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Messages - Rastignac

#1
   I'm using sfft46 and I see problems with font handling. With complex TTF fonts (big TTF files: 150KB, 200KB, 6000KB, 800KB), font rendering is very very slow. Clicking on a TTF file (to view it with XP's font viewer) gives a frozen computer (100% cpu, frozen mouse cursor). It takes ages to display the font examples. And very often, after a few viewed fonts, it leads to a full system crash (XP's warning box "your system is about to crash due to video driver", then a nice bsod).

   I've tried to disable font smoothing. With cleartype enabled, the rendering is very very slow. With standard font smoothing, the rendering is very slow. Without any smoothing, the font rendering is still slow.

   Here are a few bsods:
Blue screen in 3dfxvs: stop 0x000000EA with 0x82A72A30, 0x82D25918, 0xF8958CB4, 0x00000001.
Blue screen in 3dfxvs: stop 0x000000EA with 0x829F8BE8, 0x82CD9220, 0xF895CCB4, 0x00000003.

   Thanks.
#2
Alpha 46 are here !
#3
SFFT45 are here !
#4
"09.01.2007  - SFFT Alpha 43 Driver - Voodoo3/4/5 - Windows 2k/XP/XP64"
Yeah !
#5
Quotea42
FFVII demo, now run ok!
It seems that Resident Evil 1 now works also !! The transparency problems are gone for good... Fine. Good work.
#6
QuoteNintendo 64 emulator "Project 64".
Any advices ? There are other emulators beter ?
- Be sure to have the latest PJ64 version, with the latest INI configuration files.
- Look for the "games compatibility list" for PJ64.
- Don't use a "Direct3D video output plugin" but use a "Glide video output plugin". Better, faster, perfect.
#7
I have a lot of BSOD (blue screen of death) with Alpha38 (with a Voodoo3 PCI 2000 with XPSP1).
Sometimes, I'm just working (2D stuff, like Firefox, cmd.exe, eudora.exe) (nothing 3D) and my computer reboots itself (quick bsod + instant reboot). I can't do anything. (And I have no trace at all: nothing is written because the computer dies at once).
Most of the times, the computer just reboots during XP's boot. I switch on the computer, XP begins to boot, and when the desktop should appear, the machine reboots (quick bsod + instant reboot). And then it reboots ad libidum (during hours if I don't stop that). I must then do a few hacks to "cure" the computer (like forcing XP into VGA, so it boots, and then reinstall SFFT's drivers).
I'm now using Alpha39, and the same things occurs. I'll try to have a good trace / dump, but that'll be hard...
#8
I've done a few more tests dealing with ZsnesW strange problems.

- Before starting ZsnesW, use set4tile.exe (because set3tile.exe causes major performance drop).
- Let's test this mode: full screen / 1024x768 / keep ratio / no filters.
- You get less than 50 fps (out of 60), and high cpu eating.
- Now, stay in that mode and add a graphical filter. The logic says "it should be slower" (because more things to compute = slower). So we will test the different filters (2xSai, 2xEagle, etc) to see their impact.
- With some of these filters, you've now got 60 fps (out of 60) with lower cpu eating.

It seems than the difference is the color depth. The rendering seems to use a difference depth depending on the use of filters or not.
- No filter = ZsnesW does 8 bits rendering (256 colors).
- With filter = ZsnesW does 16 (or more) bits rendering.
The performance difference seems quite big between the two.

Thanks.
#9
The problem with ZsnesW can be half-solved with set4tile.exe / set4tile.exe
With Set3tile: windowed mode = more than 60 fps; fullscreen = less than 10 fps.
With Set4tile: windowed mode = more than 60 fps; fullscreen = less than 50 fps.
So, there's still a big performance difference, but that's better.
#10
QuoteOriginally posted by ggab
make sure u have installed VIAhyperion for via or GARTdriver for nforce chipset...
I have Via Hyperion drivers up-to-date (or the version just before the lastest). My card is a PCI card, so the AGP driver's version won't be a problem.
#11
QuoteOriginally posted by Nightbird

FF7 and FF8 need "paletted textures" to run correctly.

- It used to work a few years ago (under Windows 98 with 3dfx's standard drivers). I can't understand why it can't work today (something different with WinXP ? Something different with newer DirectX ?). Where is located the problem ? I can't guess. I'm just curious.

- Is it possible to convert "paletted textures" on the fly ? (if the game wants to use a "paletted texture", just convert it as a "normal" texture and load it in the card's memory. (The texture will be bigger, but it should work).

Thanks.
#12
QuoteOriginally posted by ggab

QuoteOriginally posted by Rastignac
* I have very bad performance with ZsnesW (Win32 version of this Nintendo SNES/SFC emulator).
which ssft versions do u try?
I tried alpha36 and alpha37. Same problem with these two drivers. I've also tried different ZsnesW versions (latest WIP, older versions, etc). No luck.
#13
* I see transparency errors in Resident Evil 1 (by Capcom). Using Windows XP with Alpha37 with Voodoo3 PCI 2000. Resident Evil executable is configured as "Windows 95/98 compatible" (or it won't start at all). The game's rendering engine is configured as "creative rendition verite" (so it will run in Direct3D) (don't setup as "3dfx" because it works only with 3Dfx voodo 1). The game will run at 640x480.
The bug: everywhere the transparent parts of the backgrounds are black/opaque. I've tried different desktop resolution/depth before launching the game, with no luck. It doesn't work with Alpha36. It used to work a few years ago (with Windows 98 and 3dfx's standard drivers).


* I have very bad performance with ZsnesW (Win32 version of this Nintendo SNES/SFC emulator). Windowed mode runs fine (more than 60 fps out of 60) but fullscreen mode is very slow (12 fps, choppy sound, unplayable).
Fullscreen should run faster or equal than windowed mode with same resolution. There's a real problem here.
Also, switching from fullscreen to windowed mode or from windowed mode to fullscreen sometimes gives a colors palette problem (all messed/corrupted).