3dfxzone.it WorldWide Community

3dfx Hardware & Software => Voodoo4/5 Discussions => Topic started by: Andikins on 13 January 2004, 12:52:44

Title: Voodoo 4 and Directx9
Post by: Andikins on 13 January 2004, 12:52:44
Sorry if this is a stupid question - I'm feeling a little lost [:I]

I have a voodoo 4500 AGP card and was wondering if it was possible to run recent games on it e.g. Max Payne 2, Deus Ex Invisible War (when it comes out) - I guess this means can it support Directx9?

I believe I'm right in thinking that there's no actual support for my card anymore. But are there 3rd-party drivers that will allow my card to cope with recent games?

Any help will be much appreciated :)
Title: Voodoo 4 and Directx9
Post by: amp_man on 13 January 2004, 21:01:59
Hmm, probably would have been best if you had kept this issue in one forum or the other, but I think it's excusable. Some DirectX 9 games can be run with the V4/5, but it requires some luck, because the V4/5 don't support hardware TnL (transform and lighting), pixel shaders, or a few other DirectX 9 "goodies". I don't think that DeusEx will run, but Max Payne 2 will. As for third party drivers, what OS are you using? Finally, there is support for your card left...you're looking at it right now ;)
Title: Voodoo 4 and Directx9
Post by: Andikins on 13 January 2004, 22:01:04
yeah sorry I put it in "Video cards" first before realising that wasn't the right place - so came here (I'm not always the brightess spark!)

I'm using Microsoft XP (version 2002). System specs are AMD 1.2GHz, 256 MB RAM if that's any help.

Shame about Deus Ex but not to worry. Cheers for the help!
Title: Voodoo 4 and Directx9
Post by: amp_man on 14 January 2004, 00:31:16
Okay, you should probably use Amigamerlin 3.0 (https://www.3dfxzone.it/dir/news/3dfx/amigamerlin3.0.htm)
Title: Voodoo 4 and Directx9
Post by: qrazi on 14 January 2004, 08:33:08
max payne 2 should work, i play it at reasonable settings, 1024x768 or 800x600 2x fsaa, so your voodoo4 should be able to run at 800x600 at reasoble settings at least.

try to get 256 mb more memory, trust me, it will help.
Title: Voodoo 4 and Directx9
Post by: Andikins on 15 January 2004, 20:38:40
thanks for the advice. Sorry got more questions though:

1. How do I tell what version of AGP If have (i.e. 2, 4, 8?)

2. I've now got a copy of max payne II. When I start the game it loads up fine, goes through the intro credits and gets to the point at which I'd expect a menu to appear. At this point everything goes black and nothing comes back. The music is still in the background. Random pressing have buttons seems to have started a new game - got lots of voice overs etc. but no visual. Any idea what's wrong.

3. Lastly (and not really relevantly) I was talking to a guy who works in maplin who was saying that if I was to get a card with DDR memory I would need to have DDR RAM on my computer for it to work. This doesn't sound right to me (but what do I know). Is it true?

thanks for all the help
Title: Voodoo 4 and Directx9
Post by: Rolo01 on 15 January 2004, 22:10:38
You can download AIDA32 at www.aida32.hu,
this utility should be able to tell everything about your PC. Under Motherboard/Chipset you will find the info about AGP capabilities of your board.

To the other question :
Video Ram and System Ram are totaly independent. You can equip a board with DDR-400 memory and put in an old graphic card with SDRam, it doesnt matter.
Title: Voodoo 4 and Directx9
Post by: qrazi on 15 January 2004, 22:20:23
2. set texture filtering to "trilinear", disable "triple screenbuffers"...

if it doesnt help, go to "start"-->"run"--> and type: "dxdiag". on te tab Display, select test "direct 3d". do the tests run normally?