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 3dfx Hardware & Software
 Voodoo3 and Velocity Setup and tweaking
 the mikepedo driver for v3-512*512 textures?
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ps47
Moderator

Slovakia
1461 Posts

Posted - 05/01/2004 :  20:36:30  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
is the Mikepedo 1.1 Win9x Driver really capable of 512*512 textures on voodoo3?I mean,are they only emulated so the program that requires them is able to run but with all larger textures white,or are they actually displayed correctly?

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Fantasma
Initiate

Spain
59 Posts

Posted - 05/01/2004 :  20:40:18  Show Profile  Visit Fantasma's Homepage  Reply with Quote
Well, I tried it and in opengl can do 512*512 textures without problems but I think it can´t do it in d3d, this happens because it has an opengl 1.3 emulator, suppossedly, also it can do the dot3 bump mapping in opengl

AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE

Edited by - Fantasma on 05/01/2004 20:40:53
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ps47
Moderator

Slovakia
1461 Posts

Posted - 05/01/2004 :  21:45:16  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
so the 512*512 textures look correct?

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Fantasma
Initiate

Spain
59 Posts

Posted - 06/01/2004 :  22:32:52  Show Profile  Visit Fantasma's Homepage  Reply with Quote
I tried it in cs1.5 with the last glides and it worked well

AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE
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