Dopo aver quasi raggiunto la ragguardevole cifra di 100 milioni di copie vendute, Electronic Arts ha annunciato ufficialmente, in qualità di publisher, il prossimo arrivo di tre nuovi episodi del game Need for Speed.
Più in dettaglio, sono tre i titoli presentati ufficialmente da Electronic Arts mediante il
comunicato stampa di rito:
- Need for Speed SHIFT
- Need for Speed NITRO
- Need For Speed World Online
Need for Speed SHIFT è in sviluppo presso gli studi di Slightly Mad Studios ed è, in accordo alle dichiarazioni del publisher, fortemente orientato
alla simulazione delle gare automobilistiche. Il suo lancio commerciale è stato fissato per il prossimo autunno, allorquando sarà disponibile in edizione
per PLAYSTATION 3, Xbox 360, PSP (PlayStation Portable) e PC.
Need for Speed NITRO è invece in fase di sviluppo presso EA Montreal ed è indirizzato esclusivamente alle piattaforme Wii e DS di Nintendo; tra le sue peculiarità Electronic Arts segnala la disponibilità di molte auto, peraltro ampiamente personalizzabili dal player. Anche questo titolo sarà sul mercato durante il prossimo autunno.
Need For Speed World Online sarà invece disponibile durante l'inverno in Nord America e durante l'estate in Asia, ed esclusivamente in versione per PC. I player di tutto il mondo potranno confrontarsi on line facendo ricorso a diverse modalità di gameplay, ampiamente customizzabili.
REDWOOD CITY, Calif. - January 30, 2009 - Fifteen years; more than 40 countries; close to 100 million games sold. Need for Speed has helped to define
automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS)
unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new
Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation,
action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car
enthusiasts around the world - whether they be interested in adrenaline action, arcade fun or authentic simulation.
"We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it's more of a realistic driving
game with accurate car physics or over-the-top cop chases, we are making different games for different audiences," said Keith Munro, vice president of
marketing, Need for Speed. "Each game provides a deep, engaging and rich racing experience. We're giving players the option to choose the best racing title
that suits their style of gameplay.
Need for Speed SHIFT - Fall 2009
Shift into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for
racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive
producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers
that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like
never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view
camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year.
His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across
Need for Speed SHIFT will be released on PLAYSTATION3 computer entertainment system, Xbox 360 video game and entertainment system, PSP (PlayStation Portable)
and PC in fall 2009.
Need for Speed NITRO (Working Title) - Fall 2009
Developed by EA Montreal, Need for Speed NITRO for Wii and Nintendo DS will have players of all skill levels hooked from the moment they get into the
action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of
developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise.
Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for
the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the
player's taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to
the Nintendo platforms this fall.
Need For Speed World Online - Winter 2009 in North America, (Summer 2009 in Asia)
Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed -
designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and
multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and
EA and Black Box will have more news about the Need for Speed franchise in the months ahead.
For more information on the Need for Speed franchise, please visit: www.needforspeed.com
Source: Electronic Arts Press Release
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