#ifndef _Xcyclone_H_
#define _Xcyclone_H_

enum
{
	CYCLONESHADER_FREQUENCY	= 1002,	// REAL
	CYCLONESHADER_ROTATION	= 1003, // REAL
	CYCLONESHADER_LEVEL			= 1004,	// REAL
	CYCLONESHADER_COLOR			= 1005  // GRADIENT
};

#endif