a good SMT iron tip). I have done that on V5 6K with borrowed SDRAM from AAlchemy. When I did it, I made mistakes though, and had to take the card under microscope to find the solder bridge[:p]. I guess I am getting old and the eye site is going.

I do not know if that will buy you anything in speed improvement. Later on the -6 SDRAMs were marked down faster SDRAMs, since the memory vendor's wafers yielded faster then -6 on average. I have found the -6 memory will oveclock as easily as -55 and -54.

I would rate the job as 5, medium difficulty.

Hank
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 03:43:23
ty for the info hank, i checked some web sites out on repairs but ive never taken parts off before, im not a teckie for sure. as far as the memory goes i saw a few broken AAlchemy boards on ebay a month or so back but guy would not tell what ram it had, do they all have the sam ram? if so what speed. as for the -6 ram you must be right because ive had my 5500 agp w/ -6 ram at 200 with n/p for the 2001se test loop of 3 times but could not run over 204 w/o little lights, those little spec's is that the ram do you think? sorry for all the question's i love these 3dfx cards and use nothing else so its important for me to have as much speed as possible without killing my cards, BFG.....................P.S. i got a 3dfx case mod in the works, got 2 peltiers on the 5500, and a few other nice touches, ive been taking photo and am gonna do a web site of 3dfx mod's just in case anyone else like this stuff too, cheers
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 03:46:06
off topic i know sry................I guess I am getting old and the eye site is going..........lol.  im 43 and mine starting going at 40, really i need some glasses i guess
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 03:50:42
i hear your very busy hank so im sorry to bother you so much, a company offered to sell me 80 pieces of -5 ram for around 9 bucks a ram and he said it was so cheap because it was refurb, does that sound like an ok price and do you think -5 well matter if it didnt make much difference with 5.4, BFG
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 04:31:59
And my last question for anyone who can tell me on this one, ive heard of a v5 volt mod, has anyone at this board try it and if so did it help in overclocking? ty, BFG
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 06 May 2005, 14:30:27
Hi BFG,

Can you get the exact Part number of the RAM? -5 are 200MHz RAMs. I would be interested too, but 9$ a piece is expensive. I will try to get some -5 or -45, I have a little tinkerring in mind for my 6k.

The -54 replacement on my 6k board was not worth it, they would come up to 190s MHz range, just like the -6.

Hank
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 06 May 2005, 19:11:39
Hi Hank,
Can the brand name to be important ?
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 19:40:07
np Hank, ill look it up again, the part # was same except for the -5 at the end, the company that could get them was about 1 hour from where i live but i felt i was being screewed on the deal, he said new one's were 27.99 a ram and refurb 9.00 a ram, ill go look it up again, BFG
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 06 May 2005, 19:52:34
http://www.allicmall.com/order.jsp?no=22585101

Ok here it is Hank, some place have it as -5 and others as -50, same thing thou right?

Title: Sugestions for VooDoo based projects
Post by: bloodworm on 06 May 2005, 23:07:41
BFG3dfx and hank,
I have been hankering to do a ram SIZE upgrade (as well as speed) for a V5 or a V4.  I would be willing to buy some rams from you if you needed to buy a crapload to get them at a good price.  hopefully that will help in your quest as well.  Hank, did you ever finalize the ram upgrade instructions for the few resistors and jumpers needed on the V5's?  I have some pics of your mods on my hard drive, but I never did get the last little bit of info to do the mods.  do either of you know if the larger ram chips are even available to us?  this has been a couple of years ago now that I had started doing the footwork on this myself.
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 07 May 2005, 00:05:41
Yes the chips are out there by the thousands, easy enough to find but what is hard is to find someone to sell to a single person, i had to lie and say i was doing a school project just to get a guy to agree to sell to me but then he changed his price on me so i declined. if we had an inroads from a busness we could get an ok deal, i emailed 4 places and all responded so its possible, more ppl we have that want to chip in (for real) the easier it will be, most place have a minimum 300.00 order, some are higher. BFG
Title: Sugestions for VooDoo based projects
Post by: hanksemenec on 07 May 2005, 16:22:08
The right price for the DRAM would be more like $2.50 a piece in small quantity like 100, good luck for them selling the DRAM to someone.

