No no ! I work on the source code and on the HEX editing of V3 drivers. Don't worry !
Contact me anytime at phoenix15@free.fr or vbv3@hotmail.com
Best regards
Contact me anytime at phoenix15@free.fr or vbv3@hotmail.com
Best regards
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Show posts MenuQuoteYep, too bad noone realized a working "G-Compression" yet (Geometry/Triangle compression).
Tesselation like N-Patches or Truform, done as a Driver hack to melt (reduce) adjacent Triangles during Triangle setup (before being sent to the Card to render), would be a blast
Sort of a Geometry LOD Bias setting