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 Release notes  Multiple Arcade Machine Emulator (MAME) 0.147 
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  Release Notes   Multiple Arcade Machine Emulator (MAME) 0.147

Source Changes

--------------

-i386: xlat implementation fix [Alegend45]

-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]

-Updated netlist implementation: [Couriersud]

* Now supports any resolution fitting reasonably into a UINT64

* Execution now uses a list sorted by execution time

* Implementation now supports analog and digital inputs / outputs

* First step in a move to "terminals" being both input / output

* Improved object model

Pong:

* Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses.

* Removed all hacks.

Overall performance increase of about 10% over the previous "pongf" implementation.

-patch that enables output of elements stored in software lists through -listsoftware [qmc2]

-Flicker: Boots up, some buttons working. WIP [Robbbert]

-Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso]

-Flicker: added remaining inputs, some notes, sound (of sorts), marked as working. [Robbbert]

-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]

-Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese]

-Continuing new device implementation for SN76496 and clones [Osso]

-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese]

-zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert]

-Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should. [trap15]

-Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination). [Jim Stolis]

-Shared palette fix for certain sms-based games in Mega Tech [David Haywood]

-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition. [Brian Troha]

-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese]

-Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner]

-Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash]

-Fixed default SDL OSX UI toggle key name. [Curt Coder]

-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]

-ppc: Implemented PPC403 DMA chaining [Ville Linde]

-Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs. [Aaron Giles]

-Added some further methods and helpers to the bitmap_t and rectangle classes. [Aaron Giles]

-Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads. [Aaron Giles]

-nwk-tr.c: Improved LAN controller emulation [Ville Linde]

-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key. [Chris Hardy]

-Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid]

-PowerPC: Fixed 601-type BAT processing [R. Belmont]

-taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union]

-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]

-Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese]

-Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese]

-Updated looping.c to use the new tms52xx device implementation. [Osso]

-Made core able to use bios selection per slot device [Miodrag Milanovic]

-made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf]

-Numerous jedutil tool improvements. [Kevin Eshbach]

Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do.

For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert

To view a jed file with human-readable equations the command is jedutil –view

-gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements. [Aaron Giles]

-Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed. [smf]

-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]

-PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends. [R. Belmont]

-es5503: Preserve phase when oscillators loop [R. Belmont]

-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]

-xforce: fixed display [Robbbert]

-Promoted brickzn to playable state [Luca Elia]

* Fixed gfx ROMs loading

* Fixed inputs in joystick version

* Alternate data decryption

* Fixed alternate opcode decryption ranges

* Palette encryption, banking and writes disable

* Work RAM disable

* Multiplexing of registers through protection

* Added cheat / debugging inputs

-Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg]

-Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms. [Curt Coder]

-In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles]

-Added device_t::state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it. [Aaron Giles]

-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]

-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods. [Aaron Giles]

-Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage. [Aaron Giles]

-merit.c: Added dipswitches to the Pit Boss sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode. [Brian Troha]

-Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector]. [Aaron Giles]

-meritm.c: Various rom name corrections and additional minor documentation. [Brian Troha]

-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB. [Brian Troha]

-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]

-Rotation: fixed displays, fixed sensors so that the game is now playable. [Robbbert]

-es5503: Fix IRQ timing error introduced when I did the device conversion. [R. Belmont]

-Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg]

-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation. [Curt Coder]

-idetrl.c - Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]

-splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets. [Brian Troha]

-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a lost cause. [R. Belmont]

-Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid]

-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. [Brian Troha]

-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]

-tumbleb.c: Filled in a few dipswitches for Magicball Fighting. [Brian Troha]

New games added or promoted from NOT_WORKING status

---------------------------------------------------

F1 Super Lap [David Haywood]

Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union]

Little Robin [David Haywood]

Brick Zone (2 sets) [Luca Elia]

Dodge City (9131-02) [Brian Troha, The Dumping Union]

Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]

Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap]

Magicball Fighting (Korea) [Guru, David Haywood]

Thrill Drive (JAE, JAB) [Ville Linde]

GTI Club [Ville Linde]

Solar Assault [Ville Linde]

Hang Pilot [Ville Linde]

New clones added

----------------

Fantasia (940307 PCB) [Brian Troha, The Dumping Union]

Superman (US) [Dave France, The Dumping Union]

Ms. Pac-Man Heart Burn [hap]

F1 Super Lap (World) [Uncle Tom]

Thunder Zone (World 4 Player) [Guru]

Dodge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union]

Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]

Exciting Soccer (US) [Tirino73]

New games marked as GAME_NOT_WORKING

------------------------------------

LD Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union]

Sega Clay Challenge [Super Menteur, R. Belmont]

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