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3dfx Hardware & Software => Voodoo4/5 Setup and tweaking => Topic started by: darkfalz on 21 April 2006, 13:00:05

Title: Glide/OpenGL Triple Buffering NEVER worked
Post by: darkfalz on 21 April 2006, 13:00:05
I'm not sure if it actually allocated a third buffer or not, but it never worked as intended. I even tried the original drivers.

It will still lock to half the refresh rate if you fall below 100% with VSYNC ON, with or without TB enabled.

Which is a shame, because Quake 3 could really use it.

I wonder why nobody discussed this at the time it was current?