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3dfx Hardware & Software => Voodoo4/5 Setup and tweaking => Topic started by: Raff3DC on 16 March 2008, 14:50:33

Title: Voodoo5 6000: The SLI f*ckup is gone!
Post by: Raff3DC on 16 March 2008, 14:50:33
Well, almost. ;)

As many V5 6000 owners know, this card suffered from SLI problems using Windows XP. Direct3D games were terribly slow when setting a resolution above 1024x768. In this case, the screen looked like a flickering dia-show (below 5 fps). Glide and OpenGL are not affected, D3D under Windows 98 is ok too.

Thanks to Hank Semenec, my V56k is fine again, so I restarted testing. I was really impressed when I noticed that the bug has (partially) gone. I tested 3DMark2000, 2001 SE, Max Payne, Expendable and NfS 4:

1600x1200x16 runs fluent! Even 1920x1440x16 works perfect!!

2048x1536x16 and 32 bit modes are still f*cked though. But this is a very big step into the right direction.

SFFT, many thanks for your great work! With your efforts, this card becomes even greater than it already is!

3DMark2000:
(http://666kb.com/i/awz8hrn763ysqyac1.jpg)

3DMark2001 SE:
(http://666kb.com/i/awz8i84iru7andpsh.jpg)

V5 6000 Rev. A 3700, 167 MHz default.

Greetings from Germany,
Raff
Title: Voodoo5 6000: The SLI f*ckup is gone!
Post by: Glide on 26 March 2008, 00:07:47
Hi Raff3DC,

I agree: latest SFFT releases fix "SLI bug" with Direct3D games on Windows XP. This's a important result because that issue concerns not only Voodoo5 6000 based systems but a lot of setups with Voodoo5 5500 too.

Tnx for report,

Bye bye
Title: Voodoo5 6000: The SLI f*ckup is gone!
Post by: Raff3DC on 26 March 2008, 23:26:47
Really? Do you mean things like the need to use 2x AA for correct operation of two GPU's? Well, it's nice to hear that this is now fixed, too! :)

Greetings,
Raff