Hank
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 07 May 2005, 17:20:29
Yes, well thats the problem i had Hank, at first it was 80 refurb pieces for 300.00, that was on friday, i told him id get back to him but he left early so i contacted him on monday and they were all of a sudden 9.00 a chip then, alittle price jump for what reason i dont know, so i declined cause i felt he was ripping me off. I think it was because he new he had me, if your not from a company or school they wont sell to you.


DRAM would be more like $2.50 a piece
is that for new or refurb Hank?
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 09 May 2005, 20:46:34
bfg3dfx,
email me the full part number and the phone numbers of the companies that have them in stock, I still work for a big company that buys alot of chips of all types, and I can have my purchasing person check into it.  I may be able to get some sample quantities if the chip is still being manufactured (unlikely since this is old tech now).
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 10 May 2005, 04:42:46
what email, lol, i dont see one:)
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 10 May 2005, 05:38:53
Quotewhat email, lol, i dont see one
here, you don't see the email adress
Click on "email poster", write your text and send it.
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 12 May 2005, 00:09:11
sorry, my email addy was hidden before, do over!!! [8D]
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 12 May 2005, 00:31:38
Hank,
I still have the JPG you posted LONG ago with the blue wire mods for the mem size upgrade to the V5's, but I never did get the resistor mods needed.......  I remember seeing them once, but that link has been lost to the anals of time......
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 12 May 2005, 04:20:04
im glad to see people havent given up on these idea's, i have a question though, have any of you ever read about the 2 v3's alienware had running together, they had it working but decided it wanst worth the work since product cycles were every 6 months, ive sent emails to alienware but they dont wanna talk about it, i look for the link again and post it, they had to do a slight hardware mod but rest was software.BFG
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 14 May 2005, 00:17:04
Yes, I remember it!!!  I do believe it was supposed to be all in software too, I think one of the cards did 1/2 of the screen and the other card did the other half?????  the V5 made this obsolete though......
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 14 May 2005, 00:57:49
http://www.falconfly-central.de/cgi-bin/yabb/YaBB.pl?board=general;action=display;num=1112466026
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 14 May 2005, 16:46:23
Ya, BFG3dfx is my gamming name for 5 years now but this is only forum i use it, mostly i go by VDX in the forums.

well bloodworm i havent located that link i wanted to show you on the alienware yet, it was a interview with a alienware hotdog, but he states that they had to do a inhouse hardware mod plus use the software to get the cards to work, the hardware mod sounded minor but what do i know. all the other article ive read about the A/W v3 project only talk about software.i tried to email A/W about the v3's to see if i could get any info and nothing, they pushed me onto there newer version which they dropped when Nvidia came out with there sli setup. now were in the v4/5 forum so the reason i bring this up is, id like to have a daul v3 setup but if you can do 2 v3's it seems it shuld be plenty possible to do the v5 pci's also, wish we had an alienware insider.
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 17 May 2005, 23:14:07
dudes, check it out!

http://www.g4tv.com/techtvvault/features/76/First_Look_Alienware_ALX_X2.html

http://www1.graphics.tomshardware.com/graphic/20040528/

http://www.gamespot.com/pc/news/news_6098040.html

http://techworthy.com/PCUpgrade/SeptOct2004/Alienware-Doubles-Graphics-Perfomance.htm

http://www.thechannelinsider.com/article2/0,1759,1618228,00.asp

http://www.hardwareaccelerated.com/content/interviews/alienware.php


http://www.targetpc.com/interviews/quantum3d/

and finally this is history as it was.....
http://www.firingsquad.com/print_article.asp?current_section=Hardware&fs_article_id=1503
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 19 May 2005, 01:54:50
wow you posting mad man lol, ok in my post i stated the v3's ALIENWARE had running together lol, let the post begin.

Quietly tucked away inside the massive Eidos booth were three Alienware Area 51 high-end machines. While they didn't get as much attention as the games they were running (ION Storm's much-hyped Daikatana seemed to be attracting a crowd), each of these machines was being powered by dual Voodoo3 2000s, made possible by Wicked3D's Parallel Graphics Configuration (PGC) technology.

