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Gaming with 3dfx Voodoo cards => Games => Topic started by: ScottyMcNoob on 28 July 2007, 17:29:49

Title: Help - Quake II doesn't work right
Post by: ScottyMcNoob on 28 July 2007, 17:29:49
System specs:
Motherboard: Aopen AX59pro
Processor: AMD K6-II 500MHz
Graphics: Voodoo5 5500 AGP


Fresh install of Windows XP, I downloaded SFFT 47, installed it in the correct way, then installed Quake 2. I can run it in Software Rendering mode, but not in any OpenGL mode.

Does SFFT include OpenGL drivers, or should I get MesaFX, or some other drivers?

(On another note, if I download the latest DirectX 9.0c distributable, and install that, is that the best way to make sure DirectX is updated?)
Title: Help - Quake II doesn't work right
Post by: Nightbird on 29 July 2007, 13:49:33
Can you choose an opengl mode at least ?
Title: Help - Quake II doesn't work right
Post by: ScottyMcNoob on 30 July 2007, 15:08:04
If I choose standard OpenGL, it exits the game.
If I choose "3dfx OpenGL", it exits and re-enters the game, as if trying to change the game mode, but when it re-enters, it's in Software Rendering mode again.
Title: Help - Quake II doesn't work right
Post by: ggab on 30 July 2007, 16:07:12
u need 3dfxminigl 1.49 (a dll file placed at game dir\gldrv i guess)

then, choose "3dfx OpenGL"


bye
Title: Help - Quake II doesn't work right
Post by: feinripp on 30 July 2007, 17:00:25
You also can take the WickedGl opengl32.dll-file. It's optimized for the quake2-engine. You have to copy it to the main-folder of the game.
Try renderer "opengl" first, i had good experience with this setting.