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3dfx Hardware & Software => Voodoo2 Discussions => Topic started by: RakeRon on 27 September 2004, 00:46:09

Title: Problem with S3 Virge & Voodoo2
Post by: RakeRon on 27 September 2004, 00:46:09
I seem to be having some problems with Glide & (depending on the game) OpenGL. With GLQuake I can't even get to the title screen unless I use WickedGL and it becomes real slow and extremely dark. While in UT (original, not 2k3 or 2k4)using Glide the colors are all distorted, yet if I switch it to openGL using the openGL update patch it works fine (little jerky but nothing that some tweaking can't fix). The voodoo2 is currently linked up to a S3 Virge-DX/GX (375/385) on a 700mhz P3 with 128mb RAM (optimized using MagnaRAM 97 and RamBooster (disabled when I play games)) running WindowsME with the FastVoodoo2 4.0 GE drivers. Any ideas what could be wrong?

Edit: updated to FastVoodoo2 4.6 and still no go. Tested it on counter-strike using the MesaFX and it too has messed up colors. Looks like things are radio active.
Title: Problem with S3 Virge & Voodoo2
Post by: ArchAngelCD on 27 September 2004, 05:23:13
Since you are running a Win9x OS, why don't you try the final release drivers for the Voodoo2 from 3Dfx http://www.voodoofiles.com/1843. That might do the trick along with the last relaese of WickedGL http://www.voodoofiles.com/471 and see if that works.
Title: Problem with S3 Virge & Voodoo2
Post by: perer on 27 September 2004, 07:50:37
Had something simular with one card. Probably destroyed ram chip.
Title: Problem with S3 Virge & Voodoo2
Post by: Nightbird on 27 September 2004, 10:10:38
Since when these problems ? and before ?
But if you need drivers (though not sure here), go here :
https://www.3dfxzone.it/dir/3dfx/voodoo2/drivers.htm
or
http://www.falconfly.de/voodoo2.htm

Title: Problem with S3 Virge & Voodoo2
Post by: RakeRon on 28 September 2004, 01:02:31
Basicly I got this card from my cousin a while ago and decided to put it to good use since my PC is down (the voodoo is currently in my family's pc). I just cant figure out the problem. I know it has to be some kind of software bug or something because it doesn't have the problems I'm experiencing in UT in openGL mode yet in Glide or any openGL enhanced quake engines the Reds look blacklit while the yellows look neon green giving it a radio active look.[}:)]