Prior to the showing, naysayers were quick to list possible flaws that included visual artifacts, images that weren't synced properly, or even a dividing line cutting across the monitor. That wasn't the case here - in fact, all three machines were running flawlessly, and although there was no benchmarking utility on hand, using the ol eye-balling technique, the manufacturer's claim of a frame rate between 50 and 60fps wouldn't be too far from the truth. And while a single 143MHz-clocked Voodoo3 2000 doesn't stand a chance against the likes of a TNT2, a pair does - especially considering how easily each overclocks to 166MHz. In fact, Alienware (currently the exclusive proprietors of PGC-enhanced video cards) has claimed to attain frame rates above and beyond 70fps while running Quake II at a blinding 1600x1200 resolution.

Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 19 May 2005, 02:01:48
another,



Alienware Delivers the World's First Wicked3D PGC-Enabled Gaming System
On May 7, 1999, Wicked3D, a division of Megabyte, Inc., announced that Alienware was going to be the first company to license its Parallel Graphics Configuration (PGC) Technology. This allowed two 3dfx Interactive Voodoo3 2000 PCI cards to be combined in one system and delivered 55 frames per second without overclocking.


so anyways the reason i brought up the v3's BloodWorm was because they didnt use a speacial mobo unlike thses pci-e boards now. also i thought maybe someone had some insight since they were 3dfx cards and they asked 3dfx to help out at first.

somewhere was the article on them doing the hardwasre mod to the cards, ill look for that one.
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 19 May 2005, 02:11:35
the 2 mods i see most important for the v5 is....1) more and or faster ram.....2) 2 pci cards, from my tests 1 pci card by itself loses ground as fsb and cpu speed goes up, maybe 2 would take care of that, it would sure look cool.

here's my modded v5agp waiting for some new ram(please)
http://img286.echo.cx/my.php?image=bfg0573vd.jpg
Title: Sugestions for VooDoo based projects
Post by: Italia 1 on 19 May 2005, 19:52:50
one thing about 2 v5 5500 pci in sli: IS possible !!!!
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 19 May 2005, 20:00:31
well if you know whaqt you are doing and have the right driver i bet it is, but im not that is ever gonna happen. i think we may be better off just trying to do the ram and even that sounds hard. Hank seems to be the only guy with experience with this hardware and im sure hes got a life outside of this.
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 19 May 2005, 22:55:43
QuoteOriginally posted by Italia 1

one thing about 2 v5 5500 pci in sli: IS possible !!!!

How? You need a bridge chip like on the V5 6000 for 4 VSA-100 chips or more to work together. A V5 5500 doesn't have a bridge chip.
Title: Sugestions for VooDoo based projects
Post by: ps47 on 19 May 2005, 23:19:42
I dont think you would need a bridge chip.the guys from metabyte had two voodoo3 PCI cards in SLI up and running,the cards needed a small hardware mod and special driver but nothing like adding chips.but I dont think someone is able to create such a driver for voodoo5 PCI today..
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 20 May 2005, 00:21:36
BFG3dfx,
look inside the very LAST url under the "now comes AGP heading, and click on the link there.  the system was called the "stepsister" technology and was coming from METABYTE.  I believe this was the system that alienware was showing off at the E3 expo back in '99.  I remeber a magazine advert from alienware back then touting two 3500's running at 200Mhz each with this system, but then the V5 came out and that was that......
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 20 May 2005, 00:43:21
Yes Bloodworm, you are right, im just saying what is of intrest is not why they stopped but how they did it(cards together). as far as i read the guy who had the skills went over to alienware when alienware bought them out and from what i read they said they did a small mod to cards inhouse, it shows it can be done, id love to get my hands on those v3's, and the program of course.

p.sp can any one get this link to work?http://img286.echo.cx/my.php?image=bfg0573vd.jpg if so rest of story here(and if not i give up on linking these photo's[:(!] http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1874
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 20 May 2005, 10:53:26
ps47; you're comparing apples to pears.

The Voodoo 5 5500 boards already have two chips running in SLI.
A Voodoo 3 board only has one chip.
Title: Sugestions for VooDoo based projects
Post by: ps47 on 20 May 2005, 18:47:40
I dont think multi chip card (such as voodoo5) would cause more trouble than single chip solution (voodoo3),its all about the special drivers.but I could be wrong,of course..
Title: Sugestions for VooDoo based projects
Post by: Caravel on 20 May 2005, 20:03:34
The AGP bridge controller chip is reqired for AGP not PCI.  Even AGP cards can still run without a bridge chip in PCI66 mode.

