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3dfx Hardware & Software => General Discussions => Topic started by: katrenia on 04 June 2004, 01:24:08

Title: 3dfx 4500 vertex problem
Post by: katrenia on 04 June 2004, 01:24:08
hi,
having problem running games on my new video card as it keeps telling me check your manufactor for " hardware vertex processing" .
what the heck is this and why is it doing it and how do i fix it, PLEASEEEEE.

KATRENIA
Title: 3dfx 4500 vertex problem
Post by: amp_man on 04 June 2004, 06:53:48
What games, what OS (windows version), and what drivers?
Title: 3dfx 4500 vertex problem
Post by: katrenia on 04 June 2004, 07:05:11
ON ROAD AND OFF RAOD RACING GAMES , RUNNING XP HOME.
Title: 3dfx 4500 vertex problem
Post by: amp_man on 04 June 2004, 07:23:02
Can you give specific titles and the specific error messages which come with each game, at least one or two examples? Also, are you using the default XP drivers or a third-party set?
Title: 3dfx 4500 vertex problem
Post by: katrenia on 04 June 2004, 09:11:51
video cards drivers are from 3dfx. the 2 errors i have had are "unable to create software vertex device" and "check with card manufactor for hardware vertex processing" .
the game is 4x4 EVO2  and illegal street muscle car 3

kat
Title: 3dfx 4500 vertex problem
Post by: Rolo01 on 04 June 2004, 14:55:11
Try changing drivers and install Amigamerlin 3.0
This is the most advanced driver for XP so far...
Title: 3dfx 4500 vertex problem
Post by: katrenia on 05 June 2004, 20:03:23
i tried that already and does not work
kat
Title: 3dfx 4500 vertex problem
Post by: Rolo01 on 06 June 2004, 23:30:00
Hi Kat,

I read a posting in a newsgroup, there was a guy who had a similar problem with 4x4 EVO2, he solved it by switching the game to OpenGL.
Have a look into the manual how to do that, maybe you can run that game in OpenGL with MesaFX...
Title: 3dfx 4500 vertex problem
Post by: SuperFurryFurryThing on 07 June 2004, 01:54:26
It sounds to me like the game expects hardware TnL Capabilities, as when emulating the TnL Caps the driver allocates the Vertex Buffers, you might try using 3DAnalyze and trying to emulate TnL using that, and see if that helps.

SFFT