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Messages - Fantasma

#31
General Discussions / MesaFX
28 December 2003, 17:31:34
dborca, ut2003 still doesn´t work in opengl
#32
Voodoo3 and Velocity Setup and tweaking / Fifa 2k4
28 December 2003, 12:58:04
[:(]
#33
Try to use wickedgl or mesafx. If it doesn´t work, report us your errors
#34
Voodoo3 and Velocity Discussions / Call of Duty
28 December 2003, 03:05:06
look for a file .ini and try if you can change the 32 bits colour to 16 bit colous[:o)]
#35
Is it an opengl game or direct3d one?
#36
Voodoo3 and Velocity Discussions / Call of Duty
27 December 2003, 20:15:53
QuoteOriginally posted by Nightbird

QuoteI'm still getting the same message

I think that now the message is "a little" different :
copy and paste, please

The Voodoo3 has probably a problem with the size of the textures in the game since the card supports only 256*256 textures.

But only D.Borca will be able to say IF this game is a NO-GO for the Voodoo 3.

And did you try to change the config. file since the game starts in 32 bits (Remember that the V3 supports only the 16 bits) ?
(remember also the "first" error : "using colorbits of 32" )


It´s why I want him to try mikepedo 1.1, it supported 512x512 textures;)
About the 32bpp, you need to change it in a config file or something similar[^]
#37
Voodoo3 and Velocity Setup and tweaking / Fifa 2k4
27 December 2003, 11:23:12
This game seems to work even in a v3 but there are lots of textures missing, is unplayable so, any ideas?
#38
Voodoo3 and Velocity Discussions / Call of Duty
27 December 2003, 11:19:30
Try the game with the mikepedo 1.1 driver which you can download from www.falconfly.de and try with them wickedgl, usual opengl or the mesafx[8D]
#39
Impossible to run this game on a v3 because of the lack of memory, because I have had the game running, but with a black screen. I could hear the sounds but when I press the button new game, the game kicks me to the desktop because there isn´t much memory[:(]
#40
Voodoo3 and Velocity Discussions / Call of Duty
27 December 2003, 01:56:17
hmmm, you can try either wickedgl or gldirect.
#41
Anybody can run this game in a voodoo3?[}:)]
#42
They are still developing this wrapper????;)
#43
General Discussions / Glide source code
16 December 2003, 00:54:25
LoL[B)]
#44
General Discussions / Glide source code
13 December 2003, 14:14:50
Could someone explain me how to compile the glide source code and what program I have to use?
#45
Well, I have tested a lot and it seems that is the luck of texture compresion and the pixel shader caps, I tried the game with 3d analyzer and it crashes[:(]