The bridge chip is required by any multi chipped card (2+) in order for it to function as a true AGP device, without the bridge it will default to PCI66 operation as does the Voodoo5 5500AGP.
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 20 May 2005, 20:46:39
I think it should work with the V5's as well as the V3's?  I think they dropped the idea only because the AGP bus being only ONE in a motherboard kind of killed the PCI dual cards thingy with a resounding CRUNCH.  the only reason it is coming back now as an Idea is that the PCIE bus will have motherboards with two or more slots, and this makes for some interesting speed boosting eh?  Intel archtecture is the only one right now that will allow more than one PCIE slot in a motherboard, so that is why they are saying it requires an intel for the new stuff..... FYI.  anyone here now anyone at alienware that we could chat up for these V3 prototypes??????
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 21 May 2005, 00:37:02
well i emailed em 2 months bak about these cards and they gave me a link to the new sli set-up, if we new who the top man of metabyte was we could try that, i heard alienware got him too. to tell you the truth i had no idea alienware even had real techies till i read about there hardware mod on the v3's, i think ill hit up alienware chatrooms for a few days to see if i can dig anything up, hank you ever here of this, from what i read metabyte asked 3dfx for help but 3dfx wasnt interested and then after there daul v2's running without there cable to connect them alienware got interested, see that is also interesting, because the v2's were already set-up for sli they worked, so i think that shows that the v3 hardware mod was for each card not a conection between the two?
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 21 May 2005, 19:24:49
Hey bloodworm here's a good litle article, look at bottom where he states in house mod, im wondering how many v3's they modded before they gave up on the idea? -->http://www.tweak3d.net/articles/alienware/
Title: Sugestions for VooDoo based projects
Post by: BFG3dfx on 22 May 2005, 07:58:47
hey i know this is just a little off topic here but im from california. wish it said under everyones name where they were from, be fun to know, wanna get a 3dfx lan party up this summer :)

now to work, how about this voltage mod ive heard about, can it give an incress over just o/cing?
Title: Sugestions for VooDoo based projects
Post by: st4r4m4m4 on 29 August 2005, 20:29:49
Hello I'm new here
I was told to come here.. to solve my "problem"
I'd like to get my Voodoo 4 AGP a memory expansion.
So far I got:
means and skills for SMD soldering...
a Voodoo 4 AGP (obviously)
a set of 4 sdram chips identical to those on mine V4
I can get any eventual passive electronic components if needed (heard a rumor about some resistor to be fitted to enable the extra ram)

since I'm not familiar with V4 architecture:
what I need is no rumors, but some info I can succesfully use on my V4

I was also told Hank is the man for the yob
(I chose posting here instead of an email or a PM to him so all interested 3Dfx fans can benefit from such an info)

Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 29 August 2005, 22:01:59
You just need to solder on the chips and flash the card with a modified BIOS. DenisF is the only one with this BIOS but won't share it (as far as I know). No need for anything else. The resistor was for the V5 if I'm not mistaking.
Title: Sugestions for VooDoo based projects
Post by: st4r4m4m4 on 29 August 2005, 22:42:20
Well if that's all I belive I can handle it in a month or so
1 day for soldering + 29days for bios [xx(]
I'm not very handy with such stuff but I'll do my best.
Title: Sugestions for VooDoo based projects
Post by: gdonovan on 06 September 2005, 22:25:12
QuoteOriginally posted by NitroX infinity

You just need to solder on the chips and flash the card with a modified BIOS.

Not true.

The second bank of SDRAM will NOT be seen by the board unless the strapping resistor is installed regardless of bios.

Title: Sugestions for VooDoo based projects
Post by: Raff3DC on 07 September 2005, 01:14:40
Are there any benchmarks of a 64 MiB Voodoo4? :-)

Greetings from Germany,
Raff
Title: Sugestions for VooDoo based projects
Post by: NitroX infinity on 07 September 2005, 11:53:37
@GDonovan;
Okay, haven't read the post on FF's forum in a while, my apologies for the confusion.

