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Software Platforms and Apps => 3D-Analyze and TnL games => Topic started by: happy_day509 on 30 November 2009, 17:24:10

Title: Help Call of Duty 4
Post by: happy_day509 on 30 November 2009, 17:24:10
I have onboard graphic card that support pixel shader 2.0. I use 3D-Analyze to play Call of Duty 4 but there's a problem "Video card or driver doesn't support UBYTE4N vertex data". Problem of vertex shader and TnL are solve. Who can tell me how to config to play COD 4.Sorry about my English, I'm Vietnamese so my English's very bad.
   My PC:CPU Dual Core E5200 2,5GHz.Ram 2Gb.GPU Intel GMA 3100 384Mb.

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(https://www.3dfxzone.it/public/uploaded/happy_day509/20091130172237_COD%204.JPG)
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Title: Help Call of Duty 4
Post by: Rolo01 on 30 November 2009, 23:24:53
You could try SwiftShader :
http://www.gamedev.net/community/forums/topic.asp?topic_id=489138
But don´t expect too much, now everything is rendered by the CPU.
That may be extremely slow.
You should consider buying another graphics card.
Title: Help Call of Duty 4
Post by: happy_day509 on 01 December 2009, 14:04:50
I have used Swiftshader but It's very slow, very lag.Another ideas?
Title: Help Call of Duty 4
Post by: THE-KILL119 on 02 May 2012, 19:32:03
QuoteOriginally posted by happy_day509

I have onboard graphic card that support pixel shader 2.0. I use 3D-Analyze to play Call of Duty 4 but there's a problem "Video card or driver doesn't support UBYTE4N vertex data". Problem of vertex shader and TnL are solve. Who can tell me how to config to play COD 4.Sorry about my English, I'm Vietnamese so my English's very bad.
   My PC:CPU Dual Core E5200 2,5GHz.Ram 2Gb.GPU Intel GMA 3100 384Mb.

Image Insert:
(https://www.3dfxzone.it/public/uploaded/happy_day509/20091130172237_COD%204.JPG)
64.54 KB
Title: Help Call of Duty 4
Post by: Nightbird on 04 May 2012, 23:30:19
THE-KILL119, Hi
Is your problem the same like happy_day509 ?
Title: Help Call of Duty 4
Post by: Glide on 07 August 2012, 17:50:13
QuoteTHE-KILL119, Hi
Is your problem the same like happy_day509 ?
Same question also for me...:)

Bye bye