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 RADEON IGP Problem.... Can 3DA help?
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DoubleO7
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1 Posts

Posted - 29/06/2008 :  17:08:02  Show Profile  Visit DoubleO7's Homepage  Reply with Quote
Hello there!

Could someone more knowledgeable than me in graphics please help tell me if I can use 3D-Analyze v236 on my system to run a game which requires "at least Vertex Shader Model 1.1 and Pixel Shader Model 1.1 support"? I using a desktop replacement unit with an intergrated card and I am pretty sure it does not support these features; it says you have "0.0 and 0.0" respective support to both those features when I try to run my game.

Even if I can't force these hardware features, I am looking towards something like 'nul-rendering' like mentioned in the 3DA beta.txt; I don't mind loss of image quality, just as long as I can make out a head from a watermelon lol and see readable text.

Card name: RADEON IGP 34xM (Driver : Radeon Omega 2.6.25a)
Chip type: RADEON IGP 340M AGP
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
DDraw Status: Enabled
D3D Status: Enabled
Direct3D 7 test results: All tests were successful.
Direct3D 8 test results: All tests were successful.
Direct3D 9 test results: All tests were successful.
No AGP Texture Acceleration
DirectX 9.0c

UMA Memory currently set to 128.

So let's say if all other PC requirements like speed, RAM, etc. have been met.. and all I needed to satisfy is support for Vertex Shader Model 1.1 and Pixel Shader Model 1.1, and if 3D-Analyze v236 could help me start up the game (I don't mind reduced performance, just need it to start), which functions should I select/check in 3DA?

Thx in advance


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