@Raff3DC: The poerson who did this mod, said it got him about 300 extra points in 3DMark2001se.
Title: Sugestions for VooDoo based projects
Post by: st4r4m4m4 on 10 September 2005, 20:58:33
So there is such resistor... [xx(]
No specific info on that one?
Title: Sugestions for VooDoo based projects
Post by: Mikulaish on 11 December 2005, 21:24:41
Hi! I have good news for you, people. I found 3.5ns 128bit 86pin sdram's that migt work with our Voodoos.It would not increase the amount of memory, but it could certainly increase the operating frequency. It is called EtronTech "EM638325TS-3.5".(etron.com). This type of memory can still be bought but only in larger amounts. You can find rarely the 4ns version "EM638325TS-4"(wich still is 250Mhz) on some Asus GF2 Mx400 64Mbyte. I will try to put them on my Voodoo5 5500AGP. If I succeed, I will post my results. Regards.
Title: Sugestions for VooDoo based projects
Post by: Raff3DC on 12 December 2005, 20:31:28
But what would it be good for? GPU and RAM work synchronously on every 3dfx card (except Banshee), so it would clock @ 166 MHz. But you could try to lower timings via BIOS ... and there should be better OC with a nice chip on board.

Greetings,
Raff
Title: Sugestions for VooDoo based projects
Post by: benna on 12 December 2005, 20:35:04
with 3.5ns rams you can easily overclock the vsa100 to 200mhz AND lower memory timings
Title: Sugestions for VooDoo based projects
Post by: Raff3DC on 12 December 2005, 21:42:10
Only very few VSA-100s reach 200 MHz. My Voodoo4 4500 PCI already freezed at 180 MHz, my 5500 PCI (2x Titan CUV2AB) and 4500 AGP freeze above 190 MHz ...

Greetings,
Raff
Title: Sugestions for VooDoo based projects
Post by: Mikulaish on 12 December 2005, 22:05:10
Well that is the idea precisely. As far as I know, Voodoos are limited to 166Mhz or little above it, due to the 6ns memories.(6ns memories work at 1/6*10at the power-9=166Mhz). The 4ns ram is clocked at 250Mhz, so that is not going to limit the VSA100. In this case (at least under 250Mhz) if something will freeze, it will surely be the GPU.
Title: Sugestions for VooDoo based projects
Post by: bloodworm on 12 December 2005, 23:43:51
Yes, the RAM is the limiting factor in our speed attempts.  the VSA-100 chip is speced at 200Mhz in the tech documentation.  the RAM they used back then was the fastest at the price they paid, so we are stuck with craptastic speeds in the present.......  the board should easily surpass 200Mhz with 3.5ns ram.
Title: Sugestions for VooDoo based projects
Post by: Mikulaish on 14 December 2005, 11:32:44
I have a suspition. With the original cooling I have benchmarked my Voodoo5 with 3dmark 2001se. I achieved 2522 points if i did the benchmark rigt after i started the computer. After I left my computer running for a half an hour (only listening to music) my score was around 2450. Then I raised the frequency to 181Mhz and I got 2470 points. This all leads me to believe that the GPU't got "tired" and in the end the overclocked card had lower performance than at stock frequency when it was still "cold".
So I changed the cooling. Now my Voodoo has the best cooling that it can get. This way I managed to keep my benchmark result little over 2520 even after extended use. The bad news is that if I overclocked the card to 181Mhz my 3dmark results dropped under 2500 after a few minutes of use at 181Mhz.
Conclusion: The best performance that I have reached with the Voodoo5 5500 is at 166Mhz with the improoved cooling. So probably 3dfx used 6ns memories because they knew that VSA-100 gave the best performance at 166Mhz and that at higher frequencies it would overheat and give lower performances.
Question:Am I wrong? I wouldn't want to solder off 16 memory chips (8 from voodoo, 8 from geforce)and than to solder 8 chips back on the Voodoo just to find out that it was useless, because the VSA-100 cannot handle more Mhz. Anyone has some usefull advice?
Title: Sugestions for VooDoo based projects
Post by: Mikulaish on 18 December 2005, 15:12:29
Hi! Bloodworm, I have seen one of your posts, where you said, you had some pics about the jumper wires and maybe about the resistor changes for the 128mb voodoo5. Can you plese post them here?
Title: Sugestions for VooDoo based projects
Post by: Obi-Wan Kenobi on 06 January 2006, 11:34:14
QuoteOriginally posted by hanksemenec

Hi All,

I am going to start working on VSA 100 based projects (mods).

