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 08.01.2008   The Lord of the Rings Online ora supporta DirectX 10
 

Arriva dalla software house Turbine il seguente comunicato stampa dal quale si apprende che il celebre e diffusissimo game The Lord of the Rings Online: Shadows of Angmar, già PC game dell'anno 2007, è divenuto il primo massively multiplayer online role-playing game ( in breve MMORPG, ndr) ad offrire ai suoi utenti una versione capace di sfruttare appieno le potenzialità delle schede grafiche DirectX 10, "GeForce 8 di NVIDIA in primis".

In accordo allo sviluppatore, The Lord of the Rings Online: Shadows of Angmar è ora in grado di esibire nuovi effetti "shader per il rendering dell'acqua" nonchè di gestire in "real-time la creazione di ombre dall'elevato livello di realismo" (la seguente immagine è legata all'engine in versione standard del gioco).

[Immagine ad alta risoluzione]

WESTWOOD, MA – January 7, 2008 – Turbine, Inc. announced today that The Lord of the Rings Online: Shadows of Angmar has become the first massively multiplayer online role-playing game (MMORPG) to support the Microsoft DirectX 10 API and NVIDIA GeForce graphics processors for stunningly realistic imagery. The Lord of the Rings Online, named the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics cards the most immersive online experience available today.

Players can now experience Middle-earth like never before with major improvements to The Lord of the Rings Online’s graphics, including upgraded shaders for water, particle effects and lighting for distant terrain. Players will also be treated to new levels of immersion with the new DirectX 10 exclusive dynamic shadowing features which render realistic real-time shadows in the vast outdoor environments of The Lord of the Rings Online.





Source: Turbine Press Release
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Tags: directx

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