Here are some pictures of D3D games running on Windows XP x64 Professional edition on a Voodoo 5500 PCI.
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/20064221605_commandos3.JPG)
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/200642216153_commandos32.JPG)
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Commandos3
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/20064221648_freelancer.JPG)
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/200642216459_freelancer2.JPG)
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/20064221664_freelancer3.JPG)
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Freelancer
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/20064221677_nfsu.JPG)
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Need For Speed Underground
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/200642216814_optimisedmesh32.JPG)
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DX9 Optimised Mesh Sample 32 bit Executable
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(https://www.3dfxzone.it/enboard/../public/uploaded/SuperFurryFurryThing/200642216918_optimisedmesh64.JPG)
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DX9 Optimised Mesh Sample 64 bit Executable
SFFT
Hi SuperFurryFurryThing,
these images are useful to understand which type of work you are doing. About the games screenshots, the video device draws and fills just as it does on a common 32 bit Windows OS. Besides, the performance with DX9 Optimised Mesh is amazing.
I'm proud to thanks you, a lot.
SuperFurryFurryThing,
you're pretty gifted or genuis :D
super excellent job and sshots!
quite impressive to see our great voodoos in 64bit OS :)
thanks! and go for it mann ^_^
this is simply amazing !!!! :D [8D][:p][:o)]hmm never knew that this was possible since 3dfx cards were designed for use in 32Bit OSes only, so when running a 64Bit app with a Voodoo5 is the performane faster than running the app in 32bit with the voodoo5?
How I love the Peripheral Component Interconnect port! lol :D
Great to see some ground breaking stuff! ;)
And what about the average FPS under NFSU??
I have one Voodoo5 5500 pci too
Do you used any kind of overclock?
The performance of the games is slightly below that running on a comparable 32 bit system, I would say 5% to 10% slower. Nothing is overclocked. All of the 32 bit games that have installed have run as well under 64 bit as they do under 32 bit, with the obvious exceptions of games that use Glide or Opengl, which don't work.
SFFT
TrackMania Nations
(//../public/uploaded/benna/2006524134718_TMNalpha38.JPG)
with new alpha39 ut99 works in fullscreen mode up to 1024x768x32
unfortunately TrackMania Nations shows black screen in the menu at all resolutions
Falcon 4.0 Allied Force running on v5 pci and SFFT alpha39
(https://www.3dfxzone.it/public/uploaded/benna/2006710112338_f4af.JPG)
fully playable at 1024x768x32 medium textures
some new shots
Carmageddon TDR 2000
(//../public/uploaded/benna/2006729114620_carma2.JPG)
is rendered perfectly
Sonic Heroes
(//../public/uploaded/benna/2006729114715_sonicheroes.JPG)
have some texture missing
EDIT: using 32bit color all textures are displayed correctly
Tribes Vengeance
(//../public/uploaded/benna/20069111337_tribes_vengeance.JPG)
Hud and flames from jetpack are displayed correctly but they weren't captured by screenshot
The smoke error present in 32bit version of the driver is still there