I would like to get some feedback, what you would like to see first.

1) V5 AGP 4X slot support
2) V5 more memory
3) 2x V5 SLI
4) 2x V5 6000 SLI [}:)]

If you have any ideas your self, please post them. I will take a look at the feasibility.

Hank
Title: Sugestions for VooDoo based projects
Post by: Nightbird on 06 January 2006, 12:57:02
And ? since you're quoting Hanksemenec ...
Title: Sugestions for VooDoo based projects
Post by: ahavasi on 25 January 2006, 20:21:24
I just want... to 3dfx live!!! [8)]
Title: Sugestions for VooDoo based projects
Post by: Grave Lion on 01 February 2006, 12:46:12
Greetings from Russia... :-)

So I don't understand... Where I can read the full "step-by-step" instruction of upgrade voodoo4 32Mb -> 64Mb and voodoo5 64mb -> 128mb??? Add the extra RAM is enough? Or any hardware tricks are needed too? Tell me, please... The army of russian 3dfx card owners and fans are waiting... :-)
Title: Sugestions for VooDoo based projects
Post by: Obi-Wan Kenobi on 02 February 2006, 02:13:13
I was thinking like Woosh [:I]

Yeah theoreticly it's possible but has it been proven yet? I have seen the project from Dennis_F with the 64 meg Voodoo4 4500, by Soldering the extra ram worked but if the card worked with the full 64 MB that would be alot better, since the Bios didn't cope with that, still a shame, but a good idea hehe ;) norries there.

Maybe the Bios is a problem as well. About the SLi idea if we could try out that Metabyte Wicked 3D Parallel Graphics Configuration (PGC) Technology maybe it might get up and running , but I suppose getting that may have been a problem as well, it worked with 2 V3 2KPCI's so why not 6 V5K5 PCI's instead [:o)]

Anyways the idea's are great, but can they be made a reallity? I hope so would be wonderfull [8D]
Title: Sugestions for VooDoo based projects
Post by: m14radu on 05 February 2006, 08:53:35
Hi!
Bloodworm, you said that you own ( from Hank ) some pics/schematics about the jumper wires and maybe about the resistor changes for the 128mb voodoo5.
Can you plese post them here?
We all want them !!!! [:p][:p][:p]
On witch video card or Brand SDRAM SIMM was used the HYNIX HY57V283220T (5ns) memory, the only one that should work for the 128 Mb voodoo5 ?
There must be some vendors that use this memory also !

Find this:
(//)
link:http://www.voodooalert.de/wbb2/thread.php?postid=76139

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/m14radu/2006258457_V5_5800_2.jpg)
191.52 KB

Fake ?[:(!] or ?????
BTW: somebody from Germany should try to get in touch with him ...
( Wenn jemmand ihm eine email schreiben wurde konnte sein das wir einige wertvolle informationen kriegen !!! ):D
Greetings.
Radu.
Title: Sugestions for VooDoo based projects
Post by: Rolo01 on 05 February 2006, 11:36:14
This screenshot IS Fake !
It was from x3dfxgamers, a group that stole and inf-modded the amigamerlin drivers.
They once claimed they added 64 MB to a V5-5500, making it a 5800 with 128 MB Ram. No other proof, just this screen.
That was a piece of bullsh!t, like everything else they did.
IMHO the only person that can help adding ram to a 3dfx card is Hank.
Title: Sugestions for VooDoo based projects
Post by: m14radu on 09 September 2006, 15:34:00
Hi,
The memory that is needed for the upgrade, HY57V283220T, is used here :
http://www.ip-phone-forum.de/archive/index.php/t-72947.html

Image Insert:
(https://www.3dfxzone.it/public/uploaded/m14radu/200699153651_speicher.jpg)
149.88 KB

It's a router called "Draytek Vigor 2900V". :)
Not cheap at all ( and we need 2 ! ):

http://search.ebay.de/search/search.dll?cgiurl=http%3A%2F%2Fcgi.ebay.de%2Fws%2F&fkr=1&from=R8&satitle=Draytek+Vigor+2900V&category0=

And in this ASUS HDD:
http://wl700g.info/showthread.php?t=753

Regards.
Radu.

