#ifndef _Xwater_H_
#define _Xwater_H_

enum
{
	WATERSHADER_SCALEX		= 1000,	 // REAL
	WATERSHADER_SCALEY		= 1001,	 // REAL
	WATERSHADER_FREQUENCY	= 1002,	 // REAL
	WATERSHADER_WIND			= 1003,	 // REAL
	WATERSHADER_COLOR 		= 1006   // GRADIENT
};

#endif