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Messages - mikepedo

#1
QuoteOriginally posted by Glide

For a moment I'm leaving tech questions and answers only to you all (ciao Mikepedo ;)) and going off topic a little... because I like share the following thougth... This thread - first post on May 22th 2004, and so sixteen years ago, and latest post on today - how much passion for 3dfx does bring out [:0]? Sincerely, I'm thinking "a lot, a lot, a lot" [^].

Bye bye

Ciao!!!! :)
#2
Hello SFFT,
i have just one question: is possible to develop a totally software hsr that works in the transformation phase of the triangles, so that only the visible triangles reach the graphic card? With modern CPUs a Voodoo 5 PCI would greatly benefit from older but heavy games, such as Unreal 2, Doom 3, Painkiller...
#3
General Discussions / isa 3dfx card
21 September 2011, 16:28:03
QuoteOriginally posted by sliderider

QuoteOriginally posted by mikepedo

I have one of this:
http://www.ebay.com.au/itm/3Dfx-jamma-adapter-board-/390331479899

EDIT: is not ISA, but Jamma interface

That will only work with certain arcade machines. It won't work in a PC.

Right, but Jamma interface is very similar to ISA, so someone could be wrong...
#4
General Discussions / isa 3dfx card
19 September 2011, 20:42:06
I have one of this:
http://www.ebay.com.au/itm/3Dfx-jamma-adapter-board-/390331479899

EDIT: is not ISA, but Jamma interface
#5
Trading Zone / Wanted AGP2PCI converter...
31 March 2011, 15:25:46
Thank You!
#6
Trading Zone / Wanted AGP2PCI converter...
28 March 2011, 20:07:24
I search Kurouto Shikou AGP2PCI Rev.A 0248 for my Voodoo5 6000.
Anyone can help me???
Thanks a lot.
#7
SFFT 1.6 appears most efficient in geometry calculations. Point Sprites had an increase of more 50%!!!
#8
SFFT Alpha41 Custom:

#9
3D Mark 2001 SE (pc in sign):

#10
Half Life 2. Errors with SFFT 1.6:



#11
General Discussions / ThunderGL
14 May 2010, 19:06:28
Hi Geri,
3dfxvs2k.inf file contains some unused extensions (FX_GL_HSR, SSTH3_EDGEAA, GL_FORCE_K3D, GL_FORCE_MMX ect.)

FX_GL_HSR work only on Win98/ME SO
#12
Welcome!
Go here:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1077

IMHO, best mobos for 6000 are:

Epox 8K5A3+
Epox 8K5A2+ (i have this one)
MSI KT3 Ultra 2
SOYO DRAGON ULTRA

BR
#13
QuoteOriginally posted by Obi-Wan Kenobi

yeah I had this as well maybe there is a way to debug this problem?
I am no programmer but the engine that is used it the same one used for Half-Life2 as I can recall I dunno how people got that to work I dunno if 3D analyze could help, never got used to that program but there have been experiments that some people have gotten the Source engine to run on VSA-100 cards

I had try to run this game with 3D Analyzer, with T&L hw option, but don't work.
I think only sfft could help us!
Where are you fury? :D
#14
QuoteOriginally posted by Obi-Wan Kenobi

hi all

since Left 4 Dead uses the Source Engine I used SFFT Alpha 41 and game did boot but had a white menu screen which was useless, then I used SFFT 1.5 and that was alot better saw the zombies in the background  but the menu it's self went white untill I clicked on an option  so that wasn't a good thing either so my question is, did anyone get Left 4 Dead running on the ir 5500's or 6000's if you did manage to run it, please tell me the details because I am willing to run it here also since HL2 worked this game should be possible, it's just a matter of finding out.

Hello, i have the same problem.
Using game menu, everything is white, and i can't choose nothing.
So i tried to launch game click on single player and then always "enter" on keyboard. In this case, game seem work but return after some second to Windows.
#15
I'm testing SFFT 1.5 with Unreal 2 Demo.
Game don't work correctly in 16 bit render mode.