Title: Sugestions for VooDoo based projects
Post by: Raff3DC on 09 September 2006, 17:00:05
7 ns? Baaad clocks (143 MHz). [:(]

Greetings,
Raff
Title: Sugestions for VooDoo based projects
Post by: Komponent on 11 September 2006, 14:04:57
Great scouting job, Radu!
Do you have one of this router yourself allready?
So, one router has 4 memory chips (equals to 64Mb RAM)? That would be enough for a first step: the Voodoo4 4500 PCI with 64Mb of RAM...
Even 7ns chips would be good enough for a prototype; just to see if the work can be done.
Title: Sugestions for VooDoo based projects
Post by: m14radu on 11 September 2006, 20:04:32
Hi Komponent,

Yeah, it will be a good starting point for the projekt. [:p]
Good enough for the first prototype, despite of 7 ns acces time.
I dont have the router; the ideea was to find a device that is using
this type of memory ( as donner ), and then to buy it. ( unfortunately this one that i found is very expensive )
I dont see now another possibility to obtain the memory.
Did you find two nvidia Quadro cards ( PCI version ) with SDRAM for this project ?
I only find some info about the AGP version. ( Why is the AGP version not suitable ? )

@All: There are some nvidia quadro cards with suitable sdram memory type. Did somebody have this cards ?
see the link :
http://www.falconfly-central.de/cgi-bin/yabb/YaBB.pl?board=techtalk;action=display;num=1156155727;start=15#15

Greetings.
Radu.


Title: Sugestions for VooDoo based projects
Post by: m14radu on 17 September 2006, 19:48:55
found this link:
http://www.ocworkbench.com/hardware/asus/v7100/v7100p1.htm
in this review the card use the same memory as the voodoo5 has.
Acces time in also 6 ns, and the card reach 210 MHZ memory clock.[:0]
So that means that the GPU is the limiting factor in our overclocking attemp.
The only possible upgrade remain imho a size memory upgrade.

Regards.
Radu
Title: Sugestions for VooDoo based projects
Post by: rasz on 02 October 2006, 19:13:24
QuoteOriginally posted by BFG3dfx

wow you posting mad man lol, ok in my post i stated the v3's ALIENWARE had running together lol, let the post begin.

Quietly tucked away inside the massive Eidos booth were three Alienware Area 51 high-end machines. While they didn't get as much attention as the games they were running (ION Storm's much-hyped Daikatana seemed to be attracting a crowd), each of these machines was being powered by dual Voodoo3 2000s, made possible by Wicked3D's Parallel Graphics Configuration (PGC) technology.

Prior to the showing, naysayers were quick to list possible flaws that included visual artifacts, images that weren't synced properly, or even a dividing line cutting across the monitor. That wasn't the case here - in fact, all three machines were running flawlessly, and although there was no benchmarking utility on hand, using the ol eye-balling technique, the manufacturer's claim of a frame rate between 50 and 60fps wouldn't be too far from the truth. And while a single 143MHz-clocked Voodoo3 2000 doesn't stand a chance against the likes of a TNT2, a pair does - especially considering how easily each overclocks to 166MHz. In fact, Alienware (currently the exclusive proprietors of PGC-enhanced video cards) has claimed to attain frame rates above and beyond 70fps while running Quake II at a blinding 1600x1200 resolution.



http://images.tomshardware.com/2004/05/28/alienware/alienware.zip

now combine something like http://www.gizmodo.com/gadgets/peripherals/matrox-vga-ysplitter-136081.php (but working other way arround) with mesa wrapper to split to 2 screens and bam :)
Title: Sugestions for VooDoo based projects
Post by: rasz on 03 October 2006, 14:00:06
I'v got more
http://netjuggler.sourceforge.net/Download/SoftGenLock-HTML/SoftGenLock.html

>It should work with any graphics cards having VGA registers. It was successfully tested with NVIDIA
>and Voodoo cards.

This software lets you genlock synchro pulses between multiple cards in your computer/cluster of computers. So it does the same as those blue and red wires going of the Voodoo cards in http://images.tomshardware.com/2004/05/28/alienware/alienware.zip video.

Im starting to play with the idea of doing DYI SLI. With this software I'll be able to genlock 2 video cards. Next ill need a small cpld/fpga to count Hsync pulses, and switch after half the screen have been drawn to the second source, and after the other half was drawn back to the first one. Now this is exactly what alienware guys did. Nvidia has this circuit onboard, Ati only on "mother" cards.
Whats left is openGL/DirectX wrapper to split the incoming graphics into 2 halves.

