3dfxzone.it WorldWide Community

Gaming with 3dfx Voodoo cards => Video Game Screenshots => Topic started by: Doom on 30 December 2004, 01:19:33

Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 30 December 2004, 01:19:33
OglX version 0.1 :D :D


Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/2004123011831_cod01.jpg)
31.91 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: perer on 30 December 2004, 16:53:11
I think those damn DXTC textures cause this dreadful image. I think the only way is to convert those textures. Maybe it can be done manually, every texture can be accessed. But I am not sure if the map will give errors like can't find texture.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 01 January 2005, 02:11:20
yes ,this is possible to do
with map isnt problem ( Q3 have in maps textures without extension and in loading function testing what texture type exist on HDD)




Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/20051121113_cod2.jpg)
57.75 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: perer on 03 January 2005, 18:28:20
Is the last image a example of how it looks with normal textures???
Or are these still the normal DXtc ones, look at the arm that seems to look normal? And I thought that some of the textures in CoD are not Dxtc, which is probably why tha arm looks correct.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 09 January 2005, 11:52:44
textures converted into .jpg


Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/200519115232_cod03.jpg)
48.02 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: perer on 09 January 2005, 12:35:43
@Doom nice work,
About those .jpg textures. Didn't the .tga textures work as well as the .jpg ones? You where right with the lighting being incorrect, maybe something can be done by software emulation? I don;t know what exactly has been changed in the Quake3 engine in the lighting department, but I do now that exactly the lighting in the CoD engine is changed I will search if it is something that the V2 can't support.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 09 January 2005, 13:11:25
yes .tga textures works ok, but i dont have HDD space fot .tga
lighting problem is now fixed:

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/20051913114_cod04.jpg)
83.68 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Nightbird on 09 January 2005, 20:57:03
The pictures are surprizing !
(what's the problem with the hdd ?)
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 10 January 2005, 19:13:56
no realy problem , only .tga files are much bigger than .jpg
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 13 January 2005, 23:46:40
OglX 0.2

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/2005113234510_cod08.jpg)
74.79 KB

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/2005113234545_cod06.jpg)
115.53 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: secretfj on 14 January 2005, 07:37:54
wow....
it's really a improvement compared to the initial screenshot to the screenshot now...
Doom, you've done another fantastic job!!
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Voodoo5 on 14 January 2005, 13:52:36
Indeed, Doom your very good/talented at this. its looking great ;)

Are you still planning on some tweaks for Doom 3 and VSA 100 cards (Voodoo 4 & 5) ?
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: perer on 14 January 2005, 17:08:24
Gwhahaha... You surely proved those guys wrong that where convincing me that it was impossible to run this game on the V2. You OGLx 2.0 is improving.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 14 January 2005, 21:50:04
yes,he proved me wrong..never using the word "impossible" again..[xx(]
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: r21vo on 15 January 2005, 00:54:43
Doom, so you are the developer of oglX ?
can you tell us something more about this driver (some background/problems/ideas)?
btw, nice work man ;)
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 15 January 2005, 11:59:05
Voodoo5:
yes ,but now not only for V4/5 ,but for V2/3 too.
because with oglx is possible to run Doom3 with lighting on V2 SLI(but fps is low ( 5 - 30 )

r21vo:
yes im developer of oglx;
OglX isnt realy driver its only OpenGl wrapper
main idea is do better compatibily for OpenGl games and Voodoo cards
(in oglx will be have lot of settings, which can be helpful for running OpenGl games) and as next thing some FPS optimalization, because doom 3 realy need it;;
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Xasd on 16 January 2005, 01:28:26
Do I need OglX to start CoD? If I don't need it, how can I start it? I've been proving changing a lot of variables and setting MesaFX variables to support 1024x1024 textures but the game don't let me to enter. Have I resize textures?

And finally, somebody knows how can I log the game start before enter to it?


