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 02.04.2009   NVIDIA: lo shooter U-Wars utilizzerà la tecnologia NVIDIA PhysX
 

NVIDIA ha annunciato, mediante il comunicato stampa seguente, che la software house russa Biart Studio ha utilizzato la tecnologia NVIDIA PhysX per l'evoluzione del suo prossimo game sci-fi shooter U-Wars, di cui sono allegati alla notizia alcuni screenshot ufficiali, la cui disponibilità commerciale in edizione per PC e Xbox 360 è stata pianificata durante il quarto trimestre del 2009.

In accordo a NVIDIA, Biart Studio si è avvalsa del supporto di PhysX per realizzare un gioco ambientato per buona parte in un paesaggio sottomarino dove le esplosioni sono all'ordine del giorno. U-Wars potrà beneficiare dell'accelerazione hardware, in riferimento agli effetti di physics, con una gpu di classe GeForce 8800 GTX o superiore.


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What: NVIDIA today announced that Biart Studio, a leading computer game development company based in the Russia "Silicon Valley", has adopted NVIDIA PhysX technology for its upcoming game, U-Wars.

U-Wars is a sci-fi shooter for the PC and Xbox360 with the action taking place in the near future. The local conflicts are growing into larger ones, spreading the terrorist threat and tensions around the globe. NATO countries are combining efforts to destroy the most dangerous and powerful of terrorist organization, known as the Golden Hawk. Formed in the end of 20th century, Golden Hawk possesses huge resources that are coming out of drug distribution, slaves and weapon smuggling.

The player will take command of an elite Navy Seals squad, accomplishing covert operations both on land and underwater. With NVIDIA PhysX technology, Biart Studio have designed a game with highly destructible environments, immersive storylines with expressive characters, and a huge choice of tactical equipment, including a variety of weapons, jetpack suits, and submarines. On the PC, the physics effects are also hardware accelerated by any CUDA-enabled GPU, including NVIDIA GeForce 8800 GTX or higher.

The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC.

When: U-Wars will be available in Q4 of 2009.

Where: U-Wars with hardware PhysX acceleration will be available on a PC near you. For more information on U-Wars, please visit: http://www.uwar-game.com/.





Source: NVIDIA Press Release
Links

Tags: nvidia  |  physx  |  shooter  |  tecnologia  |  u-wars

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