Imagine 2 V5 PCI running in SLI :). Heck, with such a soft/hardware package you could SLI together any 2 cards.

Is anyone interested in such a project?
Title: Sugestions for VooDoo based projects
Post by: Hiero on 25 June 2008, 13:16:48
@m14 radu:
Some and 5,4ns 5,5ns memory is labeld down to 6ns due to poor quality. Also the quality of vsa-100 seem to differ. On Rev A 6Ks there is a good revision making it possible to overclock them at least to 190MHz and above. Sometimes gpu might be the limiting factor but that could be changed through special cooling. There are actually geforce cards that use 4ns sdram. That + a good 5500 and you might get up to 200.

Concerning V5 SLI though wiked3d drivers
It's a great idea. Theoretically it would work. What would have to be done ? how would the cards be connected.
Are there pictures of those systems running dual V3 ?

- Hiero
Title: Sugestions for VooDoo based projects
Post by: raid93 on 22 August 2008, 14:36:12
Hi ,I'm curious is there a way to bring texture compression in voodoo3
by modding the chip code [:p] or change it with napalm's one if there is
not big difference between the chips?

I know it sounds freaky but I'm curious if there is even small plausibility to be done.[:I]
Title: Sugestions for VooDoo based projects
Post by: m14radu on 22 August 2008, 15:10:02
@Hiero:
I manage to bring my moded V5 5500 to 203Mhz with other coolers, and in winter with open Window. ( With the standard cooling 193Mhz was the max speed )
I was also good dresed for this challenge :D

My V56K run stable at max 194Mhz, with the original cooling.

Concerning V5 SLI though drivers, the possibility exist - theoreticaly.
I hear rumors about v3 running in SLI, long time ago, but there is no proove of that. ( regular cards connected, no aalchemy board )
If u have more information, pls post them here.
Title: Sugestions for VooDoo based projects
Post by: ps47 on 22 August 2008, 21:48:06
QuoteOriginally posted by raid93

Hi ,I'm curious is there a way to bring texture compression in voodoo3
by modding the chip code [:p] or change it with napalm's one if there is
not big difference between the chips?

I know it sounds freaky but I'm curious if there is even small plausibility to be done.[:I]
yes,its possible,in fact,it has been done already.too bad the project (oglx) got scrapped before it was made public (code loss due to disk failures is a very unfortunate thing)..
Title: Sugestions for VooDoo based projects
Post by: raid93 on 23 August 2008, 12:54:33
It will be great if there is somebody who can revive the oglx project
,because our voodoo's(2&3) really need it to bring some life in them.[B)]

Edit: I have one more question. Is it plausible to emulate T&L or shaders on PhysX ppu.
Title: Sugestions for VooDoo based projects
Post by: ps47 on 19 September 2008, 22:52:51
well,nothing is impossible,but knowing that all sources have been lost,it would have to be coded again from scratch,and as the author has a full time job now,I would say the chances are pretty low.

what makes me really mad is the fact that the data loss occured essentially few days/hours before the first public release..I should have asked Doom for some of the betas when it was still time [:(]

QuoteOriginally posted by m14radu

I hear rumors about v3 running in SLI, long time ago, but there is no proove of that. ( regular cards connected, no aalchemy board )
If u have more information, pls post them here.
metabyte was experimenting with this (v3 agp+v3 pci) and they had it working,but dropped the idea at the end.
Title: Sugestions for VooDoo based projects
Post by: DaMulta on 11 December 2008, 08:38:55
I was looking at a 1GB stick of SDRAM, and I think it is do able....
http://www.provantage.com/kingston-technology-kvr133x72rc3-1024a~7KIN900F.htm
BUT I would need to hire A: my dad to help replace the chips, or B: I'm ok, and maybe I could do it after some good old practice first.

So with that mod(if passable) the card would have 256Megs of ram per core instead of 32megs per core.

That would open it up to programs that have a min limit of ram to be able to use. I know it could not use all the ram....maybe more than 64 megs tho.

I guess you have to hex the mem size on the bios. Don't know for sure, and I have looked for information and came up with no information.