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Software Platforms and Apps => 3D-Analyze and TnL games => Topic started by: jasonpf1123 on 31 March 2010, 19:54:52

Title: using 3danalyze for call of duty 1?
Post by: jasonpf1123 on 31 March 2010, 19:54:52
hello there first time on here. heres my pc specs 1.2 duron 375 mb ram trident video accelerator blade 3d/promedia 8mb. i'm trying to get call of duty 1 to work on my crummy system. but i dont know what to do. i dont think. i've tryed all kinds of different options and settings in 3d analyze but all i keep getting is cant inject dll into target process will someone please help me to get this game to run on my system.
Title: using 3danalyze for call of duty 1?
Post by: ms-dos on 01 April 2010, 05:05:45
try this
(https://www.3dfxzone.it/public/uploaded/Rolo01/20096119945_Settings%20for%20Geforce4.jpg)
But do not mark

force windows mode
force max pixel shader version 1.1
force high precision pixel shader
force 24 bit zbuffer (with stencil)
anti-detect mode  shader

This might work.

But even with 3danalyze I don't think that video card can play the game. The game's video requirements is a 3d 32mb video card, 3danalyze runs 3d rendering in software  mode, it can't simulate video memory. If you want to play you will most likely have to get a 3dfx vsa-100, ATI Radeon ,or geforce video card.
Title: using 3danalyze for call of duty 1?
Post by: ps47 on 04 April 2010, 20:39:38
call od duty 1 is an opengl game,that means you will need an opengl driver for your card that is capable of running the game (I doubt it exists,though)..3danalyze is not going to help.