Thanks a lot.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 16 January 2005, 11:27:15
Yes, OglX is needed for COD, texture resizing.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Xasd on 06 March 2005, 00:24:43
I want to ask if there are any news in OglX for run CoD or Doom3 in a Voodoo2 or Voodoo2 SLI?

I'm surprised with this OpenGL wrapper and I hope it continues in development ;)
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 12 March 2005, 21:07:30
Yes, patch will be ready in few days
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 15 March 2005, 19:25:05
800x600
Win98SE

Image Insert:
(https://www.3dfxzone.it/enboard/../public/uploaded/Doom/2005315192422_ss01.jpg)
181.37 KB
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: kaneda-san on 16 March 2005, 13:26:03
OMFG!!!!!!!!!1111111
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: secretfj on 21 March 2005, 06:41:45
the newest screenshot is extremely nice for a V2 SLI...
i have to say, just by seeing this screenshot alone, i will never think of it's running on V2SLI
Hail to Doom..
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ahavasi on 17 May 2005, 17:04:51
OGLX is completed? where can I download
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 17 May 2005, 17:24:03
nope,it aint done yet.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: skinnie on 21 May 2005, 09:53:53
simply amazing,voodoo rox :D
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ares2029 on 27 May 2005, 17:53:07
you are the king i hope the release is soon as its put the pants back on my 3dfx card.

all hale the king
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: perer on 10 June 2005, 08:49:57
I wonder when Doom finishes the first stable OGLX for CoD.
I am wondering  how he is putting OGLX together...
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 10 June 2005, 17:24:04
pssst,dont tell anyone,but the first release shoud be coming very soon (think days) ;)
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: roflkopp on 10 June 2005, 21:24:22
@Doom:

is it possible to implement forcable texture compression in oglx?
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 10 June 2005, 22:24:30
oglx is for voodoo2/3.it fakes texture compression,so it cannot force it!
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: roflkopp on 11 June 2005, 09:54:09
On the first page he wrote, that oglx is also for voodoo4/5...
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 11 June 2005, 11:48:33
it can be used to gain some speed.you can use the doom3 voodoo2 patch on a v5 as well.it will be faster than mesafx_d3,but uglier.the main reason for oglx to exist is to fake texture compression,not to force it..
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ares2029 on 21 June 2005, 15:11:59
47 i might seem a little piky but u can use doom3 v2 patch 1.0 in line with the v5? how do i do it? and i know u said its comming out soon (oglx) but how soon it just looks so promissing i can t wait.

regards
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 21 June 2005, 16:00:24
you can use the doom3 v2 patch with a voodoo5 the same way you would use it for voodoo2.it will be ugly,but fast..
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Gemail on 13 August 2005, 15:15:32
QuoteOriginally posted by ps47

pssst,dont tell anyone,but the first release shoud be coming very soon (think days) ;)
Any news? Is it OglX downloadable by now? Thanx.
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: skinnie on 05 October 2005, 13:03:36
no more news?it was a dream..seing cod running on v2's!
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: dmd-0 on 10 May 2006, 21:15:11
Is there any news for oglx?is it released?
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ahavasi on 12 May 2006, 11:36:39
Its dead [V]
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: dmd-0 on 12 May 2006, 15:02:56
:(   has somebody alpha or beta version??i really need it....
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: ps47 on 13 May 2006, 02:02:52
havent heard anything from Doom for quite some time [:(].the bete0.4 release should exist though,but I dont thing we'll be able to get our hands on it..I would try to wait for some new release of SAGE,seems like that baby will finally bring texture compression for voodoo3..
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Doom on 07 November 2006, 23:09:19
realy sorry, but COD V2 project is dead :(
i lost lot of source codes ; and i dont have time and vitality to do it again :(

sorry :(
Title: CoD and Voodoo 2 SLI + MesaFx + OglX !!
Post by: Geri on 18 November 2006, 15:45:00
[V]