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Messages - falotron

#1
QuoteOriginally posted by falotron

QuoteOriginally posted by benna

Check you have selected dx7 compatibility mode in the game options

Graphic Options inside the game are changed to DX7, yes
But the error remains the same if I run the EXE without 3D-Analyze



I got it!
After several tries I've found what option was missing to make the graphical performance of the game OK

It was the "Z-Buffer" option, checking "force 16bit zbuffer (with stencil)" it works! :D
#2
QuoteOriginally posted by Rahlp

if someone gets the solution plzzzzzzzzz reply.

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=9175

Game loads by checking "Emulate Max. Sim. Textures"
Although the graphical performance is poor (with my card at least)
#3
QuoteOriginally posted by benna

Check you have selected dx7 compatibility mode in the game options

Graphic Options inside the game are changed to DX7, yes
But the error remains the same if I run the EXE without 3D-Analyze

#4
QuoteOriginally posted by benna

Hi,
CoD2 have a DX7 compatible mode, you shouldn't need 3DA to make it work

If I run CoD2SP_s.exe without 3D-Analyze I get this CoD_console error

----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 0.0
Vertex shader version is 1.1
Video card or driver doesn't accelerate dynamic textures.
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Video card or driver doesn't support enough texture stages / coordinates.
Error during initialization:
Video card or driver doesn't support enough texture stages / coordinates.

So I need 3D-Analyze to run the game
#5

Hi all!
I am a Linux user (Ubuntu 8.04)
I have installed CoD2 & 3D-Analyze with wine (wine-1.0-rc1)
My graphic card is GeForce4 MX 440 with AGP8X
I have latest NVidia drivers for Linux & DirectX9 installed on wine

I can run CoD2 through 3D-Analyze, but I cannot configure it 100% properly
So I ask all of you for help about what options should I check on 3D-Analyze for optimal performance